Finding Nemoch


It is Winter, and in Altdorf a chill wind enters through the open window of the Bright Wizards Tower, as Volkmar the Grim, Grand Theoginist of the Empire studies a Dwarven Tome. The Tome had been found by a Peasant tilling his fields on the border of the cursed province of Sylvania. It had been found at the site of large battle where an empire column and an undead host had unintentionally clashed 2 score years ago as of the coming spring. The Empire troops were moving south to reinforce the town of Zenres on the eastern shore of the Skull River in the Border Princes region, as the town had been suffering from ceaseless night goblin raids from Mad Dog Pass. No-one knew why the undead were moving south however. Both the undead and living armies had routed, the living troops had panicked as they were outnumbered by the dead almost three to one, and a lucky cannon shot, as they sun began its descent, caused the vampire lord leading the host to fall to his death, split in two by the force of the great cannon.

The tome seemed to be a journal of a Dwarven traveller filled with maps of many secret mountain passes through the world edge mountains and charts of lands of which the Empire had few or unreliable records of. Volkmar turns the pages slowly taking in everything he can from the faded ink, towards the middle the tome speaks of an ancient dwarven runic item “Nemoch”.

“One of the Master Runesmiths of Karak Eight Peaks, Marlin Fishbeard created many powerful dwarven runes. He worked deep within the heart of the mountain from a cavern hewn from the earth by teams of skilled miners, herein he practised his art, binding the winds of magic into powerful runes.”

“It was a time where Karak Eight Peaks was under constant attack from Night Goblins from above and Skaven from below. Marlin Fishbeard was working on a new type of rune. One that used the strange warpstone material. He was made to be seperated from his colleagues as many thought him to be mad as his experiments led him to conduct interrogations with captured skaven leaders. Fishbeard wished to unlock the secrets of harnessing Warpstone. All his attempts failed save one. He called this rune 'Nemoch'”.

“Nemoch was inscribed into a golden pocketwatch, the inner workings hewn from warpstone with miniature tools Fishbeard had created specifically for this task. I was charged with the task of taking the watch to Karaz-a-Karak.”

From here Volkmar begins to notice that the writer begins to rush, his characters turn into a mad scribble as if he was in a great rush.

“As I write, it is abundantly clear that the vile greenskin raiders will overrun our camp, our sentries noticed movement only an hour ago and I have come back to my horse to write this, otherwise there would be no written record of Nemoch, shortly after the pocketwatch was completed, skaven raids from below Karak Eight Peaks intensified and the morning our party was due to depart, a skaven warband burst through the floor of Fishbeards cavern, stealing any remaining warpstone and kidnapping Fishbeard, of his whereabouts, no dwarf is the wiser.”

“To any who read this, Nemoch is powerful and dangerous item, the warpstone workings of the clock allow the bearer to bend time itself, to complete this entry I have used the watch to slow time somewhat, however I cannot control the full power of the item, even now I feel almost as if an invisible force seeks to tear my flesh from my bones.”

“I can only hope that the greenskins are unimpressed by Nemoch and destroy it. "
" - Dory Regaltangbeard"

The rest of the pages are blank.