Well with the Superheavy Assault Walker all done (painted pictures will be available very soon!) it's time to turn my attention to my next epic project: A Heavy Combat Armour mecha for Tau. This time the project will be designed from the start to have a kit produced for Resin Addict when complete and seeing as I've already honed my scratchbuilding and casting skills on my first big project, this one will hopefully progress a bit faster!
This mecha is intended to fill the equivalent role of knight titans and stand at around 6-7" tall on the tabletop. It packs much more firepower than a tank but due to it's super agile frame it is much more potent. Whilst being too large for conventional jetpack or antigrav technology, it's long, powerful legs mean that it can travel and manoeuvre quite fast. These mecha are able to crouch right down for deployment in the tank bay of a Manta (only two can fit in this manner though).
I plan to make a few weapons options for the main arms, each of which will be available individually. The biggest point with the weapons on this project is that they will be all new types rather than alternates of standard Tau weapons (as awesome as they are, I'm a little sick of railguns).
I've been researching and planning this design for a while now but have just started mucking around with some clay tonight as the super wet, rainy weather is preventing me from doing any casting.
The design itself is based on a number of sources, the most notable of which being the work of Adinarr @ Deviantart. I then got LordDirk over at ATT to draw me a concept sketch based on a composite image I Photoshopped up. He came up with this little gem:

Whilst his sketch is good, its a little too stocky for my liking, especially in the leg area. One of my favourite aspects of the Tau XV8 concept artwork is their strong, athletic look, like shown in the 3rd Ed Tau Codex. That's no issue though - this will all be tuned during construction.
Due to the much smaller and tighter shape of this model compared to the Superheavy Assault Walker, the process of moving from 2D to 3D is a little different. In order to help get the scaling right and get a feel for the shape of the torso, I did a really quick and dirty sculpt with some modelling clay:


Please don't get too excited commenting about what you see so far - as I said, it's only a study of size and shape and not a very good indication of the final details.
So please join me on my next epic adventure as I once again jump into the deep end and do a brand new scratchbuild.






