Tilaurin
Jan 19 2011, 01:12 PM

A massive spectacular at the Adelaide Uni, FloodWar will bring no less than four gaming systems together in support of the
Queensland Premiers Flood Appeal. On the 12th of March head to the Adelaide Uni, we have the Eclipse/Harry Medlin halls with potential for more and will be having a raffle, FloodRats painting comp, taking Game Preservers donations of gaming related materials to be sent up north east, and most importantly some awesome tournaments.
Each tournament will have a trophy and prizes will be listed ASAP. We're more than happy to take donations towards prizes and/or the raffle as well, so if you see a game you love (or one you no longer love and have spare stuff for!) throw me a PM and we'll have a chat

Please feel free to reply to this thread to sign up, or contact the TO for the game you're after below. The FloodWar event pack is available
here in the main FloodWar thread, and currently contains rules for most of what you see below. If you are interested in running a game not listed, throw me a PM and we'll tee up what we can! Seats for some tournaments may be limited initially, but if we get enough support we can try to extend for more.
Tokens at this event will be 50cents each - check the player document to see the abilities purchaseable! Tokens spent on Warmachine will be count towards the
National FloodMachine Raffle. Speed painting comp will be $5 entry, giving you 15 minutes to paint a lovely model from
Impact Miniatures, who are also sponsoring first prize of a $15AU voucher! Of course you get to keep your model, and if we run out of the Impact Minis the Skaven FloodRats will still be on offer.
Well, what are you waiting for? Hit the
Player Pack, signup, and DONATE LIKE YOU'VE GOT A PAIR!
Entry will be
$15 regardless of game, spectators are welcome for gold coin donations
Warmachine TO
TilaurinStarting 10:00 am, 50 points, four rounds, SR2011 baseline with special FloodMachine scenario.
Signups (6/8)
Nailyon
CaptBooyah
Masero
Scrubba
easytiger1
EuroChild
Warhammer 40k **click for players pack*** TO
WitchFinderGeneral1500points, three rounds
Signups (16/20)
Cypher
Demon
Neil
Ash Hayes (crash)
Scout Max
ShatteredSouls
Nzarra
Quin (Donating a Chimera as we hit 16 signups!)
Templar318
TheNothas
TsarHagrid
Capt Damage
Duncan Hamilton
Bronte Wood
John Walmsley
Ben Lock
Legend of the Five Rings **click for players pack*** TO
damnyouhussiesSignups (10/16)
Tara G
Leigh G (damnyouhussies)
Marty K
Alex K
Chris H
Damian O
Morgan B (Kahn)
Jesse
Jason B
Debo
BloodBowl TO
DarkHorseModified StreeBowl (BloodBowl 7's)
First Prize
Impact Miniatures $25AU voucher, with $15AU for Most Casualties, Highest Donations, MVP (single player), and Most Touchdowns
Signups (8/16)
Brad C - GuppyShark
anc001 scratched
Ross T - Lootpuppy
Mikey T - Loneduck
Casper F - Vain
Addy
Mathew W - someone2040
Johy
Mark - Kanga1869
ThunderdomeWarmachine/Hordes alt format, one round only (with trophy if we get enough people).
Signups
Tilaurin (Trollbloods)
Super Street Fighter 4 & Marvel vs Capcom 3 eventSignups via Facebook, $5 entry
Nailyon
Jan 19 2011, 05:08 PM
Count me in for warmachine, not sure on the faction yet.
I have boxes and boxes of old stuff that may be useful as prizes, I'll have to go through it and see what might be worth using as prizes
Tilaurin
Jan 19 2011, 05:10 PM
Well that's one! Come on RADelaide, get involved!
EuroChild
Jan 19 2011, 05:15 PM
Ny idea how many points we'd be looking at?
Tilaurin
Jan 19 2011, 05:38 PM
For which system?
EDIT: I'd forgotten to allocate points for the WM tourney, so let's go with 50
Cypher
Jan 19 2011, 06:22 PM
Should be up for 40K - pretty sure that weekend is free, so count me in.
CaptBooyah
Jan 19 2011, 06:46 PM
I'll sign up for WM, but considering I may be needed for staffing I'll be a tentative.
Butler
Jan 20 2011, 02:35 AM
May i recommend more detail on 40k and bloodbowl before asking for signups?
GuppyShark
Jan 20 2011, 03:03 AM
I'm in for Blood Bowl.
WitchFinderGeneral
Jan 20 2011, 08:07 AM
For those interested in 40k, I will supply some details.......
1 day event
3 games, with some classic (read: the missions you love to hate) missions reworked to fit theme.
1500 points
I am just nutting out the final deets on the players pack, will be up by Sunday.
Tilaurin
Jan 20 2011, 09:19 AM
QUOTE(Butler @ Jan 20 2011, 02:35 AM)

