chadmac
Jul 20 2012, 11:19 AM
I will now revolutionise comp scoring forever!!!!!!!!!!!
Simple.
1. Every one starts with a comp score of 0
2. Every Time you loose a game roll a 6 sided die and add the result to your comp score.
smally
Jul 20 2012, 11:32 AM
Well thats probably about as consistent a comp score I've ever seen.
defult06
Jul 20 2012, 11:37 AM
QUOTE(chadmac @ Jul 20 2012, 10:49 AM)

I will now revolutionise comp scoring forever!!!!!!!!!!!
Simple.
1. Every one starts with a comp score of 0
2. Every Time you loose a game roll a 6 sided die and add the result to your comp score.
No this is broken it does not take into account your opponents army.
I suggest
1. Everyone starts with a comp score of 0
2. At the end of the game both players roll a d6 then subtract the losers score from the winner score to determine the comp for the loser any negatives are 0 and the winner also receives a comp of 0.
Fixed
chadmac
Jul 20 2012, 11:40 AM
QUOTE(defult06 @ Jul 20 2012, 11:37 AM)

No this is broken it does not take into account your opponents army.
I suggest
1. Everyone starts with a comp score of 0
2. At the end of the game both players roll a d6 then subtract the losers score from the winner score to determine the comp for the loser any negatives are 0 and the winner also receives a comp of 0.
Fixed
this is over complicating thing. We're war gamers god dammit not Mathematicians!!!
*NOTE; except those who are,
Da Smas
Jul 20 2012, 11:44 AM
Really? I was sure you used simple maths like this to work out combat res, morale, number of attacks...
defult06
Jul 20 2012, 11:46 AM
QUOTE(chadmac @ Jul 20 2012, 11:10 AM)

this is over complicating thing. We're war gamers god dammit not Mathematicians!!!
*NOTE; except those who are,
*puts had up
It could be more complicated to allow for a bad loss like (comp/total comp)*(total comp/Battlescore) Meaning that if you get a comp score of 5 and lost a game you would get the same score as the guy who beat you cause you had no chance from the start
chadmac
Jul 20 2012, 11:50 AM
this is why I switched from working in Statistics
nevaenuffbass
Jul 20 2012, 11:53 AM
A new type of comp:
Your list is ridiculous. If I play you and lose, I will punch you in the face.
We'll get rid of comp and sports at the same time, and everything will be simpler.
neil
Jul 20 2012, 01:31 PM
COmp shouldn't change based on a win, loss or draw! This is as bad as peer comp!
We should use a Panel Comp system instead. Roll 3D6 before the tournament starts, add them together..
ĈON
Jul 20 2012, 01:42 PM
At the end of the tournament; each player puts 6 scraps of paper in a hat and they get there opponents for the tournament to pull out a peice of paper. That is then there comp score (halve it if the opponent beat you)
YogoZuno
Jul 20 2012, 01:54 PM
QUOTE
Roll 3D6 before the tournament starts, add them together..
Even out differnces between judges by dropping the highest and lowest die from each judge
Chaplain_Fortis
Jul 20 2012, 01:56 PM
Very constructive thread, not self indulgent at all. I rate it 8.5/10.
neil
Jul 20 2012, 01:57 PM
QUOTE(Chaplain_Fortis @ Jul 20 2012, 02:26 PM)

Very constructive thread, not self indulgent at all. I rate it 8.5/10.
You can't roll an 8.5 on a D10.
defult06
Jul 20 2012, 02:03 PM
QUOTE(neil @ Jul 20 2012, 01:27 PM)

You can't roll an 8.5 on a D10.

I think hes rating it as peer comp with 4 judges got 2 9's and 2 8's thats how the 8.5 was made.
chadmac
Jul 20 2012, 02:04 PM
QUOTE(neil @ Jul 20 2012, 01:57 PM)

You can't roll an 8.5 on a D10.

seeing as how the last thread I started was about the religious implications of eating tau I say this is a step up
EDIT quoted wrong person, can't be bothered changing it
Da Smas
Jul 20 2012, 02:17 PM
QUOTE(neil @ Jul 20 2012, 01:57 PM)

You can't roll an 8.5 on a D10.

