Has unusual effects like a cheap Vespid squad becoming a powerful choice due to their huge positive comp modifier offsetting other choices..
Yeah I think that they have taken it all a step too far.
I like the concept they have done, bt you shouldn't be changing units/points/FOC.
What I would like to see is a guage that works like this:Unit Name | 1 of | 2 of | 3 of | 4 of | 5 of | 6 of
*any above 6 are at the points for 6
Grey hunters (5) | 0pts | 0pts | 3 pts | 5 pts | 7 pts | 10 pts
Grey hunters (5, melta) | 0pts | 0pts | 3 pts | 5 pts | 7 pts | 10 pts
Grey hunters (10, 2 melta) | 0pts | 0pts | 0 pts | 3 pts | 4 pts | 6 pts
Grey hunters (8, melta, MoW) | 0pts | 0pts | 3 pts | 5 pts | 6 pts | 6 pts
Razorback (HB) | 0pts | 0pts | 0 pts | 3 pts | 4 pts | 6 pts
Razorback (Lasplas) | 0pts | 0pts | 3 pts | 5 pts | 7 pts | 10 pts
Razorback (TLLC) | 0pts | 0pts | 2 pts | 4 pts | 5 pts | 8 pts
Razorback (TLAC) | 0pts | 0pts | 3 pts | 5 pts | 7 pts | 10 pts
Razorback (HF) | 0pts | 0pts | 3 pts | 5 pts | 7 pts | 10 pts
Rhino | 0pts | 0pts | 3 pts | 5 pts | 7 pts | 10 pts
Long Fangs | 3pts | 5pts | 10 pts | N/A | N/A | N/A ** need to expand this to ML/LC/HB/MM/etc.
Predator (AC/HB) | 0pts | 3pts | 6 pts | N/A | N/A | N/A
Predator (AC/LC) | 0pts | 4pts | 7 pts | N/A | N/A | N/A
Predator (LC/LC) | 0pts | 3pts | 6 pts | N/A | N/A | N/A
Predator (LC/HB) | 0pts | 1pts | 3 pts | N/A | N/A | N/A
Vindicator | 1pts | 3pts | 5 pts | N/A | N/A | N/A
Whirlwhind | 0pts | 0pts | 3pts | N/A | N/A | N/A
Take this number, subtract from (initially) 100, then multiply that by the comp points available for the event (30) and get a comp score. IMO - you can
get negative comp. This is of course up to the TO.
For instance, List:
6 GH in Lasplas razors, 3 squads of fangs with ML
GH = 0+0+3+5+7+10 = 25
6 Razors = 25
3 squads of fangs (4ML) = 18
Current comp = 100 - (25+25+18 = 68) -> 32/100 -> 3/10.
Now realise you have only spent 1275 pts. With the other 475 points you would expect some WG with combi-melta/PF (1 pts ea), Rune priest (1 pts + pts/psychic power) and maybe some thunderwolves (2pts ea + pts/wargear). I didn't try to make these points work and analyse this, just threw them down on paper as I threw this post together
Then we get together a list of every unit in a codex, in their default and oft-seen combinations, and compare that to actually received comp scores from various major panel judged events.
Keep changing values (as you would in AI style setups) until you get something that reflects panel judging scores.
You also put this out there for the no-compers to break (and many will be happy to) and see what you need to tweak.
Once you are happy with this, move onto codex #2.