Copied from http://www.madgamers.co.uk
Special thanks to the author on there; Tallyho
WH40K 2ed Official Q&A
From a defunct link on a 40K forum and retrieved using Wayback machine the authenticity of this thread is explained in the original text:
note: cannot post the entire article so I will have to split into its component parts
Home | Rogue Trader | Voidhamer's Archive | Official Q&A's 40K
Official Q&As Warhammer 40K
Table of Contents:
Q&A General Questions
Q&A Psychic Powers
Q&A Vehicles and Support Weapons
Q&A Sisters of Battle
Q&A Space Marines
Question and Answers (Q&A)
These are the last Q&As from Games-Workshop and rules clarifications they released for 2nd edition, and were downloaded from escape.com/~5timer (defunct), which has temporarily become unavailable.
The Q&As begin in 1995, and get newer the farther down you go. For any answers contradicted by later ones, assume the later answers are the correct ones, as this represents the game designers rethinking certain problems based on extensive gameplay. Please note that these are NOT Voidhammer’s interpretations, these are the last known official clarifications and are compiled for your benefit.
Key to Abbreviations: SQ = Stupid Question, GQ = Good Question, Ed. = Editor’s notes, there is still some dispute. Also inserted into here are excerpts from The Realm of Inisfail’s 2nd edition Mega Q&A, which is official as well and covers some of the more obscure or difficult questions. Visit them for more great Warhammer and Warhammer 40k stuff at: geocities.com/Area51/Cavern/2741/frames2.html (defunct)
A. General Questions
(1) The "choosing the closest target" rules say that the closest squad may be ignored by models with heavy weapons in favor of closest vehicles, however the rules don't say anything about a reverse situation. Do the rules mean that a heavy weapon model may ignore a closer vehicle in order to fire at the closest squad? (this came up when a single jetbike was used to screen a squad of Wraithguard from a heavy weapon squad)
Yes, the rule should have 'and vice-versa' tagged on the end of it.
(2) (a) Your trooper is standing around on overwatch, minding his own business, when your opponent begins his movement phase. Your opponent declares the charge of his termagants and Genestealers, (both of whom cannot be seen by your trooper) he begins moving his termagants first one termagant moves into your los and then into base to base contact with the trooper. Now, you know that the Genestealer will also be attacking your trooper, can you wait until the Genestealer moves into base to base contact with you and then shoot whichever model you prefer (the Genestealer you bet) or do you have to shoot the termagant since it was the first model closest to you.
(b) How about Swooping Hawks or Gargoyles charging you by landing behind you, can you turn and shoot for free or do you get "surprised" and receive no chance of overwatch fire?
(b) At the Studio we play a house rule which allows models on overwatch to turn in place before they shoot, unless they have a move or fire weapon.
(3) If a model's LOS is 80% blocked by cover, but the target is not immediately behind the cover, does the target get any benefit from cover? We suggest if the blocking cover is hard, target is at -1 to be hit, if the cover is soft, target gains no benefit.
You've misunderstood the cover rules. If a model is behind cover it benefits from it. It doesn't have to be directly behind it to benefit. We tend to be very lenient about this at the Studio, and give the target model the benefit of the doubt if there is any question about whether its in cover or not.
(4) When you declare a charge by a squad, do you have to declare the charge against a particular closest squad or do you charge the closest unengaged models?
Example: a squad of 2 gretchin and a squad of 5 orks behind it. All are within charge range of a 5 marine squad. Do all 5 marines have to charge the gretchin (i.e. the closest squad only)? Or after the gretchin are engaged with two marines, can the rest charge the orks who are now the closest un-engaged models?
You charge the closest unengaged model.
(5) What happens when unbreakable troops (i.e. Legion of the damned) disengage from HtH? Are they still broken?
In this case only, yes.
(6) Can characters in terminator armor or mega-armor be given the "Jump pack" wargear card?
(7) So what happens to troops stuck in the area effect of a template weapon that sticks around from turn to turn? Example: Buzzer squig template lands on a marine in the ork turn. The marine makes his save and survives. At the beginning of the marine turn the marine moves out of the squig template. Does the marine need to make another save vs. the buzzer squigs before he moves out of the template?
Read the rules to see when the template 'attacks'. In the case of buzzer squigs they only attack when placed or when they move, so the Space marine would be able to move away from the template without being attacked.
