I'm building with casual play in mind with no intention to ever go to tournies, and I prefer a troop-heavy balanced force over some killer, will always win, tank and character heavy army. It's also important that all models in the 500pt force be used in the 100 pointer from an economic point of view.
So, without further ado..
500pt:
QUOTE
Captain - 100pt
5-man tactical squad (missile launcher) - 90pt
5-man tactical squad (flamer) - 90pt
Rhino - 35pt
5-man assault squad - 100pt
Total - 415pt
5-man tactical squad (missile launcher) - 90pt
5-man tactical squad (flamer) - 90pt
Rhino - 35pt
5-man assault squad - 100pt
Total - 415pt
1000pt:
QUOTE
Captain - 100pt
5-man tactical squad (missile launcher) - 90pt
9-man tactical squad (flamer) - 154pt
Rhino - 35pt
10-man assault squad - 190
5-man scout squad (sniper rifles) - 75pt
Dreadnaught - 105pt
Landspeeder - 50pt
Total 799pt
5-man tactical squad (missile launcher) - 90pt
9-man tactical squad (flamer) - 154pt
Rhino - 35pt
10-man assault squad - 190
5-man scout squad (sniper rifles) - 75pt
Dreadnaught - 105pt
Landspeeder - 50pt
Total 799pt
I'm short on points in each as I'd appreciate more knowledgeable heads to say what the must haves are for squads and vehicles. EG, melta bombs, putting a heavy weapon in the scouts or swapping flamers for meltas and the like.
The 500pt force is fairly straight foward. My idea with the 1000pt was to use the dreadnaught as a mobile weapons platform, so to kit it out with two heavy weapons, and something similar with the speeder, to harry the edges of the enemy.
So, thoughts and opinions? All are welcome.
