QUOTE(DaveAsp @ Apr 22 2012, 10:45 AM)

Lords
Dwarf Lord Shieldbearers Rune of Cleaving x1 Rune of Fury x1 Rune of Preservation Rune of Stone
Here you're better off running a GW instead of the Ro cleaving/fury, and spending those points giving him a Ro Resistance. Str 6 instead of 5, re-rollable 1+ armour. Pretty much all you'll generally need.
QUOTE(DaveAsp @ Apr 22 2012, 10:45 AM)

Heroes
Thane
BSB Rune of Fire Master Rune of Gromril; Rune of Iron x2
You'll find few things that will make you need that 5+ ward, ever. Giving him the Mro Gromril with Ro Resist/preserv turns him into something almost completely unkillable. You want this guy immune to killing blow, he's going with your lord into the big hurty units that will occasionally have that to snipe him (daemons, dark elves, vampires and tomb kings spring to mind)
Give him a Ro Furnace too, so you can happily throw him into challenges with things that you know will have something flaming, let your lord pummel the raf.
QUOTE(DaveAsp @ Apr 22 2012, 10:45 AM)

Core
Dwarf Warriors x 29 full comd, great weapon, shield
Longbeards 19 full comd, great weapon, shield (thane goes here)
Thunderers x20 Veteran, Shield
Thunderers x20 Veteran, Shield
Going gunline, really shields are not so necessary. Thunderers you might even be better off with 3 smaller units of 14 with a vet with pistols. Gives you short range rolls on your stand and shoot reactions (recently got that informed and will be doing that myself now

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QUOTE(DaveAsp @ Apr 22 2012, 10:45 AM)

Miners x 15 full comd, shield
Boss unit, ditch the shields. They should never be in a position to need them. Give the champ a steam drill, very useful.
QUOTE(DaveAsp @ Apr 22 2012, 10:45 AM)

Special
Hammerers x 19 Great Weapon Shield full comd (lord goes here)
Shields again, you love your shields! Try the Mro Grungni banner on these guys instead of shields on all your units. 5+/5+ 6" bubble is much better than 4+/- any day, especially against higher strength things where your shield is basically useless.
QUOTE(DaveAsp @ Apr 22 2012, 10:45 AM)

Cannon, Rune of Reloading Engineer Handgun
Cannon, Rune of Fortune Engineer Handgun
Grudge Thrower Rune of Burning Rune of Reloading Engineer Handgun
Ditch the Ro Fortune, reloading and engineers on the cannons. Ro Forging turn them into laser sighted missiles and they allow the reroll of the arty dice on a misfire. Way better than engineer. Giving that to both and a Ro Burning on one (instead of the grudgy) means you can hunt out the regen things easy as pie.
Grudgy engineer is good, though get a Ro Accuracy on that thing. Again this turns it into a laser guided catapult, reroll the scatter to try for another direct hit. Ro Penetrating on that thing makes it bloody scary for your opponent, too, when that small template becomes Str 5 (str10 under hole) .. just evaporates blocks of infantry.
@ kingcon Autumn, my grudgy in one shot popped 19 out of 50 skaven stormvermin on first turn. Str 5 just shreds things!
A big thing your list lacks is ANY kind of magic defence. Look heavily into getting a runelord or a couple runesmiths in there with some anti-magic gear, otherwise you're just a sitting duck for their magic phase.