Weighted dice work wonders.
barit
Jul 20 2012, 02:28 PM
I have it.
Your opposing player times how long it takes for you to hop on your right leg in an anti-clockwise direction around the table. Record the time.
Get the elevation of the sun and then wait for a bird to fly past/overhead. Measure the distance the bird then travels for the next 2 days.
Multiply the sum of the above by the last known price for diesel at the local BP...
ta da! your comp score...
defult06
Jul 20 2012, 02:38 PM
QUOTE(barit @ Jul 20 2012, 01:58 PM)

I have it.
Your opposing player times how long it takes for you to hop on your right leg in an anti-clockwise direction around the table. Record the time.
Get the elevation of the sun and then wait for a bird to fly past/overhead. Measure the distance the bird then travels for the next 2 days.
Multiply the sum of the above by the last known price for diesel at the local BP...
ta da! your comp score...

African or Europian?
Da Smas
Jul 20 2012, 02:43 PM
QUOTE(barit @ Jul 20 2012, 02:28 PM)

I have it.
Your opposing player times how long it takes for you to hop on your right leg in an anti-clockwise direction around the table. Record the time.
Get the elevation of the sun and then wait for a bird to fly past/overhead. Measure the distance the bird then travels for the next 2 days.
Multiply the sum of the above by the last known price for diesel at the local BP...
ta da! your comp score...

We have a winner.
trigger happy
Jul 20 2012, 03:22 PM
I would prefer a paddling pool used with little rubber ducks floating in it, a score is written on the bottom of the duck and you use a stick with a hook on it to catch your duckie comp score. Zero for comp for anyone that tries to snag two ducks at once.
Shadow Fox
Jul 20 2012, 03:27 PM
QUOTE(trigger happy @ Jul 20 2012, 03:22 PM)

I would prefer a paddling pool used with little rubber ducks floating in it, a score is written on the bottom of the duck and you use a stick with a hook on it to catch your duckie comp score. Zero for comp for anyone that tries to snag two ducks at once.
The one problem. 0 comp or not, some people like ducks.
ĈON
Jul 20 2012, 04:10 PM
QUOTE(trigger happy @ Jul 20 2012, 03:22 PM)

I would prefer a paddling pool used with little rubber ducks floating in it, a score is written on the bottom of the duck and you use a stick with a hook on it to catch your duckie comp score. Zero for comp for anyone that tries to snag two ducks at once.
What if you try to snag 3 ducks at once?
ru486baby
Jul 20 2012, 04:33 PM
QUOTE(ĈON @ Jul 20 2012, 03:40 PM)

What if you try to snag 3 ducks at once?

add them together and you get negative that much for comp.
Four ducks means you auto win though.
Da Smas
Jul 20 2012, 04:45 PM
And for 5 matt ward will give you exclusive rules for using roboute guilman in comps.
Starfire
Jul 20 2012, 06:04 PM
Those are in the Grey Knight codex. Look under the entry for Draigo.
Bane
Jul 20 2012, 06:24 PM
how about this
at the end of the tournament we all roll a d100
highest score wins
Biggy
Jul 20 2012, 06:34 PM
"It's a simple question of weight ratios! A five ounce bird could not carry a one pound coconut."
ArchonCryx
Jul 20 2012, 07:31 PM
"What if there's a tail wind?"
YogoZuno
Jul 21 2012, 11:36 AM
Right, stop that, stop that. It's just getting silly.
diablo99
Jul 22 2012, 05:34 PM
And you get off the stage. Your not even a proper woman
Starfire
Jul 22 2012, 05:53 PM
I though she was off selling Albatross in the crowd?
Lonestar
Jul 22 2012, 06:09 PM
But if she floats, that means she is a duck!
Biggy
Jul 22 2012, 06:47 PM
"aah now we see the violence inherent in the system! come see the violence inherent in the system! Help, help I'm being repressed!!"
diablo99
Jul 22 2012, 08:27 PM
Wink wink nudge nudge say no more
rogal_dorn
Jul 22 2012, 10:25 PM
Alternatively, people could stop getting upset and calling for nerfs whenever they are beaten by a better opponent.
Da Smas
Jul 22 2012, 10:27 PM
That never has and never will happen. Ever.
Speedhump
Jul 22 2012, 11:37 PM
"It is at times like this, when I am trapped in the last page of a very silly thread, that I wish I had listened to what my mother had told me when I started wargamming all those years ago..."
Bryony
Jul 22 2012, 11:42 PM
Well, go on, what did your mother say?
Speedhump
Jul 22 2012, 11:48 PM
"Oh, I don't know..."
"I didn't listen."
casperionx
Jul 23 2012, 07:39 AM
Actually chad's idea has a lot of serious merit.
Im not a big fan of comp.
I just dont know how to work it.
I would actually look at comp this way:
Every player starts off on 2 x number of rounds in the tourny (so a 5 round tourny would be 10 points).
Each game would have Major Victory, Minor Victory, Draw, Minor Loss, Major Loss.
Major Victory = -2 points
Minor Victory = -1 point
Draw 0
Minor Loss = +1 point
Major Loss = +2 points
For each of these results add the above values to your base comp score.
EmpireGuard
Jul 23 2012, 08:27 AM
QUOTE(Biggy @ Jul 20 2012, 06:34 PM)

