And here are 2 of the final tables. I say final, but there may be some
minor changes before Cancon. At this point I am really just organising the terrain I have to figuring out what is done and what I still need to do. Everything for these two tables has been packed into their own dedicated tubs.
Table #9 - Village. I might add a few elements to this if time permits. Most likely addition will be a road, maybe some woodpiles and other small 'villagey' touches. You may need to look carefully to make out the 2nd tier of the larger hill.


Table #7 - Cryx Bridge. The river runs North to South, effectively cutting each players deployment into 1/2. This shouldn't be to big a worry for players as their is a ford directly in front of each deployment as well as the bridge itself. The river will be shallow water. The skull-paved road is just pretty and has no accompany rules or impact on play. The skull piles will be impassible terrain, making the hills a bit problematic for players trying to take advantage of them.


Also, as noted above, the Menite shrine table (#2) needed some thought, and so it has. New plan, I am going to make a proper sand table', place the shrine in the centre and then ring it with those realistic styrene rocks I bought at Cancon a couple years ago. I also pinch the sand dunes from the refinery table (#1) and run them down one edge.
Finally, I have decided that rather than having a couple pages of 'terrain notes' in the player pack as I did last year, I am going to have a single page explaining the terrain effects for each specific table taped to the side of the relevant table. Might even add some sort of fluff.