May i recommend more detail on 40k and bloodbowl before asking for signups?
It's coming, believe me, but meanwhile "BloodBowl 7's" is also known as StreeBowl, and is quite a fun and neat little system.
DarkHorse
Jan 20 2011, 10:00 AM
For those looking for Blood Bowl information:
Hindley Street Bowl 2 - Flood Bowl
Street Bowl Rules (found at
http://zlurpeebowl.com/StreetBowl/Ultimate...tbowl_RuleZ.pdf )
4 games, 600g starting team as per Street Bowl rules, progression format.
There will be special rules to fit the theme, new Kick Off table specifically for Flood Bowl, "Cheat For Charity" and waterproof pitches available!
CaptBooyah
Jan 20 2011, 11:47 AM
Recommend ppl punch their gaming friends to also sign up, numbers are good for us to supply 'extras'
If we get particularly full, we can make other arrangements, but only with enough time
scrubba
Jan 21 2011, 09:11 PM
Hey guys count me in for warmachine sounds like a great way to have some fun and be able to help out at the same time
WitchFinderGeneral
Jan 22 2011, 05:05 PM
Since the T-man is in Melbourne for Arc, I'll throw these up for comment..........full Players Pack to follow once we've nailed down the final deets.......there's always something to tweak........
WitchFinderGeneral
Jan 22 2011, 05:06 PM
Mission One- Capture Brick!
Every good general knows the value of good intelligence. With the coming storms, a meteorogically knowledgeable individual will be of incalculable value. Unfortunately, the only weatherman in town is Brick Tamland, last seen wandering into the forest after a news team knife fight. Your task is to seek out and capture Brick! Be wary though, as the enemy will surely be seeking him too.....
Deployment- This scenario uses Pitched Battle deployment (pg 93 Wh40k rulebook)
Special Rules- Infiltrators, Scouts, Reserves, Brick Tamland, “I Love Lamp!”
Brick Tamland- Before deployment, you will need to place an easily distinguished infantry sized model or other marker in the centre of the table. This is Brick. He may not be targeted with shooting, or be the target of an assault. No model may deploy within 18” of Brick. At the beginning of each player’s turn, their opponent must roll 2d6 and a Scatter die. Move Brick this many inches in the direction indicated. Scatter rolls of a “Hit” mean the controlling player may choose the direction of movement. Brick is not affected by Difficult Terrain, but will stop if he hits Impassable or Dangerous Terrain.
Capturing Brick- Brick has an IQ of 48, and is easily scared. Any Troops unit that moves into contact with Brick in the Movement phase may attempt to befriend him- Roll d6, on a 4+ they are sufficiently persuasive, and Brick joins the unit. Please note that Brick will not enter a transport vehicle, and likewise cannot use any special movement modes such as Jump Packs or the like, nor will he Run.
“I Love Lamp!”- According to his friends, it is well known that Brick has declared his love for portable lighting. Before the first turn starts, for the cost of 10 tokens per unit, you may equip any of your Troops units with a lovely Tiffany desk lamp. Seeing the object of his affection will greatly endear Brick to the unit carrying it, and they may capture Brick on a 3+.
Game Length- 5-7 turns (Ending the game, pg 90)
Victory- The winner is the player who has possession of Brick at the end of the game. Any other result is a draw.
Bonus Points
+1 Most expensive enemy HQ destroyed.
+1 Most expensive enemy unit destroyed.
+1 Enemy Broken
+1 Remain Unbroken
+1 Brick in your deployment zone at end of game.
WitchFinderGeneral
Jan 22 2011, 05:07 PM
Mission Two- Shopping Spree!
The word is through.....Brick says a nasty lot of weather is incoming, and Headquarters has decided all units need to get ready and bunker down before it hits. You need to get out there, and grab what you can, while you can!
Deployment- Spearhead as per WH 40,000 rulebook
Special rules- Supply Dumps. Expert Shoppers, “That’s Mine, Bitch!”
Supply Dumps- Before rolling for first turn/deployment, place d3+2 objectives as per the rules in the WH40k rulebook. These are caches of supplies. At the end of your opponents turn, roll a d6 for every infantry unit you have in contact with a supply dump, as long as they are not falling back or engaged in close combat. Every roll of 4+ gains you 1 Supply Point, up to a maximum of 1 Supply Point per objective per turn. Please note that enemy units in contact with the objective will not stop you from scoring points, as long as the above conditions are met.
