Help - Search - Members - Calendar
Full Version: Grey Knights 2K
WargamerAU Forums > Wargaming Down Under > Warhammer 40,000 > 40k Army Lists
adreal
Okay, so just tried out a list like this (libby powers were different, more psybolt ammo) and had alot of fun, was wondering on thoughts (comp, made better stuff like that). I don't want three psyflemen dreads (or any dreads at all for that matter)

HQ
Librarian
-Halberd
-Psybolt Ammo
-Vortex of Doom
-Warp Rift
=170pts

Librarian
-Halberd
-Psybolt Ammo
-Vortex of Doom
-Warp Rift
=170pts
TROOPS
6 Terminators
-Justicar with Halberd
-1 with Daemon Hammer and Psycannon
-4 with Halberds
-Psybolt Ammo
=285pts

10 Strike Squad
-2 Psycannons
-Psybolt Ammo
-Rhino
=280pts

10 Strike Squad
-2 Psycannons
-Psybolt Ammo
-Rhino
=280pts

10 Strike Squad
-2 Psycannons
-Psybolt Ammo
-Rhino
=280pts
FAST ATTACK
9 Interceptors
-1 Incinerator
=254pts
HEAVY SUPPORT
Land Raider Crusaider
-Extra Armour
-Multi Melta
=280pts
Starfire
Have you tried Justicar Thawn? He's hilarious.
adreal
QUOTE(Starfire @ May 26 2012, 08:03 PM) *

Have you tried Justicar Thawn? He's hilarious.



doesn't fit with my theme.......as far as I know (hint, it's a 1K sons army)
Starfire
Really? You've already got a Terminator Justicar with Halberd, Thawn is simply an upgrade from there. Plus he's a pretty nifty psyker in his own right.
adreal
QUOTE(Starfire @ May 27 2012, 08:46 AM) *

Really? You've already got a Terminator Justicar with Halberd, Thawn is simply an upgrade from there. Plus he's a pretty nifty psyker in his own right.



While he is nice (ws5, getting back up, hammerhand and force weapons) he is also 75points, which is alittle expensive

where could I get the points from, dropping psybolt ammo on the strikes??
Starfire
I'd drop a couple of Rhinos, to be honest. You don't really need them (unless you're giving cover saves to Psyflemen on open tables) because your whole army can Deep Strike.

Give a Stabilisation field to the Raider and grab an extra Interceptor with the spare points.
adreal
I like my rhino's (well I've only started to paint one) mainly because I want them to be bunkers for my psycannons, so my strikes don't die to a stiff breeze (or any type of combat troop). And without a grandmaster, reserve games are too unpredictable.

It is something to think about, and I may change my mind on the rhino's if they end up doing nothing good for me, I kinda want to keep 9 interceptors though, for 'theme' (I'm aware that this is a list using a stronger codex, simply for the fact it's strong)
Starfire
Are you combat squad-ing to use the Rhinos as bunkers? If not, then yeah I'd get rid of the Psybolt.
adreal
QUOTE(Starfire @ May 27 2012, 10:08 AM) *

Are you combat squad-ing to use the Rhinos as bunkers? If not, then yeah I'd get rid of the Psybolt.



Well with one game under my belt, and not doing that, I'm going to say no. I don't see strikes as being able to do anything in combat (thier mighty 1 attack) so having all 10 together helps.

Dropping psybolt makes land raiders tougher to kill, but that was always going to be an uphill struggle for me (one melta weapon FTW)
Starfire
QUOTE(adreal @ May 27 2012, 10:19 AM) *

Dropping psybolt makes land raiders tougher to kill, but that was always going to be an uphill struggle for me (one melta weapon FTW)


I don't think Psybolt matters much to a Land Raider. unsure.gif

If it were me, I'd be swapping out a Libby for a Grand Master, taking Psychotroke and Rad Grenades. Then I'd be taking Might of Titan on the other Librarian. That gives you S6 Terminators (and a S10 Hammer) against targets who most likely can't fight effectively, and you're dropping their toughness by 1.

If you could wiggle the points, taking a Psycannon on the Grand Master is a lot of fun too!
adreal
Well I did some changes.....

