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WargamerAU Forums > Tournaments and Conventions > NSW tournaments and conventions > MOAB
Asmodean
In the grim distance of the far future there is always time for another game, with a friend!.

A chance to find the best pair of Generals through 8 games of 40k over 3 days.

Each player is to provide a legal 750 point force using the standard force organisation chart.

All current in print codex’s may be used. The latest Official GW FAQ's will also be used. Imperial Armour and Chapter Approved items and lists at the TO’s discretion (ask me early or expect a no).

You will have to bring dice, templates, tape measure, at least 2 copies of your army list (one for me, and one to show your opponent) and of course your army.


Please send any questions and your army list to MOAB40K@tpg.com.au

Army lists due one week from the event to the above address.

(more information to come)
ÆON
ohhh I like! smile.gif

Might switch from Fantasy for this one smile.gif
ArchonCryx
Is this instead of the usual 40K evet, or a parrallel event?

Doesn't bother me - either way put me and Steve down for a pair in doubles. smile.gif
Reunion-Round
Are the teams pre-arranged by the players?
Biggy
QUOTE(Valkyrie @ Jul 20 2010, 03:35 PM) *

Are the teams pre-arranged by the players?



Wot he said!! biggrin.gif
Asmodean
QUOTE(Biggy @ Jul 20 2010, 06:02 PM) *

Wot he said!! biggrin.gif



yes they can be! However if you cant find a friend I will try and match you up.

Mr Peon
QUOTE(Asmodean @ Jul 20 2010, 10:56 PM) *

yes they can be! However if you cant find a friend I will try and match you up.


Ooo 40K dating service.

Just a thought, at 750 points some lists are going to be just 2 troops and an hq almost. In the cesnock doubles event they dropped the minimum requirements to 1 hq and 1 troops choice per player.
Asmodean
QUOTE(Mr Peon @ Jul 21 2010, 08:46 AM) *

Just a thought, at 750 points some lists are going to be just 2 troops and an hq almost. In the cesnock doubles event they dropped the minimum requirements to 1 hq and 1 troops choice per player.



I did think about using the Warhammer world doubles rules but decided against it on the grounds of complexity and time.

I could be wrong but will keep that in mind for the next doubles event I run.

smile.gif
Biggy
Is there an age limit for partners??
Angmar
QUOTE(Biggy @ Jul 23 2010, 06:07 PM) *

Is there an age limit for partners??


Not really, but it would be good to see father and son teams trying to crush Team Aeon!
Biggy
QUOTE(Angmar @ Aug 1 2010, 01:19 PM) *

Not really, but it would be good to see father and son teams trying to crush Team Aeon!



That was my query. My son is only 8 but he's been playing for 12 months or so and has painted his own army. He plays in our club planetary empires campaign too.
Mono
How will armies in the team interact with each other?

sg can sanguinary priests give furious charge and feel no pain to allies?
can Farseers cast fortune/guide on allies units?

What happens when both armies are from the same codex?
Reunion-Round
One team needs to take Mind war farseer and a squad of battle psykers.

Hehe...
pixyeldar
QUOTE(Valkyrie @ Aug 2 2010, 10:07 AM) *

One team needs to take Mind war farseer and a squad of battle psykers.

Hehe...

Hehe.. you got psyker battle squad?
Because i got eldrad....
do you got 50 guardsmen with first rank fire second rank fire within rapid fire range?
Because i got eldrad...
hehe...
The Dark Angel
QUOTE(pixyeldar @ Aug 4 2010, 01:18 AM) *

Hehe.. you got psyker battle squad?
Because i got eldrad....
do you got 50 guardsmen with first rank fire second rank fire within rapid fire range?
Because i got eldrad...
hehe...

Well at least we're safe knowing that Doom and Guide only work on Eldar units.

But that mind war + battle psyker = army comp -∞
Asmodean
QUOTE(Mono @ Aug 2 2010, 09:52 AM) *

How will armies in the team interact with each other?

sg can sanguinary priests give furious charge and feel no pain to allies?
can Farseers cast fortune/guide on allies units?

What happens when both armies are from the same codex?


No. Each army is a separate entity whose rules shall not interact with their team mates.
Mr Peon
QUOTE(Asmodean @ Aug 4 2010, 11:13 PM) *

No. Each army is a separate entity whose rules shall not interact with their team mates.


Seems interesting, since the wording of the entry is all friendly units. I can understand things like combat tactics etc where it mentions your army. Ah well I guess your say is final..... back to the drawing board, might have to go dairy free.

