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Full Version: Full Thrust being played at the Vagabonds club 22/09/11
WargamerAU Forums > Wargaming Down Under > General Gaming Discussion
Staks
While Warhammer and Warmachine are the most frequent games being played, a few of us are bringing our Full Thrust fleets along for a game or two. Most of us are fairly new players but have a dozen or so games under our belts now.

I believe we should have NSL, FSE, Islamic Fed and UNSC fleets there smile.gif

If you are interested in coming down to learn the rules or join in on the fun please post to let me know smile.gif

Staks
rathpex
Looking forward to it!
Nick
Definitely hoping to be there tomorrow night, depends on my assignments and how i go painting some stuff for Axemaster, but heres hoping!
Staks
Played against Nic Moran's UNSC fleet last night 1500 points a side. My first game against UNSC, and Nic's first game of Full Thrust. Nic went into the game not all that enthusiastic, but after the game I asked him what he thought, and his response was he enoyed it a lot more than he thought he would. He is now putting his Super Dreadnought on the painting table and getting started smile.gif

The more I play, the more tweaks and subtle changes I'm noticing in the Cross Dimensions rules update. For starters, it no longer allows Grazers to re-roll 6's for damage and thank god for that! It was my first experience facing ships with grazers and they do incredible damage. In future I must stay outside the dreadnoughts front firing arc, otherwise his Grazer 3 gun and grazer 2's rip my ships apart. We did do the Grazers wrong, allowing them to roll up 6's which resulted in Nic doing 52 damage with his grazers against my Light Carrier... He rolled an awful lot of 6's!

And lastly, probably my favourite update to the rules in Cross Dimensions was the inability to pivot on the spot should you drop your velocity to 0 which you previously could. This gives battleships and dreads a massive weakness which they didn't have before where you could just fly at your standard velocity, allowing you to drop to 0 at any point and pivot to face the enemy. Large ships restricted to 1 or 2 points of rotation can be easily exposed.

Anti-matter Torpedo's are ace.

In the end Nic comfortably took my NSL fleet apart. He caught on to the rules very quickly which is a big credit to GZG for making a game that's so quick to learn, but so difficult to master. Being difficult to master is no understatement, I lost two ships to a moving asteroid belt. whoops! smile.gif
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