QUOTE(goth_wazdakka @ Dec 22 2007, 05:19 PM)

wat is the marking criteria that the TO is going to be using to mark the lists for comp??
this would be kinda handy b4 i send my list in.
Sorry about the delay in responding. Hopefully the notes below provide you with the guidance you are looking for.
40k CompositionIn the original Gosford Shield
discussion I discussed composition
QUOTE(MarkC @ Oct 19 2007, 06:43 PM)

Composition
Composition will be peer judged in WFB and TO judged in 40K.
40K composition will be marked out of 15. An average army would get 10/15. If your army was underpowered it might get a bonus point or two. If your army was interesting and unique it might get a bonus point or two. There would be a reduction from 10 if the army is one-dimensional. The score would be reduced from 10 if the army seems to be very powerful. Basically my thinking is that using 1 of anything in your codex is okay but using multiple copies of the best options indicates that the army is more powerful than average and will be marked accordingly.
So a Imp Guard army with 3 basilisks, or a Tau army with 3 Railgun Hammerheads, or a Space Marine Army with 6 minimum sized Tactical Squads with Lascannon/Plasmagun would get lower marks. A Space Marine Army with 6 10 man squads wouldn't be penalised for duplication because the 10 man tactical squad is not a "best option".
To clarify on the above a few more comments.
- Lists will be judged relative to each other to determine the relative strength of each list.
- Based on the relative strength of the lists, most lists will score in the 8 - 12 (out of 15) range.
- Very low scores out of 15 will be for armies that opponents would not enjoy playing against because they are just hard to play against. Examples might be a Necron army with 3 monoliths, or an Eldar army with 3 Falcons with holo fields and vectored engines.
- Min-max is a term that is often used to describe minimised size squads with the maximum upgrades. This is normally used to make the army as powerful as possible for the least amount of points (eg 5-6 man Space Marine Tactical Squad with Lacannon and Plasma Gun or 5-6 man Devastator Squad with 4 Lascannons). Min-max armies will probably get slightly lower scores for composition.
- Armies that are interesting, unique and look like they will be fun to play against will get a slight bonus.
- Some events penalise armies that have the same unit duplicated lots of times, but not ours. Unless the unit is super tough or super powerful, there is no penalty for having duplicates of a unit (eg 4 x 10 man Tactical Squads with Missile Launcher and Flamer is fine).
Players should also keep in mind the missions for the event when designing their armies.
Mission 1: Breakthrough (Alpha). You will want at least some units that can move into the enemy deployment zone in 6 turns.
Mission 2: Take & Hold (Omega). You need to be able to claim the centre of the board. Being an Omega game only infantry without transports will start on the board and the rest of your army comes on from reserves.
Mission 3: Cargo Drop (Gamma). You need to be able to claim objectives that will be roughly on the centre line of the board between the two armies. However you will only start with two troops choices (including their dedicated transports if they have them) on the board and the rest of your army will either come on in turn 1 as reinforcements or will be rolled for as reserves (your choice on a unit by unit basis). Therefore its worthwhile making sure that your compulsory two troops choices are strong enough to survive by themselves for at least a turn.
Mission 4: Seek & Destroy (Gamma). A straight forward game of eliminate the opponents ability to wage war while preserving your own forces.
Refer to the Players Pack for more details of the missions. There will also be a Mission Pack with detailed instructions. If you have any specific questions, feel free to PM me.
Regards
Mark C