QUOTE(Waaagh_Gonads @ May 2 2012, 12:05 PM)

A guy at adepticon ran at 3000 points:
1 master necro level 4
x5 units 5 dire wolves
x2 units 10 dire wolves
x2 terrogheists
x2 units of 100 zombies
x2 units 6 (or 7) vargheists
x1 unit 18 vargheists
At 2200 he dropped the small vargheist units, some wolves and a terrorgheist.
How do you stop a horde of 18 of the damned things flapping down a flank?
In the games I came over to watch units just exploded in front of them, then he'd roll the flank of the enemy and run down the line doing 2 combats per turn (overrun into engaged units). It was truely awesome.
ok, 18 is crazy, like i can't see my self even buying 9 then unit filling 9! i can see that, but they 1, must of passed LD test, terrain must not been a problem for the 18x flying skirmisher bases at 40mm, that 20" does allow for a fair bit buy 18 at extra 1/2 inch in-between? then reforming as u please can help.
like anything in VC in BIG units, u can work unbreakable to your favor. i can see this list being caught against a few opponents, and i have not run 100x zombies yet as i know a 55 pt slayer could hold it all game by himself, and without a terror giest banshees or hexwraiths he would be hard to kill even with gaze of nagash at your disposal.
also he wasn't playing the overcharge rule? i can see re-directors making more problems for that unit fly or no
ide like to do 100x zombies, but without hexwaiths and cairn wraiths, seems like a good target to be held up all game by vs a decent player, also if they flap down ure flank those zombies are left crowling at 4" a turn to catch up, just move deploy correctly? that's if u can guess his plan, and it would look pretty obvious with "18 Vargheists" on his roster sheet