Played against Nic Moran's UNSC fleet last night 1500 points a side. My first game against UNSC, and Nic's first game of Full Thrust. Nic went into the game not all that enthusiastic, but after the game I asked him what he thought, and his response was he enoyed it a lot more than he thought he would. He is now putting his Super Dreadnought on the painting table and getting started
The more I play, the more tweaks and subtle changes I'm noticing in the Cross Dimensions rules update. For starters, it no longer allows Grazers to re-roll 6's for damage and thank god for that! It was my first experience facing ships with grazers and they do incredible damage. In future I must stay outside the dreadnoughts front firing arc, otherwise his Grazer 3 gun and grazer 2's rip my ships apart. We did do the Grazers wrong, allowing them to roll up 6's which resulted in Nic doing 52 damage with his grazers against my Light Carrier... He rolled an awful lot of 6's!
And lastly, probably my favourite update to the rules in Cross Dimensions was the inability to pivot on the spot should you drop your velocity to 0 which you previously could. This gives battleships and dreads a massive weakness which they didn't have before where you could just fly at your standard velocity, allowing you to drop to 0 at any point and pivot to face the enemy. Large ships restricted to 1 or 2 points of rotation can be easily exposed.
Anti-matter Torpedo's are ace.
In the end Nic comfortably took my NSL fleet apart. He caught on to the rules very quickly which is a big credit to GZG for making a game that's so quick to learn, but so difficult to master. Being difficult to master is no understatement, I lost two ships to a moving asteroid belt. whoops!