Help - Search - Members - Calendar
Full Version: Full Thrust - a beginners overview
WargamerAU Forums > Wargaming Down Under > General Gaming Discussion
Staks
NOTE: My insight and summary of Full Thrust may not be as accurate or in depth as others out there on the internet. I've only had about two dozen games, but this has been more than enough for me to want to share my passion for what I consider to be one of the best miniature games on the market.

IPB Image

So Full Thrust, what is it? No it's not some B grade porno, it's a miniature game centred around epic space battles using miniatures from Ground Zero Games. There are 13 different human factions based on geographical location, political power or religion, as well as 3 alien factions. Other than the three alien factions, all human fleets use common weaponry and technologies although each faction generally lean towards specializing in specific technologies so that the game allows each faction it's own uniqueness. This doesn't mean they don't have access to most (if not all) common weapon and defensive systems, they might have have fewer ships equipped with certain technologies. The game is played on a 6x4 table with standard space battle terrain such as asteroids, planets and possibly nebula should you want to use advanced rules. Game sizes vary but we have regularly been playing 1200 - 1500 points as a nice entry level to the game which allows you to field one or two capital ships with fighters, 3-4 cruisers, a couple of frigates or destroyers and plenty of annoying little corvettes. We haven't found games take too long, but it would be wise to allocate up to 2 hours for a 1500 point game should you want to wipe your opponent out, or perhaps just over half as much time if you play some of the scenario's which have been written for the game. Most importantly the game has a very small financial investment should you want to give it a go, with most starter fleets only costing about $60 (some of which can field 1000 points alone) while the rulebook is free to download.

IPB Image

There are plenty of space games out there, Firestorm Armada, Battlefleet Gothic, Starmada just to name a few so why should I try Full Thrust? Full Thrust really is the grand daddy of most space fleet battle games out there. Its first edition was published in 1991 but despite this, the game still has a strong gaming community. We are currently up to edition 2.5 but there is word that version 3 will be out in the not so distant future. Many games took elements from Full Thrust and incorporated them into their own. For example anyone who has been playing the current Firestorm Armada game would recognise the laser / beam to hit system, where 4's and 5's hit and 6's and be rerolled for additional damage. The gaming mechanics really are well thought out and run so smoothly that other game systems have wanted to take elements of it to add to their own. Unlike other games, Full Thrust has an incredibly rich combat mechanic due to the large variety of weapon systems which are available to your ships. Most other space combat games have far fewer weapon systems, and many games like Starmada don't use visual weapons like missile's, they are all based on imagination and basic dice rolls. A brief summary of many (but not all) are below:

Beams 1, 2, and 3's. These are your typical laser guns, 3's fire three times as many shots at short range compared to 1's, or they can fire a single shot three times the range of 1's. Each with limited firing arcs.

Torpedo's. Think of these as beams but short range and high damage

Missiles. These are one of the most exciting weapon systems in full thrust. You place a missile marker within their max range, anticipating where you think your opponents ship will move to (more on this later). After your opponents movement, the missiles hone in on the closest heat source and try to penetrate their hull should they be able to get through fighter screens or defence systems. Half of the fun here is to use your cheap corvettes and frigates smartly to try and protect your heavier ships, by being the closest heat source to enemy missile fire.

Heavy Missiles. As above, just shorter range and incredible damage!

Needle Guns. While difficult to hit with, these weapons can specifically target an enemy ships system of choice to try to destroy it. Take out your opponents fire control system and which him cry when his ship can't fire any of its weapons.

Scatter Guns. Front arc only, high damage but very short range one use weapon system. Half the challenge is
getting these guys in close and personal alive, while maintaining a front arc.

PDS. Point defence systems to take down enemy missiles and fighters.

EMP. Treated as beams, but these weapons can take offline your opponents electronic systems rendering them useless.

The list goes on, but then you have all the different types of fighters you can equip in your carriers -

Fighters, Heavy fighters, Interceptors, Torpedo Bombers. Each with their own strengths and weaknesses. Fighters are another really exciting mechanic of Full Thrust, you need to make the tough decision on whether to play offensively with them and swarm the enemy ships with fighter fire, or keep them back as a screen to your vulnerable ships, and enter dogfights with any enemy fighters coming your way. Fighters over a given amount of time will run out of endurance (fuel) or take too many casualties, and will need to fly back to their carrier ship to refit, refuel and relaunch!

