jase thats the understatement of the epoch.
my army would get a higher comp score if it changed my army to be 95% the same as the most hated army from last year, odd system that tells me that i have to tool my army up to get more points.
couple things the TOs can clarify is:
1. you state the comp scores should be a bell curve, so somehow a normal distribution. if the scores (other than the 9 TO points) are a yes no question, and anyone can achieve them (unless you are on of the armies screwed by some of the dumber questions), how can it be a bell curve?
2. These questions:
* Does the army have a clear theme? (2pts)
* Is this theme interesting, and within the ethos of the 40k universe? (3pts)
are they a "yes" all the pts, or a scale. if a scale whats the subjective criteria used to dertmine if you are good enough to get the full marks? i;d prefer a simple yes/no system, as used at KF, where Andrew rightly figured it was not up to him to decide if your theme was 'worthy' or not, just to check to see if you had one and it could be followed.
3. why do i have to field mech tau to get more comp points? i get more as i can take over 200pt squads, i get more as i can more easily get more points in troops, making it easier to get over the 700pt marker. weird since mech tau was the most hated army last year.
4. assuming you are keeping the comp system, can you please clarify exactly what the 0-3 comp points per TO are for:
so far i have read that:
Now... These points are there for army balance (theme is elsewhere but a point out of three might place in here in extreme cases). We will find your sneaky dodgey combo that would otherwise slip by maths comp, count on it and if it is there expect to get spanked.
this says that the to points are for army balance in the totally biased views of the TO, and that its there to punish sneaky combos (supposedly only if the TO thinks its a sneaky combo).
200pts or greater - Tau are the only army that is really affected by this, but as B-rad has already mentioned these players don't have to take 2 units of 200pts... they might take 1, but i am sure that any Tau player taking 6 full troops choices will make it up in the T.O discretion.
this is referencing the idea that the TO points are to make up for where the system has failed, so you get the points if you have been hard done by because your army gets screwed by the arbitraryness of the system.
Now before you all get too excited there will be around 8 points of the 30 allocated for comp that will be called T.Oís discretion and will be for those armies that fit into the little boundaries we have set but whats referred to as a cheesy army.
this talks about being there to punish armies who get the arbitrary points but should not have.
so what are they for:
1. top up points for those armies who don;t get a point due to failings of the system, but 'deserve' a boost
2. armies the TOs like, for whatever reason
3. bonuses for "balance" whatever that is
4. penalties sneaking combos (somehow, i guess everyone gets full marks and you lose them if you have combos).
5. punishing armies that get some of the category points but on some biased beleife, should not have (presume scoring as in 4).
so which is it? or do we guess. becuase currently due to taking tau i am either going to need to take mechtau to scoop up all the flat points and guess about which TO points i am getting or take my army that drops some of the goofier comp points for not being mechtau and hope that TOs don;t hate tau or have not decided i have an odd combo.
Hero has been arguably the worst mission at liber in the past, eithe rbecuase the hero ability was too random, or the penalty to harsh, and the powers were either really good or blah.
this year we are supposed to beleive that you have fixed 3 (4?) years of not quite getting it right, picked a version that is perfectly balanced between the 3 choices, that none of the playing D6 have any inkling about which option is best to choose, and we are supposed to choose in the dark, with no ability to actually use tactics.
so basically its a crap shoot, pick the ability thats either hardest to use or just crap or versus the wrong army, you know you get a combat monster and hes even better at beating up tau than every other model in the army.
Liber is supposed to be about the best players competing. so why on earth not make the options open and let the better players use strategies to use the options that are there.
i would much rather have that than the current version of, guess an ability a month before the event, then when you show up, make the most of the one you picked in the dark, and just hope your army, opponent or choice is not completely worthless, putting you at a stupid disadvantage. becuase that never happens in tournaments with goofy rules.
thats all i can think of for now.