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ArchonCryx
As you may have noticed, Mark's released our Mission pack so you can all have a look.

Please do have a close read. While the missions are based on simple 5th edition concepts, they aren't standard missions. Note each mission has a Primary mission (worth most of the score, up to 14 pts), a secondary objective (up to 4 pts), and 2 small bonuses (1 pt each). Note these all change every round, and the final round has no Secondary mission as such but is a VP Take and Hold.

Obviously at this point any late lists will incur a small penalty on their TO comp scores. Note we already have lists from all High Lords of Terra players.

A couple of things:

Table Quarters: A unit may only contest or control a single table quarter.

If you are across more than one quarter then majority counts, if it is exactly 50-50 the player must declare which quarter the unit is contesting at the end of his player turn.

Objectives: are supposed to be on 25mm (small objectives) and 40mm (large objective) bases. This area is considered impassable terrain of infinite height (Assume there's a Vortex laser pointing upwards from the objective base). This is intended to stop sneaky moves like parking a land raider on the objective so opponent cannot get close enough to contest (just use 2 Land Raiders to surround it instead!), or a skimmer (Valkyrie!!!) floating over it (again, use 2).

For simplicity and to encourage fewer draws we are saying units may not contest or control more than one objective if they can contrive it. If a unit is able to contest more than one objective the owning player must nominate which he is planning to contest for that turn.

Kill Points - While we have assumed players have minimised their KPs, the "Losing army's starting kill points" value is determined by the actual K.P.s fielded over the battle. This means if a Space Marine army that minimises to 12 KPs actually split a unit into combat squads, then he would count as a 13 K.P. army as far as the table is concerned.

So it is important to take note of the actual KP value of your opponent for the entire game (and you may need to determine this as the game progresses in some cases, such as Tyranids using without number)

Victory Points:

Based on the poiints cost of units, you get their full value if you fully destroy them (includes falling back at the end of the game/off the table). You also get half VPs if reducing a squad to half strngth or less (so if you kill 5 men from a 10 man squad, you get half their points). For vehicles you get half if it is damaged (weapon Destroyed or immobilised). Vehicle squadrons: if a 3 vehicle squadron suffers one wrecked/destroyed and one of the other vehicles has suffered Weapon Destroyed (so it is damaged) will count as half damage for VPs. All are calculated at the end of the game.

Armies that have units like Without Number for Tyranids lose the squad's VPs every time it is wiped out or withdrawn with usual rules for VPs applying.

Note this would also apply to Daemonic Scoring Unit troop choices against Grey Knights (ie summoned Daemons in CSM or Chaos Daemon troops except Nurglings)

Multiwound models give up half VPs when they have lost half or more of their wounds.

VPs are described in the rule book, it's all on page 108 in the little bBlack Reach rule book or 300... Big Red Book

Any questions, just ask.
smally
In the Trash Talk mission, can you choose an enemy transport (eg a rhino) as one of your targets? Or does it have to actualy take up a place on the force organisation chart?

Thanks
Tim
ArchonCryx
Your question is answered in the summary of Trash Talk at the beginning of the Mission Pack. "Dedicated transports are considered separate units from their "owning" squads."

Of course, it's hardly impressive "trash Talk" to go after a couple of Rhinos, this is a chance for a heroic action! I reckon I'd be bidding my opponent up jee each other up, not down "Just FYI, dude, I'm pwning your Archon...". "...and his fat Incubi retinue too!! ..." [famous last words of Captain Courageous] (but both are legitimate options, yes).

Go for glory! *eyes shine*
AJenko
From the Mission Pack Thread

QUOTE
Just a couple of Questions:

Bonus Objective - Territory - Does the unit have to be scoring? Also can you contest a table quater?

B.E.A.N.S Mission - To contest an objective is it 1" or 3"s?

Think thats it
Reunion-Round
Survival: What if you dont deploy any? Or only the 2 troops or only the HQ etc?
ArchonCryx
AJ - Usual scoring status
Within 1" to contest or claim for BEANs (basically you are supposed to touch it to claim it)

Valkyrie - Good question, that one's Mark's baby so I'll need to check with him. I can think 0f 2 solutions.

I (or Mark) will get back, but in absence of guidance take the simplest approach.

Actually it's covered in the mission pack, your scenario is impossible (see below).
ArchonCryx
Lol, I should have consulted the mission pack, Valkyrire, your answer was already there! (I said we tried to cover it all)

Here's the quote:

"Bonus Objectives: If you start with one HQ plus two Troops on the board: Recon & Survival; otherwise Assassination and Martial Pride. The two players can have different bonus objectives."

So you cannot go for Survival if your 2 troops + HQ don't start on the table (Bponuses change). That's why it's called survival smile.gif
midvale
Not so much a question as an observation...

