Help - Search - Members - Calendar
Full Version: 2400 Stigoi VC
WargamerAU Forums > Wargaming Down Under > Warhammer Fantasy > WFB Army Lists
Vreith
Usual Tricks, although with no Fast moving general, ive opted out of the hexwraiths for this one, they will be missed! but hopefully not much.

I guess this is also a trail and error on my thought of the new VC book so far.

I find is per usual with VC if you haven't got ghouls out of your core, you haven't got a core that does anything than be a mass of bodies acting as a speed hump, alot of other armies core's are actually capable of killing certian things and units depending on matchup and or deployment, so ive decided even though 10pts is costly, the ability to raise (if my opponent lets me!) should keep there expensive cost in check. this list brings a line of hurt from point A to point B, however not all of hit hurts alot, ghouls are still only St3 and Crypt horrors St4, magic will be requires and characters pulling some combat res.

in either case heavy emphasis on crypt horrors, MI is the new black due to O.K. book (and Movement 6) and although they get impacts and i don't have to cast a spell for regen, somewhat more expensive than trolls are Chorrors, while not as strong as trolls there bloody tough!, and you can get them back, the most important part, no stupidy checks (however can't march outside of LD bubble) and with a lucky wysans they should deal some carnage *with also threats of re-rolls to hit (2x hopefully with VHD book) or re-rolls to wound and bringing 5x back from my LVL4 in a casting there should be more than enough magic threat + there base stats to make them scarry enough unit.

also ghoul king, well 5x hatred st6 red fury attacks should genetare enough CR for the unit of ghouls to keep going. not to mention the vampire inside with his 4 attacks at 1+ to hit

I am aware that this is list only need to lose the zombies or general to lose blood and glory,
Strigoi theme does not have the room to manoeuvres there unless i divide some more zombies out of my unit of 40 and hide them, and for 1 mission, is not worth it imo, as unless a unit of 20-30 zombies is raised to 40-50 they don't hold much up for long that can do any real damage.


anyway enough of my jabber here the list


Strigoi Army VC 2400

Lords

Strigoi Ghoul King 375pts (from Zombie Drag kit)
Dragon Bane Gem
Sword of Might
Staff of Damnation
Red Fury

Master Necromancer 225pts
LVL4
Dispell Scroll

Heroes

Vampire 171pts (will be one of the old metal Vampire Strigoi models discontinued)
Heavy armor & shield
LVL1 Forbidden Lore (beasts)
Dragon Helm
Seed of Rebirth
Sword of Striking

Necrmoancer 90pts
Book of Arkhan

Core

38x Ghouls 490pts
Champion

40x Zombies 130pts
Musician
Banner

5x Dire Wolves 40pts

5x Dire Wolves 40pts

Special

8x Crypt Horrors 304pts

8x Crypt Horrors 304pts

1x Spirit Host 45pts

1x Spirit Host 45pts

Rare

Mortis Engine 240pts
Blasphemous Tomb



Fictional & Desired Deployment:

This deployment in the case of the Mortis is obviously reversible to the other side based on enemy

IPB Image
Nighteyes
I can't wait to play this list Ben, it has great synergies in it and the crypt horrors look nasty. It's a very well designed list.

Something I noticed in the vamp book today that looks good on the ghoul king is the sword of bloodshed with red fury, 8 St 5 attacks, plus an extra one for every kill, combined with some of the spells in your vamp deck, that guy will just mow through rank and file.
marius
Looks interesting and similar to what I put up a few weeks ago.

Can't help thinking, if you're concerned about blood and glory making the Vamp a BSB.

With all of those bound spells be thinking about looking for Master of the Dark arts.
Vreith
but take that, and you got no red fury, and red fury doesn't require magic to generate alot of combat res. MoTBA does generate alot of magic against armies low magic defence i will agree, but it's also more chance to fail, i also see the blasphemous tomb meaning i will comit less dice to smaller spells due to 6+ to cast on vamp lore, making enemy use more dispell dice to dispell then making my bounds and lvl1 spells easier to use less dice on


as for the +attacks sword, it's good in theory, but -3 to armor saves and 2+ to wound most things usually generate a better average of red fury attacks and over all combat res, 7-8 attacks will work on untis you don't need it to, non elites, st 6 5 attacks will hurt elites more than excess attacks that negate less armor save
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Invision Power Board © 2001-2013 Invision Power Services, Inc.