Stinkingyeti
Dec 12 2011, 10:44 PM
So i had a list the other night with only 79 models and if just felt oh so very wrong (2k points) so i made this one up just so i could have a veritable horde of greenskins on the table at once.
How would this actually run do you think? It's low on the magic so i may well suffer badly there, and there is also only a few speedy units, the two lords on chariots with a single wolf chariot as backup. I reckon they could put some serious hurt on a unit so long as they all got the charge off, but they would just get nailed if they charged out without the rest of the army.
Warboss (2#, 348 pts)
1 Black Orc Warboss, 163 pts = (base cost 160 + Shield 3)
1 Orc Boar Chariot, 85 pts
1 Battleaxe of the Last Waaagh!, 100 pts
Warboss (2#, 213 pts)
1 Goblin Warboss, 68 pts = (base cost 65 + Shield 3)
1 Goblin Wolf Chariot, 50 pts
1 Giant Blade, 60 pts
1 Armour of Fortune, 35 pts
Shaman (1#, 110 pts)
1 Night Goblin Shaman, 85 pts = (base cost 50 + Level 2 Upgrade 35)
1 Dispel Scroll, 25 pts
Boyz Mob (25#, 285 pts)
24 Orc Big'Uns, 275 pts = 24 * 10 (base cost 6 + Spear 1 + Shield 1 + Big 'Uns 2) + Boss Sarge 25 + Musician Mus 10 + Standard Bearer Std 10
1 Orc Boss, 10 pts = (base cost 6 + Spear 1 + Shield 1 + Big 'Uns 2)
Boyz Mob (45#, 350 pts)
44 Orc Boyz, 343 pts = 44 * 7 (base cost 6 + Extra Hand Weapon 1) + Boss Sarge 22 + Musician Mus 10 + Standard Bearer Std 10
1 Orc Boss, 7 pts = (base cost 6 + Extra Hand Weapon 1)
Boyz Mob (25#, 210 pts)
24 Orc Boyz, 203 pts = 24 * 7 (base cost 6 + Extra Hand Weapon 1) + Boss Sarge 22 + Musician Mus 10 + Standard Bearer Std 10
1 Orc Boss, 7 pts = (base cost 6 + Extra Hand Weapon 1)
Night Goblin Mob (34#, 146 pts)
32 Night Goblins, 96 pts = 32 * 3
2 Fanatics, 50 pts = 2 * 25
Goblin Mob (30#, 150 pts)
29 Goblins, 146 pts = 29 * 4 (base cost 3 + Spear 0.5 + Shield 0.5) + Boss Sarge 14 + Musician Mus 10 + Standard Bearer Std 10
1 Goblin Boss, 4 pts = (base cost 3 + Spear 0.5 + Shield 0.5)
Goblin Mob (30#, 150 pts)
29 Goblins, 146 pts = 29 * 4 (base cost 3 + Spear 0.5 + Shield 0.5) + Boss Sarge 14 + Musician Mus 10 + Standard Bearer Std 10
1 Goblin Boss, 4 pts = (base cost 3 + Spear 0.5 + Shield 0.5)
Shooty Things (8#, 165 pts)
1 Goblin Rock Lobber, 85 pts
1 Goblin Doom Diver Catapult, 80 pts
Shooty Things (16#, 140 pts)
1 Goblin Spear Chukka, 35 pts
1 Goblin Spear Chukka, 35 pts
1 Goblin Spear Chukka, 35 pts
1 Goblin Spear Chukka, 35 pts
Chariots (1#, 50 pts)
1 Goblin Wolf Chariot, 50 pts
Pump Wagon (1#, 85 pts)
1 Snotling Pump Wagon, 85 pts = (base cost 45 + Giant Explodin' Spores 15 + Spiky Roller 15 + Out-rigga 10)
Composition Report:
Points of Lords: 561 (0 - 500.5)
Points of Heroes: 110 (0 - 500.5)
Points of Core: 1291 (500.5 - Unlimited)
Points of Special: 190 (0 - 1001)
Points of Rare: 250 (0 - 500.5)
rat of vengence
Dec 12 2011, 10:58 PM
The thing that leaps out most is that you have no BSB. My O&G live and die by leadership re-rolls