HQ
Grand Master
-Halberd
-Psycannon
-Psybolt ammo
-Rad Grenades
=245pts
psybolt is here because I'm not sure if he gets it off the termie's when he joins them

Librarian
-Halberd
-Psybolt
-Might of Titan
-Warp Rift
=170pts
again, psybolt incase they can't get if off the termie's
TROOPS
6 Terminators
-Justicar with Halberd
-1 with Daemon Hammer and Psycannon
-4 with Halberds
-Psybolt Ammo
=285pts

10 Strike Squad
-2 Psycannons
-Psybolt Ammo
-Rhino
=280pts

10 Strike Squad
-2 Psycannons
-Psybolt Ammo
-Rhino
=280pts

10 Strike Squad
-2 Psycannons
-Psybolt Ammo
-Rhino
=280pts
FAST ATTACK
6 Interceptors
-1 Incinerator
=176pts
HEAVY SUPPORT
Land Raider Crusaider
-Multi Melta
=265pts

So I have 19 (or 29) points left over
tintaman
QUOTE(adreal @ May 28 2012, 06:40 PM) *

Well I did some changes.....

HQ
Grand Master
-Halberd
-Psycannon
-Psybolt ammo
-Rad Grenades
=245pts


You realise Psybolt has no effect on Psycannons right? List is strong, Shrouding would be a good choice for the Libby.


Reclusiarch Rusty
QUOTE(tintaman @ May 28 2012, 06:57 PM) *

You realise Psybolt has no effect on Psycannons right? List is strong, Shrouding would be a good choice for the Libby.

+1

IIRC Only bolters (inc pistols, storm, heavy etc), and autocannons get the +1 S. Psycannons are assault cannons that come with psybolt ammo (and the ability to move and fire).


This is why putting psybolt on the strikes is a waste if you are keeping them in the rhinos, as the 8 guys who psybolt ammo does help, don't have the chance to fire.
Starfire
QUOTE(adreal @ May 28 2012, 06:40 PM) *

HQ
Grand Master
-Halberd
-Psycannon
-Psybolt ammo
-Rad Grenades
-Psychotroke Grenades


adreal
QUOTE(tintaman @ May 28 2012, 06:57 PM) *

You realise Psybolt has no effect on Psycannons right? List is strong, Shrouding would be a good choice for the Libby.



did not know that, changes so much

HQ
Grand Master
-Halberd
-Psycannon
-Rad Grenades
=240pts


Librarian
-Halberd
-Psybolt
-Might of Titan
-Warp Rift
=170pts
TROOPS
6 Terminators
-Justicar with Halberd
-1 with Daemon Hammer and Psycannon
-4 with Halberds
-Psybolt Ammo
=285pts

10 Strike Squad
-2 Psycannons
-Rhino
=260pts

10 Strike Squad
-2 Psycannons
-Rhino
=260pts

10 Strike Squad
-2 Psycannons
-Rhino
=260pts
FAST ATTACK
9 Interceptors
-1 Incinerator
=254pts
HEAVY SUPPORT
Land Raider Crusaider
-Multi Melta
=265pts


Thinkig if I drop psybolt on the tyermies and the libby, then putting the brotherhood banner in the termies, would that be better?? But anyways, back to 9 Interceptors (yay) I'm fairly sure they arn't the best choice, but I have a modelling idea for them so I want them in the list
Starfire
Interceptors are fantastic. I use 10 with a Hammer and 2 Psycannons.
ru486baby
QUOTE(Starfire @ May 28 2012, 09:30 PM) *

Interceptors are fantastic.



+1, totally agree.
Give the Libby a sword a 4++ in combat is to good to pass on,
it can be used for "perils" saves in combat too.
Reclusiarch Rusty
Get shrouding and sanctuary on to lib, drop psybolt and warp rift to do so.
Drop a termie and psybolt and get a 10th interceptor, a hammer and another special weapon (and to pay for the lib's powers).
Get psychotroke on the GM, with all the hammershands in his squad, it is mor eimportant that the rads (if you can't find the points by dropping other things).
adreal
QUOTE(Reclusiarch Rusty @ May 29 2012, 11:15 PM) *

Get shrouding and sanctuary on to lib, drop psybolt and warp rift to do so.
Drop a termie and psybolt and get a 10th interceptor, a hammer and another special weapon (and to pay for the lib's powers).
Get psychotroke on the GM, with all the hammershands in his squad, it is mor eimportant that the rads (if you can't find the points by dropping other things).


Shrouding seems like a waste, although if the land raider dies early it might be helpful, it depends on whats shooting it, cover and all that jazz (shrugs)

Sanctuary might be useful, warp rift was chosen because it's fluff sounds cool, and it seems like something a 1K sorcerer could do (this army is a counts as 1K sons army armata_PDT_04.gif ), psybolt could be dropped however (he wont shoot all that much)

I like 9 Interceptors, yes I realise they need ten to be better (double incinerators) but 9 fits with what I want them to be (tzeentch disc riders)

psychotroke is something I'm tempted by. I could drop his psycannon (makes his model easier to make) for it, which would let me get an interceptor (something I don't want to do) or put some hammers into the strike squads (dreads scary)
Chaplain_Fortis

QUOTE

Give the Libby a sword a 4++ in combat is to good to pass on,
it can be used for "perils" saves in combat too.