Where as fortune and guide specifically say eldar unit.
Starfire
I guess now John and Julian have to come up with another dirty trick?
Soundwave
I'm keen for this one. I love doubles games, they're good fun.
Asmodean
QUOTE(Starfire @ Aug 5 2010, 09:39 AM) *

I guess now John and Julian have to come up with another dirty trick?


John will at least.
ArchonCryx
I've hgot a dirty trick

Each take an imperial list, one at least with Imperial Guard + allies (maybe both lists this way)

Buy 2 cheap ][ Lords and 2 Callidus Assasins, 2+ PSBs...

How do you stop the squad's modified leadership from applying vs both Callidus? smile.gif

Points could be an issue, what do we have, 1,000 each? Oh, only 750, probably can't quite manage...

Why not have us each choose from 1 Codex? Would give myself a headache but I think it's probably a good idea.

--------

BTW, I am teaming up with Steve. I reckon our dirty tricks will more likely consist of his Shokk Attcak Gun taking out my Thunderfire before killing itself and his HQ+MegaNobs type dirty trick, lol!

But it should be heaps of fun! I'll see you on the bottom tables! smile.gif
Reunion-Round
Command - 50
Inquisitor lord with min retinue - 60
Callidus - 120
2x Veterans 140
6 psykers + overseer 80

450. Leaves you 300 points for toys. Perfectly doable.

add 2 chimeras for the vets and psykers and command and you've still got 80 points left for anti-tank weapon options and a psychic hood each tongue.gif
Asmodean
I decide to run a tournament with a nifty concept and all I hear about is dirty tricks, whats with that?
Lonestar
QUOTE(Asmodean @ Aug 15 2010, 07:52 PM) *

I decide to run a tournament with a nifty concept and all I hear about is dirty tricks, whats with that?


That's just the way it is, I thank John for that wink.gif
ArchonCryx
C'mon, we're gamers, what's not to like about "tricks" I mean obviously when you say teams we're gunna think evil things like "Eldrad + Archon for fortuned Shadowfield" and "Banshees on Raider" type shenaigans...

We just want to put up some proposed tricks so you know what's possible and set whatever guidelines you see fit!

And yeah, we gotta think about Aeon's team, don't we? smile.gif
Biggy
QUOTE(ArchonCryx @ Aug 16 2010, 02:23 PM) *

C'mon, we're gamers, what's not to like about "tricks" I mean obviously when you say teams we're gunna think evil things like "Eldrad + Archon for fortuned Shadowfield" and "Banshees on Raider" type shenaigans...

We just want to put up some proposed tricks so you know what's possible and set whatever guidelines you see fit!

And yeah, we gotta think about Aeon's team, don't we? smile.gif



Well I read it as two completely self-contained armies fighting side by side rather than one coherent force from two codices.

But then I guess I'm just not as cheesy as some rolleyes.gif
Spakka
QUOTE
I decide to run a tournament with a nifty concept and all I hear about is dirty tricks, whats with that?

Heh, I'm not surprised. It's exactly what happened with the several doubles events that have been held on the central coast over the last year or so. TO's for each event have had to impose several restrictions so that certain teams wouldn't completely crush all opposition by the end of turn 2 using very OP armies.

You might want to consider the following to keep the balance of the game in check:

- Players may not use each others transports, dedicated or otherwise. Alex's example of Banshees on DE raiders was one of the prime examples of how nasty this can get.

- Special rules or abilities benefit only on your own army and not allied units. A good example here is IG orders, which become ridiculously awesome when they're able to be used on allies - any of the company commander orders can be very powerful on the right units and Move Move Move!! is great for units with fleet.

- Independent characters cannot join allied units - not as easy to abuse, but it can still be nasty depending on the character and whether they provide a buff to any unit they join.
Reunion-Round
Pretty sure Jason already said that it will be as two stand alone armies on one team (so no fortuning your friends units for example.).

Which is why we were coming up with gags that don't use each others rules per-say but interact under the BRB (lowering the ld of the enemy for instance)

Orders have been FAQ'd to only work on Guard units anyhow...



Johns idea was epi daemons with nurgle marines. Which by Epi's rule effect everything on the table. Any kill by a nurgle follower is added to the tally, and all nurgle folowers get the benefits (friend or foe).

Spakka
QUOTE
Johns idea was epi daemons with nurgle marines. Which by Epi's rule effect everything on the table. Any kill by a nurgle follower is added to the tally, and all nurgle folowers get the benefits (friend or foe).


Yeah, we've tried looking into it before - we got something pretty nasty on paper. However, the AP1/2 spam kinda nerfed that idea (especially in the form of plasma cannons - one 750 points marine list alone managed to cram in 5 plasma cannons + 2 rocket launchers, led by a librarian with null zone and still managed to get 31 models on the table).

We ended up going with horde after that particular event. Orks + nids was pretty brutal at the latest event (the things you can do with a KFF wink.gif.
Starfire
You could do it better with a Venomthrope hiding the boys in its toxin clouds and giving them Poisioned attacks.
Mr Peon
QUOTE(Starfire @ Aug 18 2010, 10:38 AM) *

You could do it better with a Venomthrope hiding the boys in its toxin clouds and giving them Poisioned attacks.


Or you could use a land speeder storm and giving them all heavy flamers.... no wait a sec it has a heavy flamer....

Only kidding starfire, the main problem with the Venomthrope over the KFF is that it's not an IC so can be targeted and taken out pretty easily, that and the fact that it gives the difficult and dangerous terrain to people charging them, but not poisen attacks for the boys at all.

Also I would find it funny if KFF and venomthropes would work for allies, when something like Sang priests don't. Call me strange, but both use the words "Friendly units". Then again it might just be hate on the red marines.
Spakka
QUOTE
You could do it better with a Venomthrope hiding the boys in its toxin clouds and giving them Poisioned attacks.

Venomthrope gives allied units within 6" a cover save and defensive grenades, plus any enemy units take dangerous terrain checks for charging a unit in their area of effect. Only the venomthrope itself gets the poison attacks.

Plus, venomthropes are both too fragile and quite costly in 750 points games. I'd much rather spend the points on hive guard which are considerably more useful.

QUOTE
Also I would find it funny if KFF and venomthropes would work for allies

The KFF entry states "A KFF gives all models within 6" a 5+ cover save,", so even enemy units who moved to within 6" of the mek with the KFF could claim the cover save if they wanted to. Hence, your teammates army can benefit from the KFF.

Hence why it was so fun for my Tyranids - my cheapo screamer killer carnifex and warriors shrugged off the vast majority of heavy weapons fire directed them because of it (and provided a better cover save to the large ork squad + mek behind them.
Starfire
Ah, dangerous terrain, right. My bad!
AJenko
QUOTE(Mr Peon @ Aug 18 2010, 10:45 AM) *

Also I would find it funny if KFF and venomthropes would work for allies, when something like Sang priests don't. Call me strange, but both use the words "Friendly units". Then again it might just be hate on the red marines.


Yer, like we really want 30 man strong units of Orks (or large unit and/or multiwound models) with Feel No Pain....
Starfire
Jetbike Seer Councils with Feel No Pain... laugh.gif
Good ol Shakey
I think wraithguard with furious charge and feel no pain is awesome!
AJenko
QUOTE(Good ol Shakey @ Aug 18 2010, 05:04 PM) *

I think wraithguard with furious charge and feel no pain is awesome!


What, no fortune?
Spakka
QUOTE
I think wraithguard with furious charge and feel no pain is awesome!

With enhance on the warlock, cause the thought of WS5, S6, T6, I6 wraithguard with FNP is bloody scary.
Mono
QUOTE(Spakka @ Aug 18 2010, 06:21 PM) *

With enhance on the warlock, cause the thought of WS5, S6, T6, I6 wraithguard with FNP is bloody scary.



with chaplain attached for reroll to hit
Good ol Shakey
And doom, and fortune, and guide to re-roll shooting....

If only we could add in first rank fire, second rank fire... lol
jasonc
QUOTE(ArchonCryx @ Aug 8 2010, 06:29 PM) *

I've hgot a dirty trick

Each take an imperial list, one at least with Imperial Guard + allies (maybe both lists this way)

Buy 2 cheap ][ Lords and 2 Callidus Assasins, 2+ PSBs...

How do you stop the squad's modified leadership from applying vs both Callidus? smile.gif


Haha, get your own dirty trick biggrin.gif biggrin.gif
Spakka
QUOTE
Haha, get your own dirty trick biggrin.gif biggrin.gif


If I wasn't already playing Infinity, I and a fellow club member would have entered using:

(my list)
Parasite
10 Genestealers
10 Genestealers
10 Ymgarl Genestealers
4 Spore Mines
4 Spore Mines
-750

(his list)
Tervigon (HQ), Regenerate, Toxin Sacs
2 Zoanthrope
2 Zoanthrope
10 Genestealers
10 Genestealers
3 Spore Mines
- 750

tongue.gif
Gorechilds Protege
I'm ooking into finding someone diabolical to team up with.

I like the concept of 2 Tyranid Armies podding in a Doom of Malantai each for lulz...that's right TWO Doom's...
Azure Fade
For payment does each person have to pay or do they pay as a team??
Asmodean
QUOTE(Azure Fade @ Sep 16 2010, 04:43 PM) *

For payment does each person have to pay or do they pay as a team??



As a team sir.
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