Well I had my first demo game of Warmachine on Friday (thanks pancreasboy) and I thought the system was quite nice.
There is obviously a lot more complexity to the game than I was shown, but watching the larger game it still seemed to be a tough fight. (My biggest worry is of uber-combos breaking things).
I'll try and get a few more demos in, but looking to getting a faction around October (too much to do in lead up to MOAB to start something new beforehand). Hopefully the plastic WM batteboxs should be out as well.
So I looked at some 15pt forces based around the battle boxes for the factions I like the most:
Menoth
High Exemplar Kreoss
Repenter
Revenger
Crusader
Choir of Menoth (Leader + 3 Grunts)
Paladin of the Wall
I'd sort of prefer something more straighforward and maybe less reliant of buffing abilities. But I do like the Menoth background, Exemplars and Paladins.
Khador
Sorscha
Destroyer
Juggernaut
Widowmakers (Leader + 3 Grunts)
I'm not big on fur hats, but I'd like to play something big and smashy. (Most of my other games I tend to play fast or sneaky).
Legion of Everblight
Lylyth
Carnivean
4 x Shredder
Shepherd
I will be getting Legion at some point, I love the models too much not to. But I might start with a WM force first (or at the same time).
Are these decent enough starting forces? Would they work okay? Which would be the easiest to learn the game off?