(8) If you are throwing a grenade and miss and roll a hit and misfire for scatter, does the grenade go off in the model's hand?
(9) How do you guys play with models deviating off the table (i.e. distort or displacer field effect) Is the model dead?
The model can't return but is not treated as being killed or destroyed for VP purposes.
(10) Tyranid codex repeatedly mentioned that Distort Cannon, Wraithcannon, and Vortex grenade are all warp/psychic-based attacks. Does this mean that aegis suits / psychic powers / and null shields (vehicle wargear) can protect against them?
(11) Can cavalry models cross scenery that is higher than the mounted model?
(12) Question about the "Strategy Card: Saved!" How do you use it in hand to hand combat. For example, Character surrounded by 6 models who are attacking him. The 2nd model does sufficient wounds to kill the hapless character twice over. Do you play the Saved! card then and HtH combat is ended, Or does the character get back up and then fight the remaining 4 models, and if he did get back up would he have all of his wounds back (undamaged) or have one wound left?
You're saved from the killing series of hits, but you must carry on fighting (PQ).
(13) When a squad arrives on the table using the "Flank March" strategy card, can the squad charge from off the table? I.e. can their move onto the table be a charge?
(14) Can a person stand up after being struck by a shotgun, and fire a move or fire weapon in the same round?
(15) Does a "jammed" weapon clear if the owner:
(a) Charges into hand to hand?
© Is struck by a solid shotgun shell?
(a) No; (b) Yes; © Yes.
(16) About move and fire weapons and vehicles:
(a) If you have move and fire heavy weapon riding in a rhino, can they fire their heavy weapons through the open doors (vehicle unsealed)?
(b) Are they considered to have moved if the vehicle moves?
© If they can fire, can they go on overwatch while the vehicle moves (as the gunners can)?
(a) Yes; (b) Yes; © No.
(17) BLAST TEMPLATES/MARKERS: The rules discuss two types of area of effect weapons as being templates and blast markers. Some examples exist of weapons which are vague as to which category they fall into. Cyclone missile launchers, thudd guns and the venom cannon seem to refer to blast templates. Are these something different or hybrid versions?
The Cyclone gets a blast marker, while Thudd Guns and Venom Cannon have templates. So...
(a) When one of these three hits a vehicle do they have a hole in the center which hits the location covered?
Cyclone yes, others no.
(b) Or is it like a template where all locations covered are hit and others are 4+?
Cyclone no, other yes.
© Does the thudd gun and venom cannon have 4 centers which will automatically hit a location, or just one, or none?
(18) MODEL SIZES: We wish to confirm that for targeting purposes all models on a monster base (i.e.: including ogryns, avatar, etc) can be targeted separately, and that snottling bases and nurglings are treated like small creatures..
This sounds fine to us.
(19) Do the target model sizes in the Tyranid codex apply to other non-Tyranid models?
As a house rule this is fine. It's not official, however.
(20) When you have two strategy cards or character abilities (e.g. Ghazgull's WAARGH!) both of which may be used "at any time" which one takes effect first? Ex: during the marines' turn they manage to break a squad of Gretchin. The marine player plays the "Craven Cowardice" strategy card to disperse the squad. The ork player wants to use Ghazgull's WAAGH! to rally them before the card is played. What goes first? (we each rolled a d6, highest goes first)
But the Craven Cowardice card has already been played! In other words, no, you can't back-track when using Ghazgull's Waagh, you have to use it before a dice roll or card to effect it.
(Ed -- I disagree with this! It should not be a contest of who throws down the card or yells "Waaagh!" first! I still think when you have two things (strategy cards, etc.) that may be done "at any time" you should each roll a d6 to see which thing happens first).
(21) Can a squad, a portion of which was knocked down (e.g. by shotguns, pulsa rokkits, mole mortar..) go on overwatch?
(22) If the closest target is a squad, character or a vehicle that is harder to hit because of fast movement or wargear cards can it be ignored for the purpose of the choosing the closest target rule (since closest targets in cover can be ignored)
Example: A landspeeder moves 20" and is the closest target. A tank moved 8" and is behind it. Can you ignore that landspeeder and fire at the tank because firing at the landspeeder would incur a -2 penalty?
