Davros
Aug 8 2012, 04:25 PM
Ok i saw (and read) the disscussion on IA in the other tread. basicly what i got from that is that people don't like things that they don't know about. But are generaly ok to play with it if the person with the IA isn't a dick. Also they pretty much agree that there can be no blanket statment that says all IA is good. Basicaly a unit by unit say.
Now i would like to ask about some units that i want to run with my Tau because they make the way i want to run my tau so much easier.
The units in question are that Tau Tetra, and the remote sensor tower.
Now for those that don't know these units are basicly there to markerlight things and gives the same buffs as a pathfinder fish. and they are as easy to pop as a venom (actually easier no ff)
What i am asking is are most people happy playing against these units in a game?
Da Smas
Aug 8 2012, 04:42 PM
If it has a 40k stamp... I dont care if its a manta...
Most people find it an issue I would think as its 'easier' to get access to the 'standard' armies.
Chaplain_Fortis
Aug 8 2012, 04:51 PM
It's really irrelevant what the people here say about it. You haven't given us the details to determine if it's good or not. The people here aren't likely to be the people you have to convince (that would be your casual group or local TOs). I'd want to have a good read of it and play against it a couple of times before I knew if it was any good or not.
Thorn
Aug 8 2012, 05:54 PM
Our LGG has open slather on IA. We're model hogs so it makes sense. Some tournys will allow them some wont.
What's your context?
Davros
Aug 8 2012, 05:56 PM
Ok so the tetra has a heavy 4 markerlight is 10/10/10 with 2hp, fast open top skimmer. Also can alow deepstriking units to re-roll scatter. 50 points (can't have missiles)
Sensor tower has a twin linked marker light 10/10/10 2hp imobile building. Also can alow deepstriking units to re-roll scatter, and alows one unit within 6 inc to treat its guns as twin linked. 40points
Basicly i want my tau to be a more defencive based element with all my vehicle's with max missiles
Asuryan
Aug 8 2012, 07:30 PM
From basic stats seems ok, the sensor tower seems like a Tau aegis line and gives a bonus to deep striking units not unlike a skyshield landing pad.
As a relativily new eldar player it seems strange to take a skyshield landing pad or aegis defense line for a fortification and a quad gun and not have something more species related to the technology accessible to the races.
Unless the IA units are really broken as some seem to be include them.
You'll get ten experts replying and probably ten different views so unless it is a real game changer I don't think people will mind that much.
Probably rose colored view of the world
J.D.Entropy
Aug 8 2012, 07:57 PM
QUOTE(Davros @ Aug 8 2012, 04:25 PM)

Ok i saw (and read) the disscussion on IA in the other tread. basicly what i got from that is that people don't like things that they don't know about.
Opinion is probably not as skewed as you might believe. If you dont own every codex and study up in prep for tournaments or leagues, I fail to see how running FW stiff is any different to playing codices your mates/gaming group dont play often. I'm forever having to say "it does that? OK, I'll take your word for it" against most of them anyway, so FW is no different to me.
Chaplain_Fortis
Aug 8 2012, 08:04 PM
They seem pretty efficient to me, but probably ok.
Nice soapbox JD. I was wondering how long it would take you to come in and make the same point again...
J.D.Entropy
Aug 8 2012, 08:08 PM
as opposed to making no point whatsoever.
Chaplain_Fortis
Aug 8 2012, 08:15 PM
Nice. 8/10
Sarge.au
Aug 8 2012, 09:45 PM
Just something to add, Remoras are great too, even if you don't have the models, just grab a drone, whack some burst cannons on and make some wings, converted up.
jimjimjimmyjim
Aug 9 2012, 10:55 PM
where are you reading the reroll scatter?
i use these all the time and all i have found is they allow you to twin link one unit per sensor tower within 6" of the tower and they have a twin linked marker light on them at BS3.
armour is 10/10/10 with 2HP, they are only allowed 0-1 per army and must be taken as a troop choice but cannot be taken as a compulsory troop choice.
im not certain where you got the reroll scatter from tho, are you sure you havent confused the path finders devil fish with the sensor towers?
my opponents never cry wolf when i use them, most players believe its a buff that tau really need, i tend to take 1 or 2 of them, with an aegis line and quad gun, i use R'alai and his drones as my HQ most of the time with 2 or crisis suits with plasma rifle and missile pods, multi tracker and hw target lock floating around one of the sensor towers and near the other tower a squad of fire warriors or a hammerhead depending on the points size of the game im playing.
hope my input helps your decisions...
jimjimjimmyjim
Aug 10 2012, 10:17 AM
also you will find there is a new tau tetra in the new aeronautica book so i would suggest against using them until you have seen the new rules for them, tho the book also says you can actually use them in standard 40k games now, so its now official without any doubt!
Mousemuffins
Aug 12 2012, 10:48 AM
QUOTE(jimjimjimmyjim @ Aug 9 2012, 10:55 PM)