"It's a simple question of weight ratios! A five ounce bird could not carry a one pound coconut."
What if the bird had the volume the size of a battle ship and was full of hydrogen?
QUOTE(casperionx @ Jul 23 2012, 07:39 AM)

Actually chad's idea has a lot of serious merit.
Im not a big fan of comp.
I just dont know how to work it.
I would actually look at comp this way:
Every player starts off on 2 x number of rounds in the tourny (so a 5 round tourny would be 10 points).
Each game would have Major Victory, Minor Victory, Draw, Minor Loss, Major Loss.
Major Victory = -2 points
Minor Victory = -1 point
Draw 0
Minor Loss = +1 point
Major Loss = +2 points
For each of these results add the above values to your base comp score.
Why not just declare all games a draw.
I have the best comp system,
Kill a Character, Take a shot
Hold an objective, Take a shot
Wipe out a unit, Take a shot
Kill the enermy HQ, Take two shots
Roll Double 1's, Take a shot
Miss with more that 5 shots, Take a shot
Stop a psychic power, Take a shot
Jester of Death
Jul 23 2012, 12:30 PM
QUOTE
Kill a Character, Take a shot
Hold an objective, Take a shot
Wipe out a unit, Take a shot
Kill the enermy HQ, Take two shots
Roll Double 1's, Take a shot
Miss with more that 5 shots, Take a shot
Stop a psychic power, Take a shot
i think id be comatose by the end of first turn... i miss alot and roll lots of 1's...
JoD
diablo99
Jul 23 2012, 01:28 PM
QUOTE(Jester of Death @ Jul 23 2012, 12:30 PM)

i think id be comatose by the end of first turn... i miss alot and roll lots of 1's...
JoD
On the plus side you would have a great comp score
mind you with the amount 1s i roll i would be dead by the end of my shooting phase turn 1
diablo99
Jul 23 2012, 01:28 PM
Double post
I told them we already got one
EmpireGuard
Jul 23 2012, 01:31 PM
Sorry I should have been more specific it's only double ones for LD tests
and the miss with more tan 5 shots is meant to be if you take 5 or more shots and they all miss.
Da Smas
Jul 23 2012, 01:45 PM
QUOTE(EmpireGuard @ Jul 23 2012, 01:31 PM)

Sorry I should have been more specific it's only double ones for LD tests
and the miss with more tan 5 shots is meant to be if you take 5 or more shots and they all miss.
Im assuming you are referring to bolter fire?
trigger happy
Jul 23 2012, 03:49 PM
This is why comp is crap, i prefer having shots whenever i want.
Da Smas
Jul 23 2012, 03:51 PM
7th ed will include a 'shot' (not shooting) phase.
chromedog
Jul 23 2012, 04:56 PM
Hell, 2nd through 5th eds all had this phase.
It's just that most tournaments and clubs tend to be dry places and it got forgotten because of it never being practised there.
It was always a part of Moab, and is still a necessary part of Castle Assault.
ScoJu
Jul 23 2012, 06:54 PM
Sorry - maybe I missed something somewhere, but...
Why do we NEED comp now?
What will it do?
Honestly?
What is the purpose?
To encourage people to bring different lists, or to encourage people to bring soft lists?
If its different lists, just limit the number of armies from a certain codex. Done, now, if more people want to rock up at your tournie, their GK have to stay in their cupboard.
If its to encourage softer lists, doesnt that send the wrong message in a competitive environment?
Yes, it is annoying when people WAAC, but you might find it isnt always the army build, sometimes its because of the mission structure...
No one really has any evidence of what a 6th ed Tournament looks like yet, so why comp it now.
Give it at least 6 months, and then revise the approach
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