Quarter Master II, 2011
May 14th - 15th
This pack explains everything you will need to do and know to prepare for and play in the Warhammer 40,000 tournament at Quarter Master this year. Please read this pack carefully, even if you regularly attend other tournaments because there may be some differences in the way this event will be run. If you have any questions about the event then contact us at email@example.com
At the tournament you will play five games of Warhammer 40,000 over two days, using the Swiss pairing system. Each game will be played on a 6’ by 4’ tabletop that will have an appropriate amount of scenery.
With the tables and the terrain provided, all you need to bring is:
* 2 copies of your army list
* Rule Book and Relevant Codex
* Reference Sheets
* Tape Measure
*Super Glue (Emergency repairs)
* Dice (including Special ones)
* Pen or Pencil for recording results
*Your armies current FAQ from the games workshop website.
Where It Is Being Held
Greenbank Community Hall, 145 Teviot Road Greenbank 4125.
We have 2 days to explore Quarter Master and play 5 games. So you can understand we will need to keep things flowing as much as possible.
The best result is for all games to begin and end at the same time so we have no gamers sitting around waiting for future rounds; however we realize that this is not practical.
All players will be required to submit their army list to firstname.lastname@example.org and have paid registration fees by the 1st May 2011.
Organizers will pre-generate the first round draw to get going early Saturday. A time limit of 2.5 hours will be assigned to each round of the tournament. In the event that a game will not finish in the allotted time, the game will be called at the end of the second player’s current turn. If you are approaching time and don’t think you will get the next round finished then it is advised not to start the next round.
Organizer will give warnings of time remaining, so there should be no excuses of running out of time and still playing. Unfortunately we need to stick to these times to ensure the day flows smoothly, as a result both players will be rewarded a “0” for battles that round, this will also apply to any player that stalls or deliberately plays slow. There will be plenty of time warning given by the TO’s
8:30 – 9 – Registration
9 – 9:15 – Introduction
9:15 – 11:45 – Game
11:45 – 12:30 – lunch
12:30 – 3:00 Game 2
3:15 – 5:45 – Game 3
8.30 – 9:30 - Players choice
9:30 - 12 – Game 4
12 – 1 Lunch
1– 3:30 - Game 5
3:30 – 4 Clean up
4 – Presentations
When writing your army list and preparing your army for the tournament you’ll need to make sure it meets the tournament rules, which are:
No more than 1750 points may be spent on the army.•
Armies must follow all the rules and restrictions on army selection of their own codex.•
• All armies must comply with the force organization chart for a standard mission detailed in their codex. Only one detachment can be fielded in the tournament.
Armies can only be chosen from the latest version of codex currently available one month before tournament date.
• Special Characters for your army may be used subject to the restrictions detailed in the codex. Special Characters that would normally require and opponents consent may also be used.
•For ease and fairness we will not allow the use of any IA rules only current army codex rules may be used
*If there are any questions please forward your question in an email to email@example.com
A full set of Errata & FAQ’s for these Codex’s are maintained on the Games Workshop web site. These updates take precedence, but the player must have their copy to show to opponent: please refer to them.
(What You See Is What You Get)
To make it easy on every one all armies must be WYSIWYG.
This means that weapons, armour options and upgrades chosen from the army lists must be shown on characters and on the majority of the models in a unit or squad.
The Missions you will play are outlined in the Missions pack, which will be handed out on the day. The missions are mostly those from the 5th edition Rules book, but we have included 2 which are slightly different.
The primary mission will be the objective that defines the outcome of the game. The mission will determine the margin of victory, if any.
The secondary mission will allow players to gather more battle points for their overall results. These missions will have slight impact on the outcome of the game.
PREPARE FOR BATTLE
The rules below apply for all games, across all tables:
Scenery for the battles will have been set up by the referees and should not be moved or changed unless directed.•
• Players should discuss how the scenery will affect units in play before the game commences (ie how does scenery affect line of sight and movement, etc).
PRE-BATTLE ROSTER CHECK
Before each game both players may take time to review their opponent’s army and roster and certify that it is the one being used. Players should also ask their opponent questions about their army and any special rules that apply to the units or characters in it. When you’re both satisfied that you’ve asked enough questions, you are ready to start deploying your armies for battle .Note this should only take maximum 5 mins any more than that is excessive and will be seen as stalling.
POST BATTLE PAPERWORK
Each Player will be given a game results sheet. This sheet will record all results for the day and be handed out during every round. Any information entered on this sheet MUST be legible and accurate and be shown to your opponent and signed by both parties.
Once you’ve finished your game, the sheet needs to be handed in at the TO with your Sportsmanship sheet. This sheet will also be handed out every round and returned with your tournament record sheet. This sheet will also need to be sighted and signed by your opponent to ensure all marks are fair and honest.
The primary purpose of our tournament is to get together and have some fun playing Warhammer 40k But we do need an overall winner. There are 4 categories used to determine you’re placing in the tournament, they are BATTLE, SPORTS, PAINTING, COMPOSITION.
BATTLE POINTS (50% MAX 100)
After each game you must work out and record the result of the game. There are 3 possible outcomes for the game;
Draw 10 – 10, Minor Win\Loss 12 - 6, Major Win\Loss 16 - 0.
In addition, players can get additional battle points by achieving certain generic missions that apply to all games. These bonuses are outlined below:
These secondary missions will gain 4 extra points; these will be awarded in each mission.
These will be for ALL Missions
* +1 BP Killing Enemy HQ
* +1 BP Controlling more Table Quarters then your Opponent
* +1 BP keeping your army above 75% of starting MODELS (100 models > 75 models left)
* +1 BP getting a scoring unit into Enemy’s Deployment Zone
These bonus point WILL apply for ALL missions
SPORTSMANSHIP (15% MAX 30)
COMPOSITION (20% MAX 40)
PAINTING (15% MAX 30)
Army is painted ---------------------------Army uses more than three colours
Army contains conversions----------------Models look good close up
Characters can be easily identified-------Faces detailed
Unit/army markings ---------------------Bases are done (flock/paint etc)
Free Hand Painting --------------------- Bases have extra detail on them
Army is cohesive ----------------------Judges score (0-4):
ANY QUESTIONS can be directed to the TO’s
Dave Fleming AKA Trigger Happy at WargamerAU Forums or
Rob Harvatt AKA raven0470 at WargamerAU Forums