where are you reading the reroll scatter?
i use these all the time and all i have found is they allow you to twin link one unit per sensor tower within 6" of the tower and they have a twin linked marker light on them at BS3.
armour is 10/10/10 with 2HP,
they are only allowed 0-1 per army and must be taken as a troop choice but cannot be taken as a compulsory troop choice.
im not certain where you got the reroll scatter from tho, are you sure you havent confused the path finders devil fish with the sensor towers?
my opponents never cry wolf when i use them, most players believe its a buff that tau really need, i tend to take 1 or 2 of them, with an aegis line and quad gun, i use R'alai and his drones as my HQ most of the time with 2 or crisis suits with plasma rifle and missile pods, multi tracker and hw target lock floating around one of the sensor towers and near the other tower a squad of fire warriors or a hammerhead depending on the points size of the game im playing.
hope my input helps your decisions...

?
Turbo_mmx
Aug 12 2012, 11:02 AM
They are 0-1 units per army. But you can take more than 1 as a single choice. Think 1-3 if i remember right
jimjimjimmyjim
Aug 12 2012, 11:57 AM
yes that correct, all i was trying to say was they arent that great, its nice for a twin marker light and twin linking but dont do much else, and tend to die early
Mousemuffins
Aug 12 2012, 01:07 PM
Ah. okay. makes more sense. Mind you, 40pts seems quite decent and usable. I'd try them out.
Blackhearts Reaver
Aug 12 2012, 01:40 PM
Where are the latest rules for the Tetra's?
Is it the new Aeronautic book or somewhere?
jimjimjimmyjim
Aug 12 2012, 02:15 PM
Sorry my fault I got confused between the tetra and the new paranha in IA:A
jimjimjimmyjim
Aug 12 2012, 02:17 PM
Not sure about the tetra tho I haven't tried them. What are your observations about them?
It looks like a better choice than a path finders squad!
jimjimjimmyjim
Aug 12 2012, 02:19 PM
Tho the barracuda is a nice looking fast attack option!
ArchonCryx
Aug 12 2012, 02:21 PM
Tetras was one of the reasons I first started allowing IA units. I agree they bring a sorely needed useful FA slot for the Tau and one could hardly call them overpowered (unless you're the one suffering no cover vs. a successful salvo which buffs some shooting to BS5 from a "surprise, we're here" Deep-striking unit and so you lose an important unit as a result...)
This is exactly the sort of unit I like to see used from the IA options... a nice buff that isn't all that overpowered.
OP's apparent confusion regarding the re-roll scatter from the Sensor tower is a bit of a concern as it is *exactly* the kind of mistake that makes non-IA opposition wary - it is absolutely critical that you get your rules 100% correct when using IA. Obviously you're a bit more under scrutiny using a book many players rarely see. Getting things wrong, even if apparently minor, only serves to raise opposing suspicions. No wonder some people are passionate anti-IA advocates if their experiences vs. IA units is people claiming an extra benefit, or getting a new effect slightly wrong. eg Infernus shells cause auto-fallback but can't force you off the table. Unfortunately the caveat is contained in a FAQ so one might get this incorrect in all innocence or a chance for the unscrupulous)
TL;DR? SO, to sum up, happy with Tetras and Sensor Towers, they are fun. I strongly advocate that anyone using IA units should take especial care to be very scrupulous.
Davros
Aug 12 2012, 05:32 PM
Ah my confusion was that tetras have the same reroll scatter equipment that pathfinder fish have. I just made that blue. I do keep the rules on my phone so i can easily show to opponents. Also for any turnies that i'm aloud to use them i plan to havea printout to go with my army list so people can make easy refference to the units. Basicaly before using any units from any codex it is important to inform your opponent of what the special rules of the units.
I'm more than happy to show and explain the rules of any of myunits and expect people to show me the same curtissy. Shame that they haven't always so i know peoples frustration.
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