IPB Image

What sort of movement system does it use? Full Thrust has quite a unique movement system where both players write down secret move orders for each ship in their fleet. Once all orders have been written both players simultaneously move their ships to their new locations. Half of the strategy of full thrust is anticipating where you think your opponent is going to move his fleet while trying to hide your own agenda. Movement orders are written in such a way that you write how much you are going to increase or decrease throttle, and how many points you are going to turn Portside or Starboard. Obviously the faster you are moving, the more difficult it can be to turn your ships. Just don't move off the board or your ship is considered lost!

IPB Image

Each ship has a SSD (ship status display) print out which shows all of the weapons and technologies it contains. It also has a few rows of hull boxes which get crossed off as a ship takes damage, and once a complete row of hull damage is crossed off you must take threshold checks to see if any weapon systems, engines life support etc. have gone offline. Now this mechanic gets a few complaints from gamers saying it is slow, but I personally love it. It's like checking the miscast table in a gamer of Warhammer with both players excited to see what catastrophe is to take place. The basics are as follows, once the first row of hull damage has been crossed off you roll a d6 for each system. On a roll of a 6, it is destroyed / offline. Once the second row of hull damage has been crossed off, systems are destroyed on a roll of a 5+, and 4+ on the third row etc. (Note, ships generally don't go beyond 4 rolls, so you never roll less than a 4+ to see what's offline before a ship is completely destroyed). So focus firing on powerful battleships may be a good strategy, as it can greatly reduce the enemy ships firepower, even if it isn't destroyed. Each ship does have damage control parties which can attempt to bring a system back online, but you lose more damage control parties the more your ship takes damage. A SSD can be seen below -

IPB Image

Perhaps in a later post I'll give a quick summary as to how each faction plays and their strengths / weaknesses but for now I encourage everyone to take a look at the following few resources, have a read and give the game a go. There are some light rules with limited weapons to test the game with paper cut-outs before investing any money in the game.

GZG Website - http://www.groundzerogames.net/mambo/

Full Thrust Rules including Light starter rules - http://www.groundzerogames.net/mambo/index...9&Itemid=50

Website with ship stats and SSD's (need to print these out to play) - http://fullthrust.star-ranger.com/

Australian Reseller of ships (alternatively buy from GZG online store) - http://www.eurekamin.com.au/

Lastly, as far as a complete set of all rules in an easily readable format I suggest you download and read Full Thrust Cross Dimensions instead of the rules from the GZG website. Cross Dimensions fixes a couple of imbalances the game has in 2.5 (which are meant to be addressed when 3.0 comes out). GZG has fully sanctioned cross dimensions and advises people play by those rules until 3.0 comes out. Full Thrust Cross Dimensions also has the rules in an iPad format which was a godsend for me! -

http://members.ozemail.com.au/~laranzu/ful...ules/index.html

Good luck and happy Thrusting!

Staks

IPB Image

IPB Image
mikecro
It does sound pretty awesome! I’ll have a read about the different factions and hook up for a demo game at the club. smile.gif
frogbear
Staks

I cannot make this week but can we set something up in a fortnight?

There will possibly be two of us for full thrust.

Let me know

Cheerrs...
Staks
I'm sure I can, will talk during the week.
ColonelKoIron
It is a fun game. I remember trying it years ago (an earlier edition though), having a cruiser and a few frigates each.

The cruisers went head-to-head, then passed and broadsided each other.
Neither ship was destroyed, but out of sheer luck both had their engines wrecked and went sailing off opposite ends of the board, unable to turn around biggrin.gif
(sic)
Mate, thank god someone posted someone is moving to push a space fleet wargame through.
Staks I still have my Islam fleet sitting in storage... bring it on son!
frogbear
While we are at it people, start naming your fleets and locations. Maybe we can get some games started.

I'll start:

Location: endeavour hills and noble park victoria

Fleets: nac (played), nsl, phalon, savasku

Other fleets the group has: fse, islamic, kravak
frogbear
Downloaded xd for the ipad (awesome hyperlinked table).

