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For the Horde
Hey all,

thought i would ask here and seek some answers from the club about what a competitive space marine list would consist of for 1850 points.

what do you reckon should be in the list??

i am stuck in what to put in it. working on a list for COTT for next year.

i know Wayne and Andrew have been playing vanilla marines. how have you found them??

depending if i can paint them in time i will take them, if not it will either be BA or Tau....

thanks for looking,

Jared
dvaston
Hey Jared,

Thats a very open question, it really depends on what models you have available and what style you want to play.

My advice is go a generic color scheme so you can change codexes if you want (and saves time re-painting everything). But I know you prefer to paint up specific chapters to play as.

Dont you already have heaps of marines painted up? I remember you had a fleshtearers army a while back.
kajh
Hi Jared - saw this at work (where I didn't have my lists).

I thought I'd attach what I took to Tumult - it seemed to work pretty well as a balanced/flexible list. It certainly was competitive with the lists I played.

As Dave said, though - pretty open question. Work out the style of things you would like to do and then try to put a list around that.

Anyway, list with notes.

2000 Pts - Codex: Space Marines Roster - Tumult 2011 List

Total Roster Cost: 2000

HQ: Space Marine Captain in Power Armour (1#, 145 pts)
1 Space Marine Captain in Power Armour, 145 pts = (base cost 100 + Storm Shield x1 15) + Relic Blade x1 30

A good, cheapish HQ choice. Tough to kill (storm shield), but able to take on pretty much anything (relic blade). I dislike Space Marines insofar as a power-fist to the face kills them instantly, so ... I felt the storm shield gave him a reasonable chance. (Thanks to Mike for pointing out the option - turned out to be a winner. smile.gif)

HQ: Space Marine Librarian in Power Armour (1#, 100 pts)
1 Space Marine Librarian in Power Armour, 100 pts

Cheap HQ with Null Zone (reroll successful enemy invuln saves); and Gate of Infinity (gives good strategic options).

Elite: Terminator Assault Squad (5#, 200 pts)
4 Terminator Assault Squad, 160 pts = 4 * 40
1 Sergeant, 40 pts

Face-smashing squad - bundle in the Captain and Libby, equipping all with TH/SS to make them tough. Would probably make a couple use LCs in future builds - the whole squad striking last always does suck somewhat.

Heavy Support: Land Raider Crusader (1#, 275 pts)
1 Land Raider Crusader, 275 pts = (base cost 250 + Extra Armor 15 + Multi-melta 10)

Terminator chariot. Anti-infantry fire with the MM to greet enemy vehicles.

Elite: Ironclad Dreadnought (1#, 160 pts)
1 Ironclad Dreadnought, 160 pts = (base cost 135 + Heavy Flamer 10) + Ironclad Assault Launchers 15

Cool/distractor unit. Scary enough to draw some fire. Can kick arse if gets into close combat (though often got shot before it did.)

Okay - the squads. Would combat-squad them where possible - the heavy in a stay-behind squad which would sit back and snipe; meltagun-or-flamer/power-fist squad would go in the rhinos and move forward to assault.

Troops: Tactical Squad (11#, 230 pts)
9 Tactical Squad, 147 pts = 9 * 16 (base cost 16) + Sergeant 51
1 Sergeant, 48 pts = (base cost 23) + Power Fist x1 25
1 Rhino, 35 pts

Troops: Tactical Squad (11#, 235 pts)
9 Tactical Squad, 152 pts = 9 * 16 (base cost 16) + Meltagun 5 + Sergeant 51
1 Sergeant, 48 pts = (base cost 23) + Power Fist x1 25
1 Rhino, 35 pts

Troops: Tactical Squad (11#, 245 pts)
9 Tactical Squad, 162 pts = 9 * 16 (base cost 16) + Meltagun 5 + Lascannon 10 + Sergeant 51
1 Sergeant, 48 pts = (base cost 23) + Power Fist x1 25
1 Rhino, 35 pts

Troops: Tactical Squad (10#, 210 pts)
9 Tactical Squad, 162 pts = 9 * 16 (base cost 16) + Meltagun 5 + Lascannon 10 + Sergeant 51
1 Sergeant, 48 pts = (base cost 23) + Power Fist x1 25

Heavy Support: Predator (1#, 100 pts)
1 Predator, 100 pts = (base cost 60 + Extra Armor 15 + Heavy Bolter (each side) 25)

Pillbox. Surprisingly effective - always seemed to survive given it was considered less of a threat than Ironclad or the Crusader. Still - would sit back with the autocannon and heavy bolters and either nail skimmers (DEs again) or slowly strip wounds off squads.

