Run on the Sunday,
300pts (TAGs allowed),
Cost - $20
1st mission: Capture.
6 turns, at the end of the game you score victory points equal to the points cost of the enemy models you've killed plus 75pts for each table quarter you control.
To control a quarter, you must have an active model in there and no enemy models in the quarter.
2nd mission: Assassinate.
each team has 1 VIP model using the civilian rules from the book free of charge.
you must keep your VIP alive and kill the enemy's VIP.
you score victory points equal to the points cost of the enemy models you've killed plus 100pts for killing the opponents VIP and 100pts if your VIP is still alive when the game ends.
Most points at the end of the game wins the mission. Game ends when a player routs and all his models retreat off the board or is wiped out.
3rd mission: Steal.
after deployment but before reserve models are put down, the players take turns (starting with the player that won the WIP roll for deployment) placing 2 objectives each in the enemies deployment zone.
You must get to the objectives (base contact, or within 8" for hacking) in the enemies deployment zone and hack/engineer (BTS-0) or make a WIP roll -3 (if the model doesn't have the hacker or engineer skill).
If you succeed, you get 100pts. Each objective can only be hacked/engineered once, you can not get the ones in your own deployment zone (you just have to defend them). You also score victory points equal to the points cost of the enemy models you've killed.
Game ends at the end of turn 6 or when a player routs and all his models retreat off the board or is wiped out.
Things to bring:
2 objectives, anywhere from 20mm-40mm is great.
1 model to act as your VIP.
Dice, tape, rules, etc.
More details to come...