Expert Shopper- Knowing what supplies you really need is an important skill. For the cost of 10 tokens per unit, you may upgrade any Troops unit to Expert Shoppers. Expert Shoppers know exactly where to find those mission critical supplies like beer, pretzels, and ice, and gain a Supply Point on a 3+.
“That’s Mine Bitch!” When an opponent scores a Supply Point, if you have an infantry unit in contact with the same objective you may immediately pay 5 Tokens to snatch their Supply Point from them. However, they may immediately pay 5 Tokens to snatch it back! This may only be done once per Supply Point.
Game Length- 5-7 turns as per the WH 40,00 Rulebook.
Victory- The player who has the most Supply Points at the end of the game wins. If both players have the same amount of Supply Points, whoever has the most Kill Points is the winner. If the game is still tied it is a draw.
Bonus points
+1 Destroyed most expensive enemy HQ
+1 Destroyed most expensive enemy unit
+1 Score more than double the Supply Points of your opponent
+2 If you score at least two Supply Points from “That’s Mine, Bitch!”
WitchFinderGeneral
Jan 22 2011, 05:08 PM
Mission Three- The Flood
Well, you trusted the knowledge of a sub-moronic weatherman, and surprise surprise, he was wrong! Floodwaters are rising, and there is no way you can sit this one out. Headquarters has given the signal to evacuate, and it’s time to haul ass outta here!
Deployment- Roll for first turn as normal. Whoever wins may choose either of the short board edges as their deployment zone. Units may be deployed up to 12” onto the table from their short board edge.
Special Rules- Evacuate! , The Water is Rising! , Floaties.
Evacuate!- Before deployment, place two markers on a line 36” in from each short board edge, one 6” in from one long board edge, the other 6” in from the opposite long board edge. These are the evacuation beacons. A unit that finishes its Movement phase with all models in the unit within 3” of the beacon (and not in a transport) teleports out and is removed from the table, playing no further part in the game. Transports and other vehicles are too bulky to teleport, and have to be abandoned. Please note this does not apply to Walkers, Talos/Cronos, or Wraithlords.
The Water is Rising!- At the start of the third turn, the flood waters begin to encroach on the battlefield. At the start of every turn the water will advance 6” from both short board edges, obliterating everything in its path. So Turn 3 will see 6” from each short board edge under water, turn 4 will see 12” from both short edges inundated, Turn 5 18”, and so on, and so on. Any unit caught by the water (i.e. any part of a vehicle hull over the line, or any member of a unit over the line) is destroyed and Kill Points scored by your opponent as if he had destroyed them. In addition, any units left on the table at the end of the game are considered destroyed, and Kill Points scored by your opponent as if he had destroyed them.
Floaties- Forewarned is forearmed, and some people are smart enough to see what’s coming, regardless of what the official word is. At the cost of 10 tokens per unit, you may upgrade any unit (yes, even vehicles!) with flotation devices. A unit with floaties is not destroyed if contacted by the water, however, its movement is reduced to d6”, and it may not use any special movement modes, i.e. Jump Packs, Skimmer, Turbo Boost, etc. A unit may still use Run moves. (They’re just paddling harder!)
Game length- 6 turns, with a 7th on a 4+
Victory- The winner is the player who has scored the most Kill Points. In cases of a tie, the winner shall be the player who evacuated the most units. If still tied, the game is a draw.
Bonus Points-
+1 Most expensive enemy HQ destroyed
+1 Most expensive enemy unit destroyed
+1 More units evacuated than opponent
+2 Scored more than twice your opponents Kill Points
WitchFinderGeneral
Jan 22 2011, 05:11 PM
Ideas, comments, etc welcomed, especially if I've made any glaring omissions or balance errors!
You will note that as promised, these are the missions you love to hate, however I think that the use of the token special rules gives a chance to re-dress some of the issues people had with the missions.........
Tilaurin
Jan 22 2011, 05:21 PM
Good stuff Pat, we'll get em in the pack ASAP!
shatteredsouls
Jan 25 2011, 09:01 AM
I am probably not seeing it but in mission 3 how do you get the 10 tokens to pay for the floaties.
Tilaurin
Jan 25 2011, 09:11 AM
Tokens are an event wide purchase - 50 cents each

