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> 6th Edition Release, Need i say more?
TheForlornHope
post Jun 9 2012, 09:36 AM
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Hello All,

Well I have just seen the treaser on the GW site for 6th Edition 40k.
It seems to indicate the 23rd of June.

How inconsiderate of GW to pick a date matching Event Horizon lol

Though I'm guessing GW Hornbys might be busy on the Saturday of Event Horizon.
As I don't see many people wait.

English

This post has been edited by TheForlornHope: Jun 9 2012, 09:43 AM
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Sync
post Jun 9 2012, 10:02 AM
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With GW Hornsby closing, will they be getting any new stock in?


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TheForlornHope
post Jun 9 2012, 10:07 AM
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They can't not.....
And I don't see GW passing up on sales of the book.
Besides of you preorder the book online and select shipment to GWHornsby they have too.

QUOTE(Sync @ Jun 9 2012, 10:02 AM) *

With GW Hornsby closing, will they be getting any new stock in?


This post has been edited by TheForlornHope: Jun 9 2012, 10:08 AM
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zog100
post Jun 13 2012, 08:49 AM
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And now there is a card deck of Pyschic powers to purchase.


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zog100
post Jun 14 2012, 07:49 AM
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From BoLS:

http://www.belloflostsouls.net/2012/06/40k...l-wave-pt1.html

-Random Charges are 2D6 pick the highest (unless going through Difficult Terrain where its 3D6 and you drop the highest.) Move through cover I believe adds an extra D6
-Vehicles are WS0 if stationary, and WS1 if they move, no matter how far they go.
-Vehicles go the same distance in the movement phase (I believe 6" and fire everything regardless if fast or not) but in the shooting phase can make an extra move (apparently some kept forgetting what vehicles moved to fast to fire...
-Vehicles cannot contest (unsure if scoring units in transports can
-6 Missions and 3 deployment types (2 of the deployments are the same as current, Spearhead & Pitched Battle.)
-Troops are the only ones that can score (including of course 'scoring units')
-5+ Cover save for most things (ruins are 4+).
-Allies rules are in, but its meant to be for team games (ie separate force org chart, distrusted ally rules similar to Fantasy)
-Percentages are *not* in
-Wound Allocation is closest to furthest.
-Dueling is similar to challenges in fantasy but contrary to earlier rumors, they don't replace Combat res, just add to sides. A IC can challenge another IC in the same combat even if not in base to base. If the defending IC refuses, he simply cannot attack that turn, if he does he counts as being in b2b and no one else can hurt him apart from the attacking IC. I'm guessing this is to offset the Wound Allocation rules
-Preferred Enemy is including shooting and you may reroll wound rolls of a 1 (either shooting or combat)
-Rapid Fire weapons may now can shoot at long range while moving. restriction on assaulting after rapid firing remains.
-Jump Infantry get a free strike at I10 when they charge into combat
-Psychic Power Decks using a dice system similar to Fantasy.
-Flyers are in.
-FNP drops to 5+ Save.

-AP are on ccw but he says power weapons are ap 2, not 3.
-When you charge it's double your move, infantry move 6, bikes 8 cav 7 etc.
-It's move assault then shooting now!
-Fnp is 5+. Master crafted ccw give you a 5+ invuln save
-When you shoot you roll to hit depending on the speed of your target. Fast vehicles you always need a 6.
-A unit can't claim a object while inside a vehicle.
-There's new kinds of instance death. If your say strengh 8 vs a space marine captain toughness 4
you only do 2 wounds! Strengh (9?) or more would do 3 wounds & kill him.
-In kill point missions you get kill points based on what the units points cost, so for example a
landraider would be worth 5 kill points & a unit of marines 3pts.


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zog100
post Jun 14 2012, 07:53 AM
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FNP to 5+ with one assumes no adjustment in all the pointage costs. That should cause some noise.

Variable Kill Points based on ... something. Makes that VP mechanic much more balanced.

Wound allocation closest to furthest - that Power Fist etc up front is going to get it.


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Mono
post Jun 14 2012, 10:09 AM
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So leader units will once more be leading heroically from behind

Overall I am waiting for the book to come out so that I can read it and see what changes are in there, the rumours may be right but they all seem to be out of context.


