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dedhed
Rules on page 123 say:

"to fire a bombardment an artillery team must either:

spend the whole turn stationary, or

Unlimber in the movement step provided the gun team remains where it started the turn aside from rotating."

The rule for digging in on page 51:

" Rather than move, a platoon can use their movement step to attempt to dig in.....

Regardless of whether they succeed or not, every team that attempted to dig in is treated as having moved when determining its ROF if it shoots (see page 91), but not for any other purpose."

So can you dig in and fire bombardments on the same turn? What about missions (Meeting Engagements) that have you count as moving and not being able to fire bombardments in the first players turn?

Ideas? Facts?
thefloppy1
You can direct fire if you move with Arty.

you can direct fire if you attempt to dig in with Arty or infact any team.

But if you read really carefully Digging in counts as moving...
but if you already count as moving you can still dig in. cause you are not moving.
dedhed
Yeah I understand that but my question was, can you dig in and fire BOMBARDMENTS.
thefloppy1
No.

Cause you count as moving, even though you didn't.
thefloppy1
And then I read the Q&A...

Can I fire an Artillery Bombardment after Digging In
the Movement Step?

Yes. While teams that Dig In shoot as if they are moving,
they can still fire an Artillery Bombardment.
Artillery batteries are actually company-sized unit and
can survey the gun positions and calculate the firing
solution while the guns are being Dug In, then fire the
bombardment.

so yes infact you can...

sigh supid game... always putting stuff in a Q&A instead of an errata
draco84oz
This came up in a game I played the other day, and we managed to find the reference.

p51, Movement, just below the dot points:

"Regardless of whether they succeed or not, every team that attempted to Dig In is treated as having moved when determining it ROF if it shoots (see page 91), but not for any other purpose." emphasis mine.

Combine this with p123, Artillery:

"To fire a bombardment, an artillery team must either
- spend the whole turn stationary
- Unlimber in the Movement Step provided the Gun team remains where it started the turn aside from rotating.'

Since Digging In doesn't count as movement for the purposes of an Artillery Bombardment, you can dig in and fire a bombardment in the same turn.
thefloppy1
QUOTE(draco84oz @ May 2 2012, 07:47 AM) *

Since Digging In doesn't count as movement for the purposes of an Artillery Bombardment, you can dig in and fire a bombardment in the same turn.


No it counts towards dropping your ROF which affects Bombardment if you read the rules as written.

But since the Q&A says they sort of made it not clear, you are meant to be able to dig in and fire bombardments.
dedhed
Which seems a bit silly to me! Everyone else has to count as moving BUT artillery guys are just supermen.
thefloppy1
QUOTE(dedhed @ May 2 2012, 09:39 AM) *

Which seems a bit silly to me! Everyone else has to count as moving BUT artillery guys are just supermen.


what they are implying by saying they can fire a bombardment is the Staff team do all the calc's for firing while the gun teams dig in.

but in reality the Royal horse arty so they can unlimber and fire at Full RoF, which meant they could bombard, in V1. then that was removed in V2, they brought it back so they can unlimber and fire at full RoF, but everybody can unlimber digin and fire a bombardment, so Royal horse get a nerf stick cause they cost more too..
draco84oz
QUOTE(thefloppy1 @ May 2 2012, 09:10 AM) *

No it counts towards dropping your ROF which affects Bombardment if you read the rules as written.

But since the Q&A says they sort of made it not clear, you are meant to be able to dig in and fire bombardments.


Except bombardments don't use ROF - look at any "firing bombardments" stat line, and there is no ROF value.

Yes, digging in will affect their ability to direct fire (specifically the amount of shots they can take), but it won't affect their ability to fire an Artillery Bombardment, which is a special kind of action.
thefloppy1
QUOTE(draco84oz @ May 2 2012, 11:41 AM) *

Except bombardments don't use ROF - look at any "firing bombardments" stat line, and there is no ROF value.

Yes, digging in will affect their ability to direct fire (specifically the amount of shots they can take), but it won't affect their ability to fire an Artillery Bombardment, which is a special kind of action.


ok I have to slow down..

In an Artillery Battery, you don't fire 1 round to make a Bombardment, it is 2 or 3 rounds. That is what Rate of Fire is.

In the last two Versions RoF was directly attached to Bombardments. This Ed they have changed it. If I am moving too fast tell me to slow down. have only been playing Flames for 10 or so years so I might skip over things..

If the platoon is digging in, so is the staff team, there for they are not able to do the firing solution coords. But in this game they can both dig in and fire a bombardment. You don't see a problem with that...

While the Stats don't show a RoF for a bombardment, you still have to put rounds in the gun.. sort of hard when you are digging a thumping great hole to help hide the gun you are working behind.
dedhed
Also states that ALL teams must dig in! So how is the staff team doing this and digging in?
tin_snips
Doesn't the new Digging In count as moving for ROF purposes only?

Artillery cannot bombard if they have moved (making their movement ROF 0), so it would count for Digging In also.

You could still Direct Fire if the gun has the option, but it would also be at movement ROF.

Just my thoughts.
dedhed
That would make sense but it doesnt seem to be the case here. Always been pretty happy with the FOW rules but this one....
thefloppy1
QUOTE(tin_snips @ May 2 2012, 05:00 PM) *

Doesn't the new Digging In count as moving for ROF purposes only?

Artillery cannot bombard if they have moved (making their movement ROF 0), so it would count for Digging In also.

You could still Direct Fire if the gun has the option, but it would also be at movement ROF.

Just my thoughts.


Yes this is how it should work but.

http://www.flamesofwar.com/Portals/0/Docum...dAApril2012.pdf

That is the link to the Q&A.
Rodney
QUOTE(dedhed @ May 2 2012, 03:29 PM) *

Also states that ALL teams must dig in! So how is the staff team doing this and digging in?

Some one is digging doesn't they're not ready to fire. The CP will still be manned and the gun teams will. Be ready to go at a moments notice.
tin_snips
QUOTE(thefloppy1 @ May 2 2012, 07:31 PM) *

Yes this is how it should work but.

http://www.flamesofwar.com/Portals/0/Docum...dAApril2012.pdf

That is the link to the Q&A.


Very odd.
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