Mark / Alex, did you consciously consider that these differentiated objectives actually create the [possibility where someone (DE for example) could win a mission by achieving the primary objective, only to lose on battlepoints by having to concede KP in order to achivee the primary objective...

Damn you TO's for making us all play table top wargames strategically armata_PDT_40.gif armata_PDT_11.gif
Lonestar
Hey, beats my tournaments, where both players not only have different missions that neither know what the other was doing, but they also have a secondary mission which could still win them the game.
Reunion-Round
QUOTE(ArchonCryx @ Jul 21 2009, 09:56 AM) *

Lol, I should have consulted the mission pack, Valkyrire, your answer was already there! (I said we tried to cover it all)

Here's the quote:

"Bonus Objectives: If you start with one HQ plus two Troops on the board: Recon & Survival; otherwise Assassination and Martial Pride. The two players can have different bonus objectives."

So you cannot go for Survival if your 2 troops + HQ don't start on the table (Bponuses change). That's why it's called survival smile.gif


Ah... I only read the survival bit tongue.gif.

So players need to begin with BOTH their troops selections and HQ on the deck? Looks like I won't be doing survival...
ArchonCryx
Midvale - that's one of the beautries of bonuses, they always do that...

Last year we had a quite different pattern with a larger secondary and larger bonuses (4 instead of 2)... I think that was arguably too much, as even a big win could come back to a small deficit on BPs!

Now while you still need to keep an eye on the 2ndary and bonuses, it wont convert big wins to BP deficits...

Im quite pleased with the scoring this time around. I always liked extra levels of mission just didn't want the bonuses to become more important than the primary!
Spakka
Another one for the BEANs mission:

QUOTE
Exclusion zone: No unit may be within 2” of any satellite before the start of the first player turn.
(This is because they are too hot from their re-entry.)


Am I right to assume then that this will also apply to any units with the 'scouts' USR that choose to make a pregame move?
ArchonCryx
Yes you sound correct:

"Before the start of the first player turn"

Thus, no, one can't use a scout move to grab a bean. The intent is to force players to move to claim them.
MarkC
QUOTE(midvale @ Jul 21 2009, 10:03 AM) *

Not so much a question as an observation...

Mark / Alex, did you consciously consider that these differentiated objectives actually create the [possibility where someone (DE for example) could win a mission by achieving the primary objective, only to lose on battlepoints by having to concede KP in order to achivee the primary objective...

Damn you TO's for making us all play table top wargames strategically armata_PDT_40.gif armata_PDT_11.gif


Yes. Note though that Primary mission is worth more than Secondary + Bonus. However, we foresee games where one player may be aiming for the primary mission (while trying to minimise their losses under Secondary and Bonus) while their opponent is aiming to achieve the secondary mission (while trying to minimise their losses under the primary mission).

Regards

Mark C
midvale
B.E.A.N.S Mission?

"Victory Conditions: at the end of each player turn, both players get one unit of B.E.A.N.S data per satellite that they control. Keep a running total during the game."

Thinking an example out loud and questions:

So... I go first and move on to four objectives (walk up with two squads and gap it to two others with raiders). Do some shooting, no assaults end of my "player" turn = 4-0 lead?!

His first turn moves on to the vacant one, contests a second and fails to shoot or assault me off the other three. End of his "player turn". He's gained one, I still hold three... running total = 7 -1 lead to me!!

Please confirm that I'm thinking this through the way you intended?!

My question:
In a six turn game there are 12 times when the running total is updated at the "end of each player turn"?
Therefore is the theoretical maximum score for this mission is 60?

Assumes the perfect game (capture all five on first turn and hold on for entire 6 game turns) I know this is not going to happen but it is the final peice for clarity for this mission's tactical approach....

Is this logic correct or have I suddenly unlearned to read??

(yeah I already know I think too much....)

Cheers guys
(see why I need beer on friday night!!)
Angmar
At the same time, running for all 5 objectives straight away spreads your army all over the place and makes it very easy to deal with tongue.gif
midvale
QUOTE(Angmar @ Jul 23 2009, 08:19 PM) *

At the same time, running for all 5 objectives straight away spreads your army all over the place and makes it very easy to deal with tongue.gif


tongue.gif Ahem!! "I know this is not going to happen but it is the final peice for clarity for this mission's tactical approach...."