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kajh
post Jun 14 2012, 10:52 AM
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QUOTE(zog100 @ Jun 14 2012, 07:49 AM) *
-There's new kinds of instance death. If your say strengh 8 vs a space marine captain toughness 4
you only do 2 wounds! Strengh (9?) or more would do 3 wounds & kill him.


Ha! My Warriors laugh at your puny S8 weapons.

Cya,
Andrew.


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Spakka
post Jun 14 2012, 11:48 AM
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It is BOLS, so rumours are unreliable. Still, have to say, couple of those seem a bit too ridiculous or stupid.
QUOTE
-When you shoot you roll to hit depending on the speed of your target. Fast vehicles you always need a 6

Can understand hitting on 6's for for flyers, but if regular fast skimmers/vehicles are included as well, certain armies are going to be ridiculously hard to take down (DE boat lists)

QUOTE
-Vehicles cannot contest (unsure if scoring units in transports can

Okay, could understand when they chose to stop vehicles as scoring units. However, vehicles not contesting as well?
As some forgotten person said when 5th ed came out, a squad of 3 leman russ on a hill should be able to hold an objective just as well as a lone surviving guardsman, or an unscathed land raider unable to hold an objective whilst a singe marine scout can.

QUOTE
-Dueling is similar to challenges in fantasy but contrary to earlier rumors, they don't replace Combat res, just add to sides. A IC can challenge another IC in the same combat even if not in base to base. If the defending IC refuses, he simply cannot attack that turn, if he does he counts as being in b2b and no one else can hurt him apart from the attacking IC. I'm guessing this is to offset the Wound Allocation rules

So an IC cannot attack at all if they refuse to fight an enemy IC in a challenge, but assume enemy IC can still attack?? Can see this being abused if it's true. Can also see it being used to hit weaker IC's and avoid power fists/weapons on squad sergeants.


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TheForlornHope
post Jun 14 2012, 08:32 PM
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As you say certain of the leak rules seems odd and a few i hope are not true.

But at the end of the day whatever happens if you wish to continue playing you will simply have to accept them regardless.

English

This post has been edited by TheForlornHope: Jun 14 2012, 08:33 PM
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dvaston
post Jun 14 2012, 08:49 PM
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QUOTE(TheForlornHope @ Jun 14 2012, 08:32 PM) *

As you say certain of the leak rules seems odd and a few i hope are not true.

But at the end of the day whatever happens if you wish to continue playing you will simply have to accept them regardless.

English


So true... tongue.gif

I personally hated 5th edition when it first came out. But then I got used to it over time.

I will definitely be buying the 6th ed rulebook when it comes out.

I was expecting some of the changes like FNP being 5+. It is a bit over powerful 4+.

Also average cover saves being reduced to 5+, if its true, might balance things out.

Psychic cards dont make sense, since there are so many existing rules in codexes for all the army specific powers. They would have to re-write everything. I dont think that rumour is true.

Some of those rumours dont seem right though - preferred enemy giving re-rolls with shooting as well. Hello Black Templars (my models might be painted red on the outside but still).

We will see....


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ÆON
post Jun 14 2012, 09:43 PM
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QUOTE(dvaston @ Jun 14 2012, 08:49 PM) *

Some of those rumours dont seem right though - preferred enemy giving re-rolls with shooting as well. Hello Black Templars (my models might be painted red on the outside but still).


I thought Templars only got Preferred Enemy in combat though.


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BaronGustav
post Jun 14 2012, 11:33 PM
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QUOTE(ÆON @ Jun 14 2012, 09:43 PM) *

I thought Templars only got Preferred Enemy in combat though.


This is true. FAQ I guess will remind this for the more zealous of our players if this eventuates


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zog100
post Jun 15 2012, 07:56 AM
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QUOTE(dvaston @ Jun 14 2012, 09:49 PM) *



Psychic cards dont make sense, since there are so many existing rules in codexes for all the army specific powers. They would have to re-write everything. I dont think that rumour is true.



Warhammer 40,000: Psychic Powers, £8

One of the many exciting features of Warhammer 40,000 is Psychic devastation, where Psykers wreak havoc on the battlefield. Psychic Powers is the complete set of Psychic cards, which be used in conjunction with Psychic Disciplines. They make a great accessory to your tabletop games.