As the rules stand, no, but if you want to make up your own house rules for situations like his then it's fine by us!
(23) If you have a weapon with a variable radius (such as the pulsa rokkit) which states "all models in the area are affected" and a model is only partially in the area, how is the model affected? Do you need to roll 4+ on 1d6 to affect it?
No, if the model is partially in it is affected, unless the rules state otherwise.
(24) Since you can turn and fire on overwatch does that mean that you cant position your troops with firing arcs in a particular position (i.e. to avoid firing at some targets that may be closer than others)? Must you turn to shoot at the closest target on overwatch or can you remain stationary to avoid firing at some targets close behind you?
Turning is an option, you don't have to if you don't want to.
(25) If a character who is standing within 3" of a vehicle is killed, can one of the vehicle crewmen be used for the "Look out sir ARGHHH!" strategy card?
(26) Can "look out sir, ARGHH!" be used to save a psyker from a daemonic attack?
(27) How do you treat a model that has been hit by a graviton gun? I.e. Is he counted as killed? Do you take him off table? If you don't, can he be ignored for targeting and charging purposes?
Remove the model but don't count it as killed for VP purposes. Note that this means that the model _can't_ be killed (as it's out of play but not dead!)
(28) Do you guys have any suggestion on how to run a 3 sided game (without allying)?
We must admit we've never really had a satisfactory 3-sided game. Suggestions (to the WH40K list) will be gratefully received! (Ed -- those not on the list (which is not accepting new subscribers) can send suggestions to me and I will forward them to AC and JJ.)
(29) After completing a round of HtH your squad kills all its opponents -- however the squad coherency is broken for most of the troopers (even after follow-up moves). Next turn, can you charge the closest unengaged models or must you move to restore squad coherency (thus giving up the charge)?
We'd play that you can keep on charging, but that models which fail to get in to HtH combat will break unless part of the largest group of models from the unit.
(30) When a model which is knocked down and unable to move until the next movement phase (i.e. via Mole Mortar, shotgun shell, or Wraithguard knocked down result) is attacked in HtH do they fight at a reduced WS and/or attacks?
This is a good question (GQ?!?). As the rules stand they fight as normal. We'll try to come up with a general-purpose house rule for situations like this ASAP.
(31) You guys mentioned that a model hit by a graviton gun is removed and is not counted for VP purposes. However the description of the graviton gun states that psykers can still use their psychic powers when graviton gunned. So what do you do with a psyker?
The player can choose to either remove him (can't be killed, but can't be used in the psychic phase), or leave him in play (can be killed, but can be used in the psychic phase). Under such circumstances the model would be killed automatically in engaged in HtH combat (just like models in NC are taken out).
(32) What effect does the 3-4 roll for a medipack have? The following seems to be it: 1-2 Dead, counts for VPs
3-4 Not dead, can't do anything, remains on battlefield, does not count for VPs
5-6 1 wound restored, does not count for VPs
Is this correct? This is correct.
(33) Do models without CC weapons get -1 WS? (i.e. a cyclone launcher terminator, a SM dreadnought w/ 2 assault cannons/...)
No, the reference in the wargear book was an oversight that refers back to a 1st edition rule that was dropped in 2nd edition.
(34) Do characters with displacer fields get displaced off their steeds (boars, chaos mounts, etc.) if a displacer field activates?
That's the way we play it! : )
(35) Why is a shotgun listed as an assault weapon?
Because that's what we think it is! (SQ, if you ask me!)
(36) Is the grenade launcher really a move OR fire weapon or is that a typo? Its not a heavy weapon....
It's a move OR fire weapon.
(37) When you go into HtH combat with a hand flamer exactly what happens. Do the rules for catching fire apply and if so how do they work?
The normal flamer rules apply, just don't use the template.
(38) Can Marneus Calgar & the Eversor use their anti-ganging up abilities if they are prone, due to say, hypnotic gaze or Pavane of Slaanesh?
(39) If a model has been temporarily blinded by a Conversion Field, is he still affected by fear if charged by something that causes fear?
GQ! We'd say no.
(40) Jump pack range is reduced if they jump over 1 story building. What height is defined as a 1 story building? A player claimed that a 1.5" high hill was the size of a 1 story building. If that’s the case at what point would the jump pack be capable of jumping 18"?
