MarineLizard
Dec 25 2011, 07:40 PM
Merry Christmas All,
Whilst you're devouring the remainder of your lunch and drinking responsibly (LOL), I'd like to tickle your brains with a little question. Have warscythes gotten better, or worse?
For those of you in the know you can skip this next part. In the previous book Warscythes ignored all potential saving throws. Now they are a relic blade (+2S) instead. It's worth mentioning at this point both roll 2D6 armor pen.
In my opinion, given the prevalence of TH/SS Termies and easily obtainable close combat Invulnerable saves, the old warscythe still seems to be the better of the two - however with the higher strength you become more capable to dish out wounds which is sort of important when your lord or lychguard are I2 and you really need to be converting as many of those hits with WS5 or more into wounds.
What does WAU think?
sim james
Dec 25 2011, 08:31 PM
I think that being able to deny Invulnerable saves was better than the +2S - because even if your opponent doesn't have many models with Invulnerble saves they'd usually have a HQ or mech worth attacking, and an old-style warscythe against Grey Knights was awesome.
However, I'm not surprised that GW took Invulerable-denying weapons out of the Necron codex, so it's good to see that the warscythe did get some boost over a nirmal power weapon so that it's not a purely anti-mech weapon.
If the new warscythe had been S8 instead os S7, that would have made it about as good as the old warscythe used to me.
J.McGowan
Dec 25 2011, 09:19 PM
ncrons dont struggle with 2+ saves anymore and have reliabl anti tank options to stop hammr units in transports mid field.
i like the str 7 it sees you wound alot more, so getting invuln compared to failing to wound works out to be the same.
i think with the other options included in the new dex it is a good thing the str went up at th cost of the ignore invuln
tintaman
Dec 25 2011, 09:30 PM
New ones are better vs 5++, old ones are better vs 3++. Of course, new ones can also chew through MCs/T5/Vehicles easier (as well as obviously being wayyy better when vsing things without Inv), so have much more versatility.
Onehandedorgy
Dec 26 2011, 05:03 PM
New ones for sure. Too useful not to have.(at least 1) More wounds and alot more vehicles dying. Always good in my books
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