Any love for the ships? As it stands we use cpv (as opposed to npv) costings. What do you guys use?

Staks
We use CPV as well but couldn't find the costing for fighters other than standard fighters in CPV. Have you got a link Frogbear? We saw on star ranger fighters are 48 points per base, but no mention of Interceptors, torpedo bombers etc.

I play Neu Swabian League but am kind of wishing I chose something with more missiles sad.gif Missiles are fun biggrin.gif

Had a game against Pieres (Rathpex) tonight. 1500 points per side. It was Pieres's second game after 18 months since his intro so he was learning the ropes. I had a pretty solid victory but mostly because Pieres didn't realise all his missiles would target the closest heat source, so about 5 missile bases hit my frigate and destroyer armata_PDT_36.gif . I took some photo's and will upload them tomorrow.

We play with moving asteroid fields which makes movement interesting. You take extra effort in making sure you will dodge an asteroid field only to realise you wrote portside instead of starboard... lol
rathpex
Yep, it was a good game, even if I got smashed!

While 1500 is pretty small, it definitely is a good starting points game.

FSE vs NSL is a good matchup. My back is constantly up against the wall with all the NSL lasers. I think I'll tweak my 1500 points for my next game.

Cant believe its been 2 years since I got my fleet and ive now had a total of 2 games.

Be on the lookout for my modelling diary which will be posted later today!
tenabrae
Full thrust was my flying boat game of choice... 15 odd years ago... Sounds like its changed a bit biggrin.gif
rathpex
mate hop back on board !

What fleets did/do you have?
tenabrae
We always used to do custom stuff with whatever we had around (star wars ships, micro machines scifi stuff, babylon 5 minis) or played conversions (like doing babylon 5 using the vectored movement someone wrote)

Im definitely gonna have a flick through the rules again.
frogbear
QUOTE(Staks @ Sep 20 2011, 11:07 PM) *

We use CPV as well but couldn't find the costing for fighters other than standard fighters in CPV. Have you got a link Frogbear?

only this: http://fullthrust.star-ranger.com/CPV.htm

Still looking for a balanced re-rewite savasku. dry.gif
Staks
One of the guys at the Vagabonds club apparently has about 30 asteroids he made for another space game he used to play. How much interest would there be if we ran a mini 1 day tournament? I know at least 4-6 local guys who would probably be interested. If anyone would be interested let me know so I can start producing some space mats.
Nick
I'd be up for it, although i'd need to get a few more games under my belt first...
frogbear
Staks

What day would it be run on?

If just a weekend, then just me. Do you require painted fleets?

I could try to get another but he is more 40K based these days sad.gif
thabear00
Please let us all know if there is a mini tournament .
This game has interested me for years and i would really like to see it played locally so i could pick up on it .

Looking forward to any anouncements of a mini tourney or even a local game day

Does Nic at Eureka have everything needed in the way of fleets ?

cheers Tom
frogbear
Eureka has everything you should need - and if not, he should be able to make it.

I like the idea of a local game day before any tournament. It will make sure we are all playing by the same rules and there will be no 'butting of heads' at a tournament. tongue.gif
Staks
BTW if anyone wants to see the beta release of the Scanfed ship stats they can be viewed here -

http://fullthrust.star-ranger.com/ScanFedwip.htm

Unfortunately the SSD's haven't been created for them, only the listed weapons and points. If anyone has access to a ship building program that's not impossible to use so we can punch this data in and spit out some SSD's?
VonPickles
Well ive been playing for years!!!

Fleets: NSL, ESU, and now Kra'Vak
Location: Perth space

here is a link to our most recent game!
http://www.tgaperth.com/forum/viewtopic.php?f=54&t=1085

currently im playing LUG Star Trek rpg, and have been utilising "Full Impulse" to fight out our starship engagements

Full Trust rocks!!!!
Shotgun
QUOTE(VonPickles @ Oct 4 2011, 08:35 PM) *

Full Trust rocks!!!!


Full Trust - the most sincere space battle game in the Galaxy!

smile.gif
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Invision Power Board © 2001-2013 Invision Power Services, Inc.