Get a building model (to scale) and measure the thing! Come on guys, please use a *bit* of common sense!
(41) Are characteristic enhancing wargear and psychic powers cumulative? e.g. Give a marine character combat drugs then use quickening on him and his move is now x2 x2 = x4 i.e. base move 16" charge 32" !!!!!
As the rules stand yes, but we'd recommend a house rule limiting multipliers to a maximum of x3 in total.
(42) The weapon stat card in the basic game lists the melta bomb's penetration as D6+D20+8. According to the formula S+Var Damage+D6+bonus vs. vehicles, it should be 2D6+D20+8. What is the penetration for a melta bomb?
(43) Certain wargear cards have been repeated between Dark Millenium and a codex. Does this mean that Space Wolf players get two Frostfangs, two Axe Morkais, etc., and Eldar players get two seer runes?
(44) Shouldn't all cavalry models get a +1 WS for being higher up?
(45) Must a model charge the closest target if the closest target is a vehicle? May a model which has no weapons capable of penetrating a vehicle ignore the closest vehicle to charge another target? Ex.: do gretchin with autopistols have to charge a Land Raider in front of them or can they charge the marines behind it?
Yes (you have to charge at least one model at it for it to become ‘engaged’). One of the Gretchin would have to charge the vehicle (but no great loss, eh?!?)
(46) Can you land Daemons or jump-pack troops into groups of models thus engaging multiple models in HtH? (Ex. instead of charging the closest unengaged gretchin, the Bloodthirster lands in the middle of the mob engaging 8 of them..)
Yes, as long as at least one of the models engaged was the closest at the start of the charge.
(47) Can template weapons (such as flamers) be linked? (their question is for people who make custom vehicles)
Yes. Use a single template and roll twice for the models under it.
(48) The issue of LOS: When a rule refers to "all models capable of seeing the character" (such as for Wolf Helm of Russ or Yarrick), is LOS of the models determined by their 90 degree fire arc / facing or is it considered to be 360 deg?
(49) Can a stat be increased over 10 by use of a strategy card? I.e. What happens if a chaos commander draws the card which adds +1 to leadership? Does the daemon leadership go from 10 to 11?
Depends on which stat, as described at the start of the WH40K rulebook. Ld can't be increased beyond 10.
(50) The "choosing a target " rules refer to the fact that troops may ignore the closest target rule when shooting at a game or mission objective. What if you have the "Assassins" or "Witch Hunt" mission? can all models fire at the characters who are objectives of those missions?
Yes. (Ed - WOW!!!!)
(51) If a squad is charged, but only some of their members are engaged in HtH, can the rest of the squad fire during its shooting phase if some of its members are still in HtH? Ex: Orks charge 10 marines only one ork reaches and engages one marine in HtH. They don’t kill each other on the ork turn. During the marine turn, can the nine marines fire at the orks even though one of them is in HtH?
(52) If a target moves 10" or more, there is a -1 penalty when shooting at it. Does this mean that the distance from the start to the end of the movement has to be 10"? Case in point: a model must run around a piece of terrain, using all of it's movement (10"), but the straight line distance from start to end point is less than 10"
Obviously the modifier is based on the distance moved by the model, not a straight line from the starting to end position of the model's move.
(53) High flying troops such as gargoyles and swooping hawks seem very vulnerable and slow when they land, do they have a speed to hit modifier, if not why?
No. See what happens to the U.S. paratroops in the film 'The Longest Day' to find out why not. (And don't you just love the "click, click" bit!)
(54) If charging a model when a rad grenade lies in the path. Can you move the charges around the area or do they have to take the shortest way, i.e. straight through the contaminated area?
You can run round the area, but must use the shortest direct route to determine which is the closest model for the purposes of which model you charge at.
(55) Can a medi-kit save someone affected by the bio-shrieker shot from the shuriken cannon?
(56) Overwatch Question: If a vehicle or a model capable of moving over 10" (and thus eligible for speed-based penalty to hit, is shot at by an overwatching model after the vehicle/model has moved a few inches, does the overwatcher get the penalty to hit for a fast moving target? (and what's the penalty if you don't know how far the vehicle/model would have moved if it was not shot?)
Yes. If this causes problems you should make a player declare if he's going to move over 10" before he makes the move, in which case he _must_ move over 10".