They have several uses. Also, sorry I haven't had a chance to update the pack yet, only got back from Arc yesterday and I haven't had a chance.
Tilaurin
Jan 27 2011, 08:21 AM
40k Playa's Pack is
Now Here!. Letters have gone out to potential sponsors/clubs today, so remember to spread the word and poke your friends guys - this event needs to be huuuuge!
TsarHagrid
Jan 27 2011, 09:38 AM
Hey Pat, isn't the weekend of the 12th going to be Alun's new Mechaniconesque Adelaide Cup Tournament? or was this organised for a specific date?
Just saying might be conflict there for the 40k'ers if they're on at the same time
Tilaurin
Jan 27 2011, 10:06 AM
Oh how I hope not - we had so much to work around we had no real choice on the date in the end, and I'd really hate to have something like that going on.
CaptBooyah
Jan 27 2011, 10:18 AM
QUOTE(Tilaurin @ Jan 27 2011, 09:36 AM)

Oh how I hope not - we had so much to work around we had no real choice on the date in the end, and I'd really hate to have something like that going on.
Well, we -do- have to room to support a large number of tables.. so they could run with us.
DarkHorse
Jan 27 2011, 10:41 AM
Don't worry Terry. The event that Hagrid is talking about had been cancelled months ago.
Tilaurin
Jan 27 2011, 10:44 AM
Well, that sucks for any event to be cancelled, but is a brief load of my mind
TsarHagrid
Jan 27 2011, 07:14 PM
QUOTE(DarkHorse @ Jan 27 2011, 11:11 AM)

Don't worry Terry. The event that Hagrid is talking about had been cancelled months ago.
Ah, thanks Jake, I'd read that off my calendar without seeing the cancel post in Alun's thread. NEVERMIND!
I'll look into if I can make it.
Nzarra
Jan 28 2011, 06:05 AM
Just discovered this one, might be good to put post down in SA Tourney forum as well as a lot look straight there. I will also talk to Tom about getting an email sent out through the SA 40K newsletter to make people aware.
Will also see if I can make it (the event we had planned was canceled due to venue issues and my availablity for whole weekend - but a single day I could do perhaps - will confirm)
Tilaurin
Jan 28 2011, 08:11 AM
Already did both, but thanks for the suggestions