Just trying to establish the theoretical maximum points on offer.... its the key to understanding any maths problem that invovles finite possibilities... ever played Black Jack?? armata_PDT_11.gif

If they meant at the end of each "game turn" then the theoretical maximum becomes 30 and the game just got a whole lot easier to win...
trigger happy
@ midvale, yeah mate, beans are counted at the end of every player turn. so yeah it is in theory possible to get 60 bean points in this mission.


fingers crossed i get you in this mission.
dark eldar trying to hold 6 objectives?
for 6 turns????????
ROFLMAO armata_PDT_11.gif


well i can dream can't i. tongue.gif
Angmar
QUOTE(trigger happy @ Jul 23 2009, 06:46 PM) *

@ midvale, yeah mate, beans are counted at the end of every player turn. so yeah it is in theory possible to get 60 bean points in this mission.
fingers crossed i get you in this mission.
dark eldar trying to hold 6 objectives?
for 6 turns????????
ROFLMAO armata_PDT_11.gif
well i can dream can't i. tongue.gif


I suppose he could just wipe you out in the first few turns then spend the rest of the game getting free points armata_PDT_11.gif
midvale
armata_PDT_07.gif AHEM!! (again) - I never said I was going to hold every objective for the whole game.... that would just embarrass people..

@ Trigger happy = I kidna hope I get to play you too, casue there're only 5 objectives in thsi mission and if you count as baldy as I read then we should have lsot fo funn armata_PDT_11.gif

Now its 9.30 in NZ and I have just 6 hours to get some sleep and get to the airport... see you'all for breakfast tomorrow morning yeah?!

can't wait til beer o'clock tomorrrow night guys!!

See you soon.

night night!

D
MarkC
QUOTE(midvale @ Jul 23 2009, 06:16 PM) *

B.E.A.N.S Mission?

"Victory Conditions: at the end of each player turn, both players get one unit of B.E.A.N.S data per satellite that they control. Keep a running total during the game."

Thinking an example out loud and questions:

So... I go first and move on to four objectives (walk up with two squads and gap it to two others with raiders). Do some shooting, no assaults end of my "player" turn = 4-0 lead?!

His first turn moves on to the vacant one, contests a second and fails to shoot or assault me off the other three. End of his "player turn". He's gained one, I still hold three... running total = 7 -1 lead to me!!

Please confirm that I'm thinking this through the way you intended?!

My question:
In a six turn game there are 12 times when the running total is updated at the "end of each player turn"?
Therefore is the theoretical maximum score for this mission is 60?

Assumes the perfect game (capture all five on first turn and hold on for entire 6 game turns) I know this is not going to happen but it is the final peice for clarity for this mission's tactical approach....


Dave

You are spot on in your understanding of the mission. Its every player turn so a maximum of 60 points.

Yes going first you can try and grab that early lead. Ofcourse, you have to trade off the secondary mission being kill points. Also being a fixed length mission (6 turns) the player going second has the advantage of having a turn where the other player can't respond.

BEANS has been used as a couple of major tournaments in Australia over the last 12 months, and while we considered various other tweaks we felt that the ones we ended with were the best.

Regards

Mark C
smally
I rekon the first turn in this mission is very importent, as you will be the only one capable of scoring in the first turn, giving you an instant andvantage.
Vanilla Dice
yeah you would think that.... but the amount of times i've seen it swing the other way is staggering.
koldkraysie
QUOTE(smally @ Jul 23 2009, 10:48 PM) *

I rekon the first turn in this mission is very importent, as you will be the only one capable of scoring in the first turn, giving you an instant andvantage.

Agree with Dice on this one. Played it 6 times at tourny now....
1st turn you set yourself up for where you want to be more than any other mission.
Turns after that it's important to hold more. The late game is the key.

Just how I've seen it. That view may be specific to army.
ArchonCryx
Midvale, you have it correct...

Saying this, I had the margins set much higher at Cryx Cup and only just one came close to getting the much higher top margin I'd asked for then. (if hed had a 7th turn he'd have made it - this in an exceptionally one-sided battle, thus lowered it a bit smile.gif )

It's a lovely concept and I notice the pertinent points!

Shall I put you up vs a Daemon player and give you loaded dice for 1st turn Dave? wink.gif

Possibly not the best mission to leave one's entire army in reserve.... biggrin.gif

KK - interesting but it wouldn't surprise me if the army one uses makes a big difference.. also opponent's
midvale
Thanks guys... I really like the concept, just trying to figure out how to play it. Thanks for th epointers from those who've played it before.

Boarding flight QF50 in 35mins!! armata_PDT_11.gif
koldkraysie
QUOTE(ArchonCryx @ Jul 24 2009, 12:54 AM) *

KK - interesting but it wouldn't surprise me if the army one uses makes a big difference.. also opponent's

Yeah. Givin the variables possible in all armies Vs all armies I may of just been stating for my own case.


35min. Wow... That's early here or there... hehe.
BeatMeet you soon Midvale... hehe. tongue.gif
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