(57) When you equip a squad or character with Meltabombs do they get the extra attack against vehicles if they have another close combat weapon?
(58) I was wondering if as an Eldar player I can use my Avatar as a target to hit hidden enemies. For example: A SM player has placed his unit behind a hill so I cant see them or the get a hard cover to hit modifier. Can I charge my Avatar into HtH and let lose with plasma weapons (Avatars special immunities) and roll to hit with the modifiers to hit the Avatar.
There's nothing in the rules to stop you doing this, but as you obviously know that it is completely against the intent of the rules, then you wouldn't do it anyway, would you?!? If you would, then you would be _cheating_! You see, if you've understood the intent of a rule, as you clearly have here because you know that using an Avatar in this way is wrong, then I'm afraid you've understood the rule, and trying to get out of it is simply cheating. While I might expect such base behavior from politicians, I'm sure acting in such a way is anathema to fine upstanding Warhammer 40,000 players! Nuff said, I hope!
(59) A friend of mine and I were thinking about trying a game of 40K using the Epic turn structure. Both players would act in the same turn. We found that in some occasions, a game could end before it really starts, due to a very effective first Shooting or Psychic phase. Using the Epic turn structure, allows, in theory!, both sides to be more evenly matched. Let me make it clear that the actual order of the phases would remain the same. Has anybody tried something like this before? What were your findings? I encourage people, specially those at the Design Studio, to try this out.
Tried it once (ages ago!) but didn't like it very much, and certainly not enough to change the current rules.
(60) The enemy Blood Axe Leman Russ tank exploded when its battlecannon hit-and-misfired. Do I get victory points when his units blow themselves up like this? The question would also apply, I suppose, to self- inflicted wounds from kustom weapons and strange Orky artillery.
Yes, you get the VPs.
(61) When determining the penalty for shooting at a fast-moving target, do you count the total distance moved by the target or its movement rate. Example, Genestealers (with a charge move of 12) charge marines on overwatch 4" away, do marines have -1 to hit for a fast moving target?
Use the movement rate in this case (i.e. overwatch shots against a charging model), and the actual distance moved under any other circumstances.
(62) Will a Storm Shield still save against template weapons which completely cover the model equipped with the Storm Shield? How about a flamer which strikes from the side of the model with the Storm Shield? Or a Heavy Plasma Gun template which deviates into the model from the side?
The direction of the attacker is what determines if the shield can be used. It helps if a little common sense is applied also!.
(63) If a squad in overwatch shoot template weapons at a marine squad who jump with their jump packs, where do you put the template? (i.e., how do you determine at which point the marine jump is interrupted?) For that matter, how do you use template weapon in overwatch against any moving squad since models are moved by players one at a time?
The simple answer is, wait until the whole squad has moved until you fire! Shooting at a model half way along its move will therefore only effect the target, unless there happen to be other models nearby at the time the shot is made. Again, common sense works best for situations like this.
(64) Further clarification is needed for determining penalties to hit against fast moving targets. Do you determine penalties to hit by:
a) the models move rate (i.e. model's run rate is 14" so there is a -1 to hit that model even if the total distance from start to end the model moved is only 4");
b) the total distance the model moved as the crow flies (so if a model wound up 4" from its starting point at the end of its move, there is no penalty to hit it regardless of the move rate;
c) trace the path the model moved and determine penalty based on the length of traced path, so even if the model wound up 4" from its starting point at the end of its move, if the player moved the model in a huge loop for a total distance of 14" to get to the ending point, there is a penalty of -1 to hit it.
Example: boar boys run from a wood to top of a hill. The distance from wood to hill is 9". Can the boarboyz be moved to the top of the hill in an indirect route (i.e. taking a zigzag) so that they actually moved 14" so that there is a -1 penalty to hit them next turn. So can a player make his cyboarboyz make HUGE loops when they run, tracing a path with them 20" long to have -2 to hit them, even though they wind up only 5" from their starting point?
If an overwatch shot is taken, use a), otherwise, use b). (i.e. if boarboyz charged the target on the hill 9" away, overwatch shots at then are at -1 for fast speed, but if they ran up the hill, there is no penalty to hit them regardless of the path the moving player traced for their movement.)