Hope to see you there dude!
Masero
Jan 28 2011, 09:20 AM
Count me in for Warmachine.
damnyouhussies
Jan 28 2011, 11:50 PM
Link to the thread on AUSTL5R regarding the event :
http://austl5r.com/index.php?topic=1855.ms...7;topicseen#newthere will also be a facebook event made to hopefully pull in some sign ups there.
Format if numbers permit will be Random teams, 2v2 multiplayer Celestial Format.
To enlighten a team must have a player with all 5 rings and another with 2. Honour Requires one players crossing 40 and another crossing 20. No honour for allying, defending allies bow from resolution, you cannot declare an attack without personalities on the table.
For other rules see the player pack about token spending.
Current prizes/participation goodies include :
l5R playmat/ Deck Backers / Foil pack / Other promos
I will post some pictures in the coming days.
damnyouhussies
Jan 29 2011, 12:01 AM
sign ups for l5r
tara G
Leigh G
damnyouhussies
Jan 29 2011, 09:51 PM
I'm going to do my best to get them to sign up accounts here and register their own interests but in case that does not happen.
l5r sign ups :
Marty K
Alex K
Chris H
Tilaurin
Jan 29 2011, 09:55 PM
Thats quite ok signups by proxy are fine
damnyouhussies
Feb 2 2011, 10:11 PM
Damien O for l5r
khanoth
Feb 3 2011, 08:24 PM
Morgan B for l5r
Tilaurin
Feb 3 2011, 08:28 PM
L5R is currently winning the signups race, cmon 40kers, cmon BloodBowlers, and wheres all my Warmachiners at?!?!?
damnyouhussies
Feb 4 2011, 06:35 PM
more l5r sign ups form austl5r, I am not sure who some of these people are so its good to see some people coming out of the wood work
yogo guerilla
kahn
damnyouhussies
Feb 4 2011, 06:48 PM
l5r storming away, on a weekend in which many players are going to interstate for a major event, good work.
I will try and get full rules and details out by the end of the weekend, if you haven't already, sign up to adelaide l5r on facebook also for more news and updates.
Tilaurin
Feb 4 2011, 06:53 PM
Aye, very pleased with how L5R is going, if only the fire would catch under the others! 140ker! only 5 Warmachiners!
DarkHorse
Feb 4 2011, 07:15 PM
For Street Bowl we have:
Brad C - GuppyShark
anc001
Ross T - Lootpuppy
Mikey T - Loneduck
Casper F - Vain
Addy
Mathew W - someone2040
Johy
Mark - Kanga1869
Jason H - Panda
Nzarra
Feb 4 2011, 07:48 PM
hmm, might have to take up L5R again, did not realise the numbers where still around - many years since I played - is Damian O - OD ? Used to play in hindmarsh square and downstairs in currie street quite a few years back
Tilaurin
Feb 4 2011, 07:59 PM
Is that a signup then Nzarra?
damnyouhussies
Feb 4 2011, 08:14 PM
QUOTE(Nzarra @ Feb 4 2011, 08:48 PM)

hmm, might have to take up L5R again, did not realise the numbers where still around - many years since I played - is Damian O - OD ? Used to play in hindmarsh square and downstairs in currie street quite a few years back
that would be that damien yes, numbers are bigger than ever, Adelaide hosted its first kotei last year with 37 players.
check us out on austl5r or on the facegroup for events, you are more than welcome to drop in and see what its like these days.
WitchFinderGeneral
Feb 8 2011, 02:52 PM
QUOTE(Tilaurin @ Feb 4 2011, 07:29 PM)

Is that a signup then Nzarra?
No Don't steal him away from 40k! Grrrrrr!
Demon
Feb 8 2011, 03:11 PM
QUOTE(WitchFinderGeneral @ Jan 22 2011, 05:06 PM)

Mission One- Capture Brick!
youre not fooling anyone you know
yeah put me down for it patrice, i'll let the shed know
Tilaurin
Feb 8 2011, 03:13 PM
As long as his scenarios go better than when he tried Warmachine scenarios...
WitchFinderGeneral
Feb 8 2011, 03:15 PM
Eh....my problem was adapting 40k scenarios for a completely different game, and a completely different mindset. I may or may not have completely thought those ones out.....thede ones I did!
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