RoV
Brendan Black
Dec 13 2011, 06:54 AM
Maybe downgrade the Goblin to a Big boss and make him a BSB?
Even for a fun list seeing an Orc Big un champ makes me cringe. You realise he does virtually nothing? 1 attack for 15 points
Stinkingyeti
Dec 13 2011, 01:22 PM
It's often just habit to add the full command in to each unit, i forget sometimes to take it back out from the Big'uns units.
I reckon i'd alter it some anyways, i don't like the idea now that i think on it of the general running off to battle way ahead of the troops.
J_D
Dec 14 2011, 02:37 PM
QUOTE(Stinkingyeti @ Dec 13 2011, 01:22 PM)

It's often just habit to add the full command in to each unit, i forget sometimes to take it back out from the Big'uns units.
I reckon i'd alter it some anyways, i don't like the idea now that i think on it of the general running off to battle way ahead of the troops.
Have to agree with this point. You need your General and BSB sitting right in the middle of your army. First thing that jumps out at me is, seems a waste for Big Uns. Unit of 25 with spear isn't making the most out of them. Personally I run a horde of 40 with extra hand weapon, and they mess things up badly. Secondly, drop the regular goblins and take night goblins. Sure they may not be as good, but they can use Fanatics which more than makes up for it. Also not sure about 4 spear chukkas. Gives you 4 cheap deployments, but dont expect much else from them
Stinkingyeti
Dec 14 2011, 07:35 PM
I almost always equal their points cost in kills, those chukkas are awesome.
Also, i don't have a spare 60 night goblins lying around to just change them over like that.
I've had more success with the big'uns spears than with 2 hand weapons, but i'm interesting in trying out a horde unit.
J_D
Dec 14 2011, 09:28 PM
QUOTE(Stinkingyeti @ Dec 14 2011, 07:35 PM)

I almost always equal their points cost in kills, those chukkas are awesome.
Also, i don't have a spare 60 night goblins lying around to just change them over like that.
I've had more success with the big'uns spears than with 2 hand weapons, but i'm interesting in trying out a horde unit.
Spear Big Uns would hurt, but you get the same with extra hand weapons. Spears only gives you one more attacking rank, and once you lose that rank then they dont do anything. Extra hand weapon still gives you that extra attack, but you will always have it until the whole unit is wiped out.
As for spear chukkas, they are only 35 points so not much to make back
Stinkingyeti
Dec 14 2011, 10:28 PM
QUOTE(J_D @ Dec 14 2011, 09:28 PM)

Spear Big Uns would hurt, but you get the same with extra hand weapons. Spears only gives you one more attacking rank, and once you lose that rank then they dont do anything. Extra hand weapon still gives you that extra attack, but you will always have it until the whole unit is wiped out.
True, there's not really any situation where that changes is there.
QUOTE
As for spear chukkas, they are only 35 points so not much to make back

Exactly, it's fun to rub in to the enemy that 3 of their knights just died to a 35 point unit of little goblins.
Emperor Fooble
Dec 15 2011, 12:35 AM
The only boost spears give is the extra armour save IMO.
A magic banner on the big uns would be great, +1 ld is always good for O&G, esp if the general sits with them, otherwise flaming, +1 movement warbanner and razor standard are all nifty choices.
J_D
Dec 15 2011, 09:07 AM
QUOTE(Emperor Fooble @ Dec 15 2011, 12:35 AM)

The only boost spears give is the extra armour save IMO.
I can still take shields for armour save against ranged, but when your opponent is hitting with S4/5 in combat it negates their use anyway. And you cant use parry with spears. Also to make the most out of the Choppas special rule it means you would need to wait for your opponent to charge you, as spears do nothing when you charge. And if your running Big Uns, you only get the most out of them when you take the fight to your opponent. Otherwise they are likely to just shoot you down, especially if you only take a small unit.
As for spear chukkas, i can see your point. Maybe need to add some to my list for the fun of it
Stinkingyeti
Dec 15 2011, 11:26 AM
If things aren't added to the orc and goblin list for the fun of it, then you aint doing it right.
arfa
Dec 21 2011, 12:21 PM
Im looking at this list and seeing four targets for warmachines, and two of them are lord choices without ward saves :S. O&G lists NEED their general and bsb to survive otherwise theyre just down to Ld7 or worse, often with frenzied/stupid troops (although not in this case). Pretty much every army has some sort of warmachine thesedays and my first shot would be going right on your general's head, hitting both him and the chariot, wounding on 2+ ignoring saves and then D6 wounds, no ward or regen to save him. Far too risky IMO, chariot bosses should be big bosses only, perhaps just with a great weapon and maybe charmed shield or dragonbane gem, not a fully kitted out general.
Arfa da Grate