(65) How do handle charges from models who are coming down from having flown high in a previous turn. Since you can charge the closest unengaged model, can the models from the landing squad land far away from another? What is the "closest unengaged model" with respect to a squad that flew high in some previous turn?
The models can charge any model on the table, splitting up if desired. However remember rules for squads becoming broken if coherency is not restored.
(66) In Codex Tyranids there is a map of the Eastern fringe which has a small red smudge south-west of Iyanden, called the "Barnassus incident". Could you please inform us of the significance of this?
No (he, he, he, he).
(Ed -- I think this answer deserves the SA (silly answer) award!).
(67) What damage does a model take from falling from a building or other terrain?
Use the rules from Necromunda.
(Ed -- STR of hit equals the distance of the fall. Falls of 3" or less cause 1 wound, falls 4-12" cause 1d6 wounds, falls of more than 12" cause automatic death. Armor saves with penalties as per HtH STR/Save penalty chart apply for falls up to 12".)
(68) Can you resolve the troops charging from vehicle thing once and for all? If a squad in a vehicle wants to charge what happens?
The vehicle may not move in the charge phase, and in order to complete their charge the squad must leave the vehicle before it moves.
(69) Booby traps strategy card: What happens to models caught under a BT marker after the initial explosions?
a) The model can turn & shoot without setting off the traps.
b) If the model turns/shoots he sets off the traps.
Can models in cover start the game in hiding, or must they go into hiding at the beginning of their turn?
They can start in hiding.
(70) Does the Delayed strategy card affect an entire vehicle squad or a support battery or just one?
(71) Can you explain how the fear ability works when charging? If a squad of genestealers declare a charge against a bunch of gretchin, is the break test for the gretchin made before genestealers actually move? If the break test is failed, do the gretchin flee before Genestealers reach them, or do they flee after the genestealers enter HtH with them (getting free hacks when the gretchin flee)? If gretchin flee before genestealers reach them, can the 'stealers now charge a different closest target?
Make the test when the charge is declared, and if the test is failed move the broken unit immediately. This may lead to the chargers 're-directing' their charge against another unit. Remember that you only run away if out-numbered by the thing you fear!
(Ed -- remember that according to the rules the chargers must be IN CHARGE RANGE in order to cause fear, so don't make the fear test until you measure the charge, even if the chargers do not move (i.e., targets are outnumbered and they fail fear test))
(72) How does a figure On Fire fight in Hand to Hand combat?
It cannot be attacked or attack anyone else while on fire. It counts as WS 0 if needed.
(73) If an Assassin in hand to hand combat is hit by a template and they make their dodge, where, if anywhere, do they go?
They go to the nearest edge of the template, remaining in hand to hand with the same enemy if possible. If not, the opponent does not get free hacks as the assassin leaves. The Assassin may not use this movement to get into hand to hand combat with another opponent.
(74) Who gets to follow up after one guy in a multiple combat kill the foe?
Only the model that killed the enemy gets to follow up.
(75) The rules for Hatred allow a re-roll in the "first round" of hand to hand. Is this every first round of each hand to hand, or just once the very first round a model is engaged?
Every time a new engagement begins the re-roll is allowed. This means that if the model with hatred fights another model for two turns he will get to re-roll during the first turn, but not the second. If that same model goes on to fight someone else later in the game, he will get to re-roll again in the first round of this new engagement.
(76) When taking allies - can you just take bits as needed, or are there any restrictions on taking one thing when it requires another bit? For example - Eldar support weapons & Guardian Squads, Marine Dreadnoughts & Techmarines. These are all items that state in the item description that something else is needed to have this thing. IG Tanks/Ogryns/Ratlings are another issue - can they be taken freely as allies, or must you also take an IG command or regimental unit?
You can pick & choose in all cases.
(77) Can IG Primarus Psykers ride in Rough Rider Command Units?
Technically no, but for a friendly game this could be quite a lot of fun!
Can Overwatch shots be taken on a enemy teleporting or landing from Flying High directly into Hand to Hand combat with the Overwatching model?
Nope, Warp Spiders are the only exception to this rule.
(78) Does no armor save mean no field save as well?
In most cases yes. Exceptions may arise, but these will state so explicitly ('no armor save except for field saves')
(79) What is a large target in 40K (for +1 to hit)?
