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N3Z
I was able to get my hands on a cheap set of units for Necrons, and what ive been able to fill the list with is as stated below, i have 20 Warriors and 3 Necron destorys that are on the side lines, anything you think i could change around, or have more of, or should have is welcome.


HQ - Overlord 135pts
Resurrection Orb
Phylactery
Sempiternal Weave

Royal Court - x2 Nercon Lords 125pts
x1 Sempiternal Weave
x2 Resurrection Orb

Troops (1) - x10 Necron Immortals 170pts
Accompanied by Necron Overlord

Troops (2) - x10 Necron Immortals 170pts
Accompanied by Necron Lord

Troops (3) - x10 Necron Immortals 170pts
Accompanied by Necron Lord

Fast Attack - x3 Necron Destroyers 180pts
x3 Upgraded to Heavy Destroyers

Heavy Support (1) - Doomsday Ark 175pts

Heavy Support (2) - Doomsday Ark 175pts

Heavy Support (3) - Necron Monolith 200pts
Held in Reserve

TOTAL = 1500

With this list, what i'm hoping to bring is pain from mid range/long range, while avoiding most close combat as i can.

with the 3 Res orbs on the field in each group that should give me enough fire power/survivability, as long as i'm not fighting someone with rending weapons..

if were doing objective capture and hold based game, i can use my doomsday cannons to keep units/vehicles off capture points, while running around with my 3 troops and picking capture points up, and holding them off somewhat well i'd assume, at the same time i'll have my Destoryers flying around putting the hurt on tanks, and i'm hoping by round 3 ill have the Monolith on the ground so i can start to teleport my troops in and try and capture or contest other objectives.

thats what i was thinking when i put this list together anyway.
KIng Yoshi
Res orbs should be used for big units of warriors and lychguard only.

Swap out your baby lords for some crypteks.

The monolith is pointless in this list. Get in more scoring or more destroyers.

Dual doomdsays are funny.
N3Z
QUOTE(KIng Yoshi @ Jun 14 2012, 09:29 AM) *

Res orbs should be used for big units of warriors and lychguard only.

Swap out your baby lords for some crypteks.

The monolith is pointless in this list. Get in more scoring or more destroyers.

Dual doomdsays are funny.


but without Res Orbs, id be rolling 5s to get them back up, on my immortals.. why would i want that??

and what would you swap the monolith for then?

and i heard they work well, dual doomsdays.
KIng Yoshi
So your willing to pay 125pts to raise your immortals from having a 33% chance of getting up to 50%.

Not worth it but whatever floats your boat.
N3Z
QUOTE(KIng Yoshi @ Jun 14 2012, 04:01 PM) *

So your willing to pay 125pts to raise your immortals from having a 33% chance of getting up to 50%.

Not worth it but whatever floats your boat.


i guess, that understandable, well what would you re shape the army list to?

put the 20 necrons on the field instead with the lords?

keep the Doomsday, take out the Monolith, i'm assuming keep the overlord, and put in more of what?

i have 3 destorys on the side line i could put into the fray, and i do like the looks of wraiths.

tell me how you would fix this army up, because i plan on trying to use this list in comps.
Kordos
I would swap the Monolith for a Stalker and the rest of the points bulking out your troops
Drop the 2 lords for 2 lance Crypteks , maybe give one a solar pulse as well
KIng Yoshi
QUOTE(N3Z @ Jun 14 2012, 04:34 PM) *

i guess, that understandable, well what would you re shape the army list to?

put the 20 necrons on the field instead with the lords?

keep the Doomsday, take out the Monolith, i'm assuming keep the overlord, and put in more of what?

i have 3 destorys on the side line i could put into the fray, and i do like the looks of wraiths.

tell me how you would fix this army up, because i plan on trying to use this list in comps.


20 warriors with orb wielding phaeron lord is a solid unit. Ive used it to great affect. Stick in a lightning field cryptek to scare off dreadnoghts too.
N3Z
QUOTE(KIng Yoshi @ Jun 14 2012, 07:14 PM) *

20 warriors with orb wielding phaeron lord is a solid unit. Ive used it to great affect. Stick in a lightning field cryptek to scare off dreadnoghts too.



HQ - Overlord 170pts
Resurrection Orb
Phaeron
Phylactery
Sempiternal Weave

Troops (1) - x20 Necron Warriors (Gauss) 260pts
Accompanied by Necron Overlord

Troops (2) - x10 Necron Immortals (Gauss) 170pts

Troops (3) - x10 Necron Immortals (Gauss) 170pts

Fast Attack (1) - x3 Necron Destroyers 180pts
x3 Upgraded to Heavy Destroyers

Fast Attack (2) - x3 Necron Destroyers 120pts

Heavy Support (1) - Doomsday Ark 175pts

Heavy Support (2) - Doomsday Ark 175pts


80 points shy from 1500 could get a cryptek, geared out.

but what about wraiths and scarubs are they not worth looking into?

it does seem like Necrons are working it's way to more Close range fighting now.
Reunion-Round
if its possible for you to do, the Immortals are best with Tesla at 10 strong without a Phearon.

If you keep the Gauss, I would split them down into 4x5 man units.
N3Z
QUOTE(Reunion-Round @ Jun 16 2012, 03:31 PM) *

if its possible for you to do, the Immortals are best with Tesla at 10 strong without a Phearon.

If you keep the Gauss, I would split them down into 4x5 man units.


i don't see how a tesla are better, str 5 wep, no ap, so swarms of orcs etc still get to roll for the saves, chance of rolling like a 6 with 10 shots gives you maybe a 20% chance or less, to get 2 more attacks.

don't see it being worth it, unless you can shed some light, just what ive seen so far from watching games makes them seem useless.
Fuggorf
It's the Assault vs Rapid Fire that makes them good. You get to keep fully mobile, and the Tesla rule means you average 50% more hits than gauss at max range.
ru486baby
QUOTE(N3Z @ Jun 16 2012, 07:04 PM) *

i don't see how a tesla are better, str 5 wep, no ap, so swarms of orcs etc still get to roll for the saves, chance of rolling like a 6 with 10 shots gives you maybe a 20% chance or less, to get 2 more attacks.

don't see it being worth it, unless you can shed some light, just what ive seen so far from watching games makes them seem useless.


A good way to look as is any infantry within 30'' at the start of your turn can be shot at with tesla. effectively keeping them from getting stomped in assault next turn. Gauss is only more effective at 12'', and unless your doing enough damage for the assault to not wipe you, then its a better bet for immortals.
If you want Gauss to glance tanks to death take warriors.
Reunion-Round
Think of it this way.

On average, the amount of shots you make is the amount of hits you will get.
So you shoot 10 times...

6's = 2 additional hits

2/6 chance of missing... the 6's make up for the misses.

QUOTE
If you want Gauss to glance tanks to death take warriors.

This is good advice.

The other time Gauss Immortals become good is with a Veil Cryptek attached.
ru486baby
QUOTE(Reunion-Round @ Jun 18 2012, 05:32 PM) *


The other time Gauss Immortals become good is with a Veil Cryptek attached.


to tank hunt??
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