Bahaha... you 40k guys are coming up with some funny rules ideas these days.

Explain to me how a perils save is a "close combat attack"

QUOTE

Shrouding seems like a waste, although if the land raider dies early it might be helpful, it depends on whats shooting it, cover and all that jazz (shrugs)

Shrouding is partially for using while you're *IN* the land raider to use it *ON* the land raider.

QUOTE


psychotroke is something I'm tempted by. I could drop his psycannon (makes his model easier to make) for it, which would let me get an interceptor (something I don't want to do) or put some hammers into the strike squads (dreads scary)

I honestly don't think getting assaulted by a dreadnought is something that should ever happen to Strike Knights in most lists including this one. They are mostly just good for getting a few more kills if you happen to get into combat. The opportunity cost is so low you may as well. It's nice to have some instant death attacks floating around too.
adreal
would shrouding stack with smoke launchers?? Cause that would be kinda funny
tintaman
QUOTE(adreal @ Jun 7 2012, 10:26 PM) *

would shrouding stack with smoke launchers?? Cause that would be kinda funny


Yep...that's kinda the point. Stealthed Land Raiders are pretty good.
SneakyDan
Its not funny, its in the FAQ. Invo saves from either the warding stave or the sword improved save may be used against perils suffered whilst in close combat.

tintaman
QUOTE(Montka @ Jun 7 2012, 10:51 PM) *

Its not funny, its in the FAQ. Invo saves from either the warding stave or the sword improved save may be used against perils suffered whilst in close combat.


Thought that might have been the case, it's not exactly intuitive but it does help explain why the things are so damn expensive.
adreal
QUOTE(tintaman @ Jun 7 2012, 10:36 PM) *

Yep...that's kinda the point. Stealthed Land Raiders are pretty good.



Well.....that changes things.....might drop the libby's psybolt and take shrouding instead
jasonc
Going back to psyammo.. what I'd recommend is taking psyammo on all troops (it really is worth it if you're running strikes, combat squadding (and avoiding combat) and putting basically 5x guys with both cannons in the rhino, and 5x on foot.

The extra 10x str 5 shots per unit is great from 24 inches, and keeping in mind that you aren't running the strongest list, vs similar lists they aren't that easy to remove.
adreal
QUOTE(jasonc @ Jun 8 2012, 11:02 AM) *

Going back to psyammo.. what I'd recommend is taking psyammo on all troops (it really is worth it if you're running strikes, combat squadding (and avoiding combat) and putting basically 5x guys with both cannons in the rhino, and 5x on foot.

The extra 10x str 5 shots per unit is great from 24 inches, and keeping in mind that you aren't running the strongest list, vs similar lists they aren't that easy to remove.



but where to find the points??
ru486baby
QUOTE(Chaplain_Fortis @ Jun 7 2012, 09:06 PM) *

Bahaha... you 40k guys are coming up with some funny rules ideas these days.

Explain to me how a perils save is a "close combat attack"



To be clear i ment perils while in combat, I could be wrong but I belive the +1 save for the sword states when in combat, not from a close combat attack. Will happily stand corrected.

edit: opps didnt see the next page
jasonc
QUOTE(adreal @ Jun 8 2012, 11:58 AM) *

but where to find the points??


I'm just guesstimating, but I would suggest remove a terminator (squad of 5 instead of 6), take psyammo off the terminators, and you could easily afford 2x strike squads with psyammo. If you drop the radgrenade and slightly fiddled, you could take 3x

At least dropping from termies and moving it to strikes would be a better option I think (more guns, ss are doing more shooting/less combat etc)
tintaman
QUOTE(jasonc @ Jun 8 2012, 02:12 PM) *

I'm just guesstimating, but I would suggest remove a terminator (squad of 5 instead of 6), take psyammo off the terminators, and you could easily afford 2x strike squads with psyammo. If you drop the radgrenade and slightly fiddled, you could take 3x

At least dropping from termies and moving it to strikes would be a better option I think (more guns, ss are doing more shooting/less combat etc)



+1

-1 Terminator plus psybolt off the Termies is enough for 3xPsybolt on the strikes, and is definitely a good option.
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Invision Power Board © 2001-2013 Invision Power Services, Inc.