Land Raiders (or larger, if we make anything bigger); Buildings, and any creatures elephant sized or larger (no creatures currently fit this).
(80) Which special characters must take the items with which they are listed?
All special characters both games must take all the equipment they are listed with. They may not decide to drop or change any of it. Here is a list of which points values do & don't include equipment:
Inclusive: Imperial Guard, Sisters of Battle, Chaos (40K)
Exclusive: Orks (40K), Space Wolves, Ultramarines, Eldar, Angels of Death
(81) ENERGY FIELDS: According to page 66 of the Wargear book a model can only have one energy field activated at a time. How does this work, and what counts as an "energy field"?
The rule is actually quite straightforward, and simply means that a model may only ever have one energy field. With hindsight, Using the word -activated- in the sentence was a poor choice, as it implies that a model may have several energy fields and choose which to use by turning them on and off'. This isn't actually the case at all, and the rule is that a model may only have a single energy field and that's all!
A good rule of thumb as to what qualifies as an energy field is that if the item has the word "field" in its title, and/or the item offers an unmodified saving throw, then it is an energy field. If it doesn't, then it isn't an energy field. The following list includes all of the things which are counted as energy fields at the time of going to print. No model or character can ever have more than one item from the list.
Note that the list does not include suppression shields, holo- suits, or fields produced by psychic powers (other than the Tyranid Warp Field), none of which count as a field for the purposes of this rule. We are also very well aware that this will make characters, especially Eldar Farseers, much more vulnerable, but we think that this is a good thing, as allowing characters multiple unmodified saves simply makes them far too difficult to kill.
Eldar Rune Armour Power Field Yarrick's Force Field
Refractor Field Storm Shield Kustom Force Field
Conversion Field Daemonic Aura Zoanthrope Warp Field
Rosarius War Walker Power Field Tyranid Biomorph Voltage Field
Displacer Field The Lion Helm Tyranid Biomorph Warp Field.
(82) What constitutes a "field" for the Vindicare Assassins' Shield-Breaker ammunition? For example, will it affect Zoanthrope Warp Fields or the force barrier put up by an Ork Force Field Projecta? And what happens to a Storm Shield or Eldar Rune Armour if their energy field is destroyed by some means?
All of the fields on the list above will be affected by the Shield-Breaker ammunition, so if the model protected by the field is hit, it will stop working for the rest of the battle. The Lion Helm's field, or the Ork Force Field Projecta field, can be targeted directly by the Assassin (both fields produce a visible energy bubble), and will go down if he hits them. A Storm Shield or Suit of Eldar Rune Armour that has its energy field destroyed will revert to a normal item of its type - a "primitive shield" in the case of the Storm Shield, and Aspect armour with a 4+ armour save in the case of the Rune armour.
(83) When troops are moving out of a moving vehicle are they able to make a charge move? ie at the end of the vehicle movement?
(84) Can Overwatch shots be taken at any part of the opponent's turn, or only during his movement phase?
Any time; note this is a rethinking of what is in the rulebook
(85) Can any single figure on a 40mm base (Avatar, Ogryn, Greater Daemons) leave Hand to Hand combat without penalty, in the manner of Monstrous Tyranids & Dreadnoughts?
(86) A model is hit by a Gravition Gun, and then teleported (via Teleportation or Displacement) away. Is it still affected by the Graviton, or is it "free?"
(87) About Taking Allies.
Allies are included in the lists so that players can easily add models to their army from other races without having to buy a whole army's worth. For example, you've got Space Marines and you really like those Eldar models, but you can't afford a whole army. What do you do? Answer, buy some as allies until you can build up enough models for an army. Because the option is included to allow players to collect miniatures they like the look of, most of the restrictions normally found in a list don't apply.
Unfortunately the side-effect of this is that players can take advantage of the rules to make mega-powerful (and very cheesy) armies. There is no easy way round this that I can see other than to say that the use of allies (with the exception of Imperial Agents, who are rather different anyway) is always optional, and can be vetoed by your opponent if they don't like what they see. This would obviously mean that in very competitive games (or against very competative opponents) you'd never get to use allies at all, but on the other hand it should mean that against more, erm, sensible opponents you'd get to use allies freely as long as it was fairly clear that you weren't doing so in order to take advantage of the rules.
(88) About "WD ENERGY FIELD RULING"
Clearly the Q&A in WD regarding Energy Fields being a field has caused panic and consternation to some, especially some Eldar players. ; ) Anyway, to answer some of the more commonly made points about the ruling:
1. The list of field saves is complete, and things like Dodge and the Medi-Squig save have been left off intentionally. After some discussion we decided that to include was simply illogical (they're clealy *not* fields, after all). In any case, as far as I can recall only Ragnar could possibly combine the Dodge skill with a field, while Medi-Squigs are limited to the Orks who, to be honest, can do with all the help they can get!
2. Psychic power field saves were left off because they need to be cast in order to get them, and can be nullified, both of which mean that when you really, really want the save, you probably won't have it!
(89) ENERGY FIELDS IN WARHAMMER 40,000
The rules for energy fields are obviously causing a little bit of confusion, so we've put our heads together and come up with the following guidelines. All of the following are considered energy fields of one form or another:
Refractor Field, Conversion Field, the Rosarius's Conversion Field, Displacer Field, Power Field, Storm Shield, Eldar Rune Armour, Kustom Force Field, the Force Field Projecta field, the Lion's Helm field, Force Dome, Aura of Fire, Psychic Shield, Voltage Field, Warp Field, Daemonic Aura's.
Note that psychic powers and daemonic aura's *are* included on the list, and so is Rune Armour (more of which below). The following rules apply to all forms of energy field.
1. _All_ types of energy field are knocked down by Shield-Breaker ammunition, including displacer fields. However, each shell will only knock down one field, decided randomly if there is a choice. Psychic powers are destroyed and the psychic power card discarded, and Daemons lose their Daemonic Aura save for the rest of the battle. What we imagine is happening is that Shield-Breaker ammo disrupts any energy fields that it hits. In the case of psychic powers the resulting 'psychic feedback' stops the psyker using the relevant power for the rest of the battle. In the case of a Daemon, the ammo disrupts their energy form to such an extent that it weakens their presence in the material universe, and thus they lose their Aura save. A Force Field Projecta field may be fired on by Shield-Breaker ammunition, counting as a large target, and will go POP! if hit. In the case of the Storm Shield or Rune Armour, the unmodified save is lost, leaving a parry for the Storm Shield and the equivalent of carapace armour for the Rune Armour.
2. Rune armour functions as carapace armour if it's unmodifiable save is _not_ used (or if the save has been lost, as noted above). So a Warlock that took a displacer field could have an unmodifiable save for the field, and take the modifiable carapace armour save for his Rune armour as well, or just use the unmodifiable save of his Rune Armour on its own.
(90) About Rules for Charging:
There's been some discusion on the list about how to declare charges etc,. Just to clear things up:
1. Declare which squads or individual models are going to charge at the start of the turn.
2. A charging model must go for the closest unegaged enemy model when it moves. Decisions are made on a model by model basis as and when the model is moved. Note that the squad coherancy rules don't apply to models engaged in hand to hand combat, so you can leave models from the same squad behind as you charge past them.
3.When you declare your charge you should tell your opponent *roughly* who is going to charge what, based on the rules in 2 above. This is not a strict rule per se, but is included as a courtesy so that everyone knows what is going on! After all, when it comes right down to it, a charging model has very little control over where it moves, so fibbing to your opponent about who you are going to charge won't help you very much!
(91) About "TARGETING"
A number of people have commented on the fact that the targeting rules can force an entire Squad to shoot all its weapons at a single model, and offer number of alternative rules to stop this happening. Personally, however, we feel that the rules are better as they are. The problem with allowing people to spread their fire around is that it makes units with lots of heavy weapons extremely effective, which is not something that we want to encourage (i.e. anything that helps keep a lid on Space Wolf Terminator squads armed with 5 assault cannon must be a good thing!). To us it seems quite sensible that the rule helps discourage players from 'putting all their eggs in one basket' as it were, because doing this can result in huge amounts of fire being wasted for no good purpose.
In addition we'd like to point out that any player worth his salt facing a situation like this will eliminate the screening enemy model(s) with fire from another source. Remember that you get to move your troops before you fire, and although heavy weapons won't get to move and fire, and you can move up other troops to fire at the screen first in an effort to remove it. It won't always work, but hey, life is rarely fair!