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Azure Fade
Warhammer 40,000 Tournament

COASTAL ASSAULT 2011

Saturday 17 December and Sunday 18 December 2011


Hosted by Good Games Gosford

135 Mann St, Gosford

Tournament Organizer: Damien Carter

1500pts

6 Games

18 Player Limit
MarkC
Player pack attached to this post.

Note that I am not involved in running the event and any questions should be directed to the TO.

Regards

Mark C
casperionx
Just a quick clairifcation for Mission 4, what about vehicles? Wounds are mentioned with no armour save allowed, but what about vees?
Azure Fade
It would be as per dangerous terrain, however there is no wipe out for being immobilized for moving to fast.

I had to change the wording for a few unit types so they were not to heavily hit by the mission.
Spakka
Looks good. Will definitely be there.

Only a couple of issues I can see, mostly to do with mission 1:

QUOTE
Game 1: Sabotage
Deployment: Dawn of War
Mission Setup: Place 5 Objectives evenly spaced along the center line.
Mission Objective: Kill Points
Mission Special Rules: Any non-vehicle unit may forgo its movement phase in order to destroy an objective it is touching. The objective is removed from the game. The player then gains 2 kill points.


Is this mission supposed to be Dawn of war deployment?? If so, it grants an awesome advantage to whoever deploys/goes first.
The player going first can deploy 2 units of troops and possibly their HQ as well right up to the center line, with at least one model from each unit touching an objective. 1st turn, they don't have to move, so they blow 3 objectives, they are now 6KP's up in the first movement phase of the game, and their opponent will really struggle to get back in the game.

Also, can units blow up more than one objective a turn if they begin their movement phase in contact with more than one?? If so, it gives an even bigger advantage for the first player - using example above, two large troops units could form a chain and touch 4 objectives between them, place their HQ on the 5th, blow them all up for a nice 10 KP's straight out on turn 1. With that kind of lead, player two would more than likely be out of the game before it really even started.

And lastly on 1st mission, am I right to assume due to 'non-vehicle unit' rule also means that models cannot attempt to blow up the objectives whilst hiding inside a transport, even if the transport is in base contact with an objective??


Mission 6: Just double checking - if I've read the mission right, we have 4 objectives all up??
Azure Fade
Hmm good point on the first turn.... i may modify it slightly. To no unit can be touching an objective on deployment.

A unit can only destroy 1 per turn: forgo its movement phase in order to destroy an objective - an is singular.

No hiding in transports - you have to risk being shot to blow one up.

Mission 6 does have 4 objectives.
casperionx
Just out of curiosity, I might be able to show up on the sunday, so that means pictures quite possibly, and if my grey army could get a game if you're one short smile.gif
Azure Fade
Sure Heath - we already have another player just showing up for Sunday so that is not a problem.
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