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Skedarman
Interesting to finally see.
http://privateerpress.com/community/privat...sider-5-25-2012
IPB Image
Sedohoya
Wow really not as scary as I was expecting.
MHSF will still be the bane of this thing and under ossy feat will come close to scraping this guy with average rolls being that it is just over 2 ironclads worth of boxes.

Pretty good balance and some nice combos can be had with cygnar control casters and even kraye with guide fire smile.gif
Discombobulate
interesting to see that the 2 voltaic fists each have their own 'field of fire'

I assume this means that if a model is directly in front of the big guy (ie the base overlaps both fields) then it could be subject to an attack from each fist - however if it is only on one side then you are only getting the one attack off. (until you buy more)

ragnarok14
There must be a lightning pod card as well...
Cannonball
Weird I was like really excited then started reading and went "oh, not that great" but now I'm thinking that's a lot of attacks this thing can bring to the table. I'll grab one only becacuse it can fire in melee. Good times. smile.gif

Also the place the pod and zap all models between it and the pod is going to be pretty handy me thinks. wink.gif
WitchFinderGeneral
I'm slightly disappointed they couldn't come up with a better name than "Big Gun"..........
Kojiro
PP likes to use generic weapons, with consistent POW across the factions. They'd rather have 'big gun' and put it on several models than have 3 different weapons with the same stats. For players, once you learn the stats of a Big Gun you're done, no matter what it's on. The basic Sword, for example, and always POW 3.

It's one of the ways 40K has gone backwards. When an eldar Lascannon was the same as a marine, guard, squat etc it was just easier.
hobitir forik
looks sweet, but i don't think i'll be getting one.
Kojiro
As for the actual stats...

It's got 2 guns that are almost on par with defender guns and 2 watered down sentinel guns (which oddly lost ROF and gained covering fire). It's more durable than the two defenders, but you will have to work with those arcs but unlike defenders engaging this thing won't shut down its firepower- the reason you take defenders.

So for 1 more point you get some more durability, some real melee capacity two covering fires and the pod. Bargain.

My only concern is that since there's no way to deal with colossals other than 'pour attacks into it' the real defining quality will be durability. As a Cygnar player this worries me greatly, since damage output vs high ARM is where we absolutely suck.
Magos_Kasen
Honestly I think it's pretty great. Has it been confirmed that they are just big warjacks?
Lots of great Cygnar buffs you can give him. AShield will boost his armour nicely, snipe for great range, etc.
Decklan
Yeah the nq42 confirmed they are theme list okay and must be part of a battle group etc
Decklan
Yeah the nq42 confirmed they are theme list okay and must be part of a battle group etc
Magos_Kasen
The lightning pod would also be an excellent solo/UA sniper if you can boost the damage.
Cannonball
True on the Sniping UA's and solos with the pod. As its a place effect and you can boost damage its great at getting that "have to kill" model.
Magos_Kasen
Yep, autohit and ignores stealth, so there's pretty much no way to hide.
Delrogue
I think it looks awesome... you could theoretically replace a Cyclone AND a defender with this one model. Snipe to make defender style power shots vs heavies, and having cover fire templates out to the 14" range...

Can you Jack Marshall them with ATGM?


I also agree there must be another card for the Electro-pods... how do you destroy them? Can you do triangulation attacks? Synergise with those electro guys?

Or do you basically just get three shots and once all three of your electro pods are in play, you don't get to fire any more?

Are they like Battle Engines? Can never be engaged for shooting purposes?

Do they count towards a Caster's Warjack allowance?

Looks like they will all have the immobile rule - like Tiberion? So no slamming, pushing, or even placing them with spells?

Awesome model and really loving the rules for these guys so far. Even at 19pts, i'd seriously consider fielding one at 50pts.

Unless the Hordes ones can be transferred to and leeched from with the full fury mechanic, you just won't see them popping up very often... (like the battle engines).
Decklan
They can't be jack marshalled, they can't be moved at all outside of their activation (so no slams etc) can't be knocked down.

You can use warjack points to buy them, they benefit from battlegroup only feats/spells.

They can always be shot at in melee (including CRA) and they can always shoot while in melee. Shooting at one in melee incurs no -4 pen.

Opponents can also not take control of them by any means.
bob sprocket
cool. I'm not a tough player by any means, and this looks like the way to lure me back into Warmahordes (when rugby season finishes and I get some time back).
I was really looking forward to 6th ed 40k, now I'm torn!