Heavy Support: Thunderfire Cannon (1#, 100 pts)
1 Thunderfire Cannon, 100 pts
1 Techmarine Gunner, 0 pts

Awesome unit for 100 pts. Fragile (dies on any glancing/penetrating hit), but in more than half of the games, was able to remove opponent 'death' units wholesale with the no-cover round. DEs hate Thunderfire cannons; actually - any non-marine unit hates them given long range and either S6 round or S5, no-cover round. Haven't used the difficult-terrain round to date.

Anyway - hope this helps.
Cya,
Andrew.
For the Horde
cool!!!
yeah i have a fleshtearers army which i have been using and has been fun, but i also have a bunch of iron hands space marines which i will probably use as a vanilla marine list. thought i should use them at a couple of tournaments instead of them just sitting there doing nothing this year.

i was just trying to work out what to put in it, to make it competitive, but BA and SW tend to be more powerful especially the SW as they have great troops and hvy support choices.

mmmm, andrew you have given me a few ideas to muck around with.

might put a list together tomorrow and see what you think
kajh
QUOTE(For the Horde @ Dec 12 2011, 06:29 AM) *
i was just trying to work out what to put in it, to make it competitive, but BA and SW tend to be more powerful especially the SW as they have great troops and hvy support choices.


I think you're right. You can play your marines with a different codex if you like.

QUOTE
mmmm, andrew you have given me a few ideas to muck around with.

might put a list together tomorrow and see what you think


No worries - Mike's the man, though - he seems to have thought out all the curly edge cases. Credit where credit's due. smile.gif

Cya,
Andrew.
Mono
and then I tend to ignore my own advice as I want to try something different.

Suggestions on list really will depend on how you want the army to play and what models you have.
For the Horde
Alright, here is a list of vanilla marines at 1850points which i think is designed to take on anything (hopefully) and punch out a fair amount of shots. let me know what you think and will alter accordingly:

HQ
Libby in termie armour, storm shield, MOTA, NZ = 140 points

Elites
Assualt termies, 3 TH/SS, 2 LC in LRR with extra armour = 455 points
Dreadnought with autocannons x 2 = 125 points

Troops
Tact Squad 1 (10), melta, ML, rhino, serge with power fist and combi melta = 245 points
Tact Sqaud 2 (10), melta, ML, rhino, sarge with power fist and combi melta = 245 points
Tact Squad 3 (10), flamer, las, razor with las/plas, combi flamer = 265 points

Fast Attack
Attack bike with melta = 50 points
Attack bike with melta = 50 points

Heavy Support
Predator with HB and AC = 85points
Predator with HB and AC = 85points
Thunderfire Cannon = 100 points

let me know what you think!!
kajh
QUOTE(For the Horde @ Dec 13 2011, 08:14 AM) *

Alright, here is a list of vanilla marines at 1850points which i think is designed to take on anything (hopefully) and punch out a fair amount of shots. let me know what you think and will alter accordingly:

[snip]

let me know what you think!!


Nasty - I like that list a lot! smile.gif Always good to see a land-raider as dedicated transport along with three heavy slots filled. smile.gif

You've lots of points tied up in units sitting back and shooting things, though. (Thinking the predators and autocannon dreads. That said, the preds are 85 pts (bargain!) and if the dreads are these, then they'll be just too damn cool to leave out.)

Love the use of combi-weapons - only found out this weekend that two weapons could fire out of the Rhino's single firing port (I've been playing only one weapon per firing port since forever).

Cya,
Andrew.
Mono
List looks to be fine, the only thing you may have trouble with is some of the car park lists but it should do well overall
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