This set contains 35 large-format cards and come stored in a plastic fan-opening case, which bears the Aquila. There are 7 cards for each Psychic Discipline, each of which is represented by distinct artwork. There is also an instruction leaflet that classifies which powers can be used by the main Psykers in the Warhammer 40,000 universe.


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Cheexsta
post Jun 15 2012, 09:15 AM
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QUOTE(Spakka @ Jun 14 2012, 11:48 AM) *

It is BOLS, so rumours are unreliable. Still, have to say, couple of those seem a bit too ridiculous or stupid.

To be fair, those BOLS rumours have simply been pulled from elsewhere (mostly Warseer, Faeit 212 and Dakka), so it's not exactly accurate to say that the rumours are unreliable because it's BOLS.

QUOTE
So an IC cannot attack at all if they refuse to fight an enemy IC in a challenge, but assume enemy IC can still attack?? Can see this being abused if it's true. Can also see it being used to hit weaker IC's and avoid power fists/weapons on squad sergeants.

Perhaps unsurprisingly I'm looking forward to the idea of IC challenges tongue.gif I can imagine that not every player will always want his uber CC commander thumping a weaker IC - after all, it means that you're not slaughtering minions. I'd rather have my Kharn the Betrayer kill half a dozen Guardsmen than just the Lord Commissar who is leading them. On the flip side, it also means that weaker characters might be more willing to sacrifice themselves so that their grunts don't get slaughtered.

I can see people starting to take more characters with crazy survivability with the specific intention of shutting down enemy ICs. Nemesis Warding Staves, anyone?

QUOTE(zog100 @ Jun 15 2012, 07:56 AM) *

Warhammer 40,000: Psychic Powers, £8

Heh, a minimum of $20 for a pack of cards. I have a feeling I'll be making my own cards and getting them laminated for $5 at the local print shop.

Edit: just realised that the WHFB cards are the same price point (£8 => $17).

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BaronGustav
post Jun 15 2012, 10:13 AM
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The IC rule will be great. Although as Alex said I rather use ICs on fodder to lessen the risk. I believe this new rule is more fluffy as in the novels you read the ICs always seem to end up battling each other as to who has the bigger pen. It will also get people to consider more the use of ICs as a fighting unit rather than a army buffer.

$20 bucks for cards vs effort to make my own...well this hobby is expensive enough so another $20 for me is a small drop in the hobby budget. But then again as a Templar I wont have any cards as I HATE freaks.

Not to long to go now.

Still considering building a 1st Legion Lion Terminator Guard unit

This post has been edited by BaronGustav: Jun 15 2012, 10:15 AM


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chromedog
post Jun 15 2012, 10:22 AM
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A welcome back to elements of 2nd edition.

Psychic power cards?

Just confirms my views about sitting out 6th ed. I sat out much of 2nd ed, and my armies (of that period) survived fine to the next edition.

I don't see my Eldar, SM or GK getting a look in for the next 4-5 years. My "guard" have already been repurposed for another game (since they were 90% non-GW anyway, and certain whiners weren't happy about their use in 40k) where they work fine.


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kajh
post Jun 15 2012, 06:31 PM
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The IC challenges added a lot in Fantasy - it really is cool to have a hero dice one of your opponent's. Also - in Fantasy, the challenge combat result (number of wounds won by) DID contribute to the unit's combat result.

Cya,
Andrew.


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ÆON
post Jun 15 2012, 08:22 PM
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QUOTE(kajh @ Jun 15 2012, 06:31 PM) *

The IC challenges added a lot in Fantasy - it really is cool to have a hero dice one of your opponent's. Also - in Fantasy, the challenge combat result (number of wounds won by) DID contribute to the unit's combat result.

Cya,
Andrew.


I'm not seeing anything in those rumors that say they don't add to the combat result


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dvaston
post Jun 19 2012, 02:12 PM
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I went into the city GW store yesterday to see if I could find out anything. All they said was they will "know whats happenning" on saturday 23rd, but it may not be released until 30th.

It suprising a company dosent even tell its own employess what it is doing.

You would think with such a big release they would build up the hype beforehand and build more interest for it. Like if a new release computer game is about to come out you would normally see heavy advertising for it beforehand. There just seems a complete lack of that altogether.


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