I just thought I'd repost this here, as I don't know if anyone in Perth isn't on Westgamer, our local forum.

*paste*
The Tabletop Gamers Association (TGA) presents
FoodMachine 2010
A Fusion Event
Featuring Warmachine & Hordes

Sunday, December 5th, 2010
Venue: TGA Central
Entry Fee: $10 + a minimum of 5 cans



Food points: 1 food can = 1 food point
(Note: Food cans must be for human consumption)
Food points can only be purchased at the start of the tournament.

Format:
- 25 points + warjack/warbeast points (up to 2 lists may be used)
Rules:
- Steamroller rules using FoodMachine "Charity Cheats"
- The Turn timing rule will not be used
Date:
- December 5th 2010
Time:
- Registration 9:00 -9:30am
Rounds:
- 5 rounds. Each round will be a different standard steamroller scenario rolled off by the tournament organiser.

Prizes: Prizes for 1st, 2nd and 3rd place with the 1st place winner’s name to be engraved onto the FoodMachine Perpetual trophy

Tiebreaker FoodMachine rule:
In the event of a tie for first place, the player with the highest remaining food points wins; otherwise standard tiebreaker rules are in effect.

All food cans donations go to support the Salvation Army.

Even if you can't join us or don't play Warmachine & Hordes (Gasp!) please consider dropping off a canned food donation at any of the TGA venues before December 5 and be part of the effort to help our neighbours in need this Holiday Season.

Steamroller 2010 revised rules link
[url]http://privateerpress.com/files/Revised_SR2010(2)_0.pdf
[/url]

Please direct all questions to the FoodMachine Event Organisers:
Thomas Foo (Westgamer – Svenbloodhowl)
Simon Addicott (Westgamer - Gambit)

HERE'S HOW IT WORKS:
TGA FoodMachine 2010 Cheats “Breaking the Rules”

At any point during a game, a player may spend Food points to create an in-game effect. The following are the effects that are generated by Food points:

You may spend 1 Food point to:
1) Add +1 to your initiative die roll per food point. Secretly decide a number of food points and after your opponent decides how many food points, reveal the total bonus amount and then roll for initiative.

2) Re-roll 1D6. Each subsequent time you break this rule, whether for it’s for the same die or a different die, the cost to break this rule doubles. For example the 1st re-roll=1 food point, 2nd re-roll=2 food points, 3rd re-roll=4 food points, 4th re-roll=8 food points. The cost resets back to 1 food point at the start of your next turn. You cannot re-roll the initiative roll.

3) Force your opponent to re-roll 1D6. Each subsequent time you break this rule, whether for it’s for the same die or a different die, the cost to break this rule doubles. The cost resets back to 1 food point at the start of your opponent’s next turn. You cannot force a re-roll your opponent’s initiative roll.

4) Shift damage one column/branch to the left or right once per damage roll.

You may spend 3 Food points to:
1) Move a single terrain piece 5” in any direction before the game starts following Steamroller terrain placement rules. Do this before seeing your opponents list. Your opponent may not move this piece again. You may only break this rule once per game.

2) Generate an extra focus/fury point during the control phase on your warlock/warcaster. This may be in excess of their focus/fury stat, but does not change the stat itself. Your warcaster/warlock receives this focus even if other effects do not normally allow him focus/fury points. Can only be used once per turn.

3) Generate 1 free power attack on any model that can normally use that attack. Each subsequent time you break this rule, the cost to break this rule doubles. The cost resets back to 3 food points at the start of your next turn.

4) Measure the distance between any 2 models on the board at any time.

You may spend 10 Food points to:
1) Force an opponent’s advance deploy model/unit to lose the advance deploy ability. Decide this after seeing your opponent’s list but before you roll for the initiative roll. Can only be used once per game.

2) Give 1 non-character jack/beast HUNGRY. HUNGRY adds +1 MAT, RAT, DEF, and ARM to the stat line for the duration of the game. Can only be used once per game.

3) Designate one of your warrior model/units to have Tough. If they already have Tough, they pass the tough roll on 4, 5, and 6. This model/unit cannot benefit from other tough effects over the course of the game (i.e. there is no stacking). Can only be used once per game.

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Original thread:
http://www.westgamer.com/forum/viewtopic.p...=181897#p181897