Nick
Magos_Kasen
QUOTE
I was really looking forward to 6th ed 40k, now I'm torn!


WM, all the way. Best game there is.
Cannonball
It's almost worth playing a double caster game, killing your own caster that has the Stormwall on it and then reactivating it with the dude from a Gun Mage unit.

Thunderstrike shots FTW!
cmdr_roy
If re-activated its treated as autonomous, nice try Dan.
Cannonball
The sadness.

maddermax
I just think it will be Hilarious to try a reach arm lock on pretty much any heavy out there (except those with dual reach weapons). Sure, you could just beat heavies to death with 3 focus, but if you only have a single focus, it's sounds like lot of fun to just use one and make him useless What's that? St.12 and you're trying to break free of my might armlock? Rofl! No retaliation, heavy effectively doing nothing but blocking your enemies charge lanes, continue firing!

Only problem is, as they apparently can't shoot and melee in the same turn, you have to give up all those lovely shots for a turn...
cmdr_roy
Try using it to lock movement on heavies without reach smile.gif

eNemo
Stormwall
Stormstrider
Stormstrider
Mechaniks
Stormsmith
Decklan
Power Attacks only have a .5" range regardless of having reach on the open fist or having a 2" attack range.
Wombats
QUOTE(Cannonball @ May 26 2012, 08:36 AM) *
Weird I was like really excited then started reading and went "oh, not that great" but now I'm thinking that's a lot of attacks this thing can bring to the table. I'll grab one only becacuse it can fire in melee. Good times. smile.gif


I was the same way, its great, but for 19 points it had bloody well better be.

I was pleasantly surprised when the Battle Engines came out and mine were worth it, but just on the cusp and definitely not a must-have beyond the beautiful model.

This guys seems more worth his salt just for a wider utility then the Battle Engines.
Cannonball
Heads up. The Stormwall's pods work as triangulation points with Stormsmiths. eNemo, here we come!

http://www.youtube.com/watch?v=GUduKYrkB2Q
Cannonball
Storm Bringers Tier 4, 50pts

Major Victoria Haley
* Thorn (8pts)
* Stormwall (19pts)
Black 13th Gun Mage Strike Team (4pts)
Storm Tower (2pts)
Stormsmith Stormcaller (1pts)
Stormsmith Stormcaller (1pts)
Stormsmith Stormcaller (free)
Storm Strider (9pts)
Storm Strider (9pts)
Captain Arlan Strangewayes (2pts)

People are not going to like this list. The Stormwall also gives you options vs. armour now to!
Delrogue
Do they count as warjacks for disruption purposes? Easy way to shut down a 19pt model.
Sedohoya
Nope can never be disrupted
ragnarok14
Stormwall is certainly going to be making its way into a lots of cygnar lists imo. Its got some great versatility to it.
Big K
QUOTE(ragnarok14 @ May 27 2012, 01:05 PM) *

Stormwall is certainly going to be making its way into a lots of cygnar lists imo. Its got some great versatility to it.


So when I wreck it, finishing it off with the combine, do I get to take a photo of my opponents face when I put a free kraken on the table?
cmdr_roy
It's removed, doesn't create a wreck marker.
Heble
I can see a Conquest / Behemoth list in my future...
Big K
QUOTE(cmdr_roy @ May 27 2012, 01:20 PM) *

It's removed, doesn't create a wreck marker.


Will be interesting to see which way it is called, they will have to FAQ it. There is no wrecked marker required for dark industries, the jack is placed instead of the marker. Somehow I don't think they'll allow it, could you imagine the cries if it was legal, a very nasty trick if you could pull it off, but then that's a lot of eggs into one basket to ensure you take down the colossal.
Big K
QUOTE(Heble @ May 27 2012, 01:33 PM) *

I can see a Conquest / Behemoth list in my future...


I have already pre ordered my kraken, and am seriously consider getting one for retribution.
iaphyr
QUOTE(Sedohoya @ May 26 2012, 08:25 AM) *
MHSF will still be the bane of this thing and under ossy feat will come close to scraping this guy with average rolls being that it is just over 2 ironclads worth of boxes.


So are they 'Warjacks' or do they just have Jack like abilities? because hings like the MHSF shots works against 'warjacks' only...
Sedohoya
From the new NQ it has "A colossal is a huge-based (120mm) warjack.

Thus meaning jack hunters will be effect when the MHSF shoot the things smile.gif

Also being that the conven in the battle rep give the kraken Infernal Machine and the requirments are "target warjack".
Magos_Kasen
MHSF might be nasty, but with the SWs anti stealth abilities I'm not sure he won't threaten them back.
Drop a probe and nuke the UA/leader, then use stormsmiths to triangulate a few more. Chaingun templates can force them to move etc.
ragnarok14
Colossals do leave a wreck marker (they provide one with the kit). They warjacks but a lot of abilites specify base size i.e. dark industries say nothing about colossal sized bases just if it was a light you get a binejack if it was a heavy you get a helljack.
Veneficus
I hope a errata comes out to tell us how many scrap thralls can be made from colossal wreckage smile.gif
Tom
Strakhov for Stealth colossals biggrin.gif
ragnarok14
Unfortantely i dont think colossals can ever get stealth.
Llab Sirhc
armata_PDT_37.gif Privateer Press. Very impressed with how they managed to balance this out, and not make it a ZOMG MUST HAVE!!!!1! kit
Now they just need to do the Ret one, and give me proper dragon tongue.gif

QUOTE(Kojiro @ May 26 2012, 12:12 PM) *

It's got 2 guns that are almost on par with defender guns and 2 watered down sentinel guns (which oddly lost ROF and gained covering fire).
Same weapons as the cyclone...which happens to be right next to the sentinel in the rulebook.
Big K
QUOTE(ragnarok14 @ May 27 2012, 03:46 PM) *

Colossals do leave a wreck marker (they provide one with the kit). They warjacks but a lot of abilites specify base size i.e. dark industries say nothing about colossal sized bases just if it was a light you get a binejack if it was a heavy you get a helljack.



this is why it'll need to be faq'd. A colossal Warjack meets every requirment for dark industries to work. To me the mention of jack size is all about making sure the right cryx jack gets put in place.
Heble
Woohoo!!!

Just checked an online webstore whom cannot be named, Says the release date for the Conquest is the 25/7/12
cryx is 22/08
The Colossal book is due to be released on 04/07
Delrogue
QUOTE(Big K @ May 27 2012, 08:41 PM) *

this is why it'll need to be faq'd. A colossal Warjack meets every requirment for dark industries to work. To me the mention of jack size is all about making sure the right cryx jack gets put in place.


There are a bunch of abilities that only mention Small, Med or Large bases, not gigantic. PP doesn't appear to be interested in updating any of those since Battle Engines came out.

E.g. Reivers get +1dmg vs Med bases, +2dmg vs Large bases, but... oh.. no bonus vs battle engine sized bases. smile.gif

TBH - i don't think PP will faq them. They would have done so by now...
Kojiro
QUOTE(Delrogue @ May 27 2012, 11:07 PM) *

TBH - i don't think PP will faq them. They would have done so by now...


There's not really any need to do so immediately. I'd wager there will be errata, but it will be errata either contained withing the Colossals book or released at the same time as the book. sSkarre's errata was more about the Wraith than colossals.

I'm sure they have a list of possible errata but I'm equally sure they want people to play with the SW a little and see if anything else pops up in the rules forum. Perhaps they're on the fence about Darius and want to see the impact?
Delrogue
QUOTE(Kojiro @ May 28 2012, 09:40 AM) *

There's not really any need to do so immediately. I'd wager there will be errata, but it will be errata either contained withing the Colossals book or released at the same time as the book. sSkarre's errata was more about the Wraith than colossals.

I'm sure they have a list of possible errata but I'm equally sure they want people to play with the SW a little and see if anything else pops up in the rules forum. Perhaps they're on the fence about Darius and want to see the impact?


I was talking about errata'ing the battle engine size issue. They've been out long enough.
maddermax
QUOTE(Decklan @ May 26 2012, 06:29 PM) *

Power Attacks only have a .5" range regardless of having reach on the open fist or having a 2" attack range.


Don't have it with me at the moment, but I believe the No Quater rules said that it's melee range for all attacks including power attacks, unless otherwise stated. I might have read it wrong, but I was thinking at the time that that would make for some epic arm/head locks. Anyone have